yeah, and next you'll ban cons-external dwellings from being used—one gets lucky, the other doesn't))
I already said this above - cons and external dwellings on m200 are a completely different matter, just like the economy. There are things that simply give some advantage in development, such as external dwellings, cons, external dwellings, etc. And there are things that are very difficult to counter in an average setup—such as diplomacy, fort on a hill, cartographer. In m200, the economy is a very important part of the game, much more important than when playing by HeroesWorld rules. And you also have to survive long enough to get to cons and external dwellings, and buy them, which again requires money, of which there is very little. In general, it's enough to just play m200 and experience what the external market feels like firsthand.
you wrote it differently, like if I'm for the market, you're against it, we'll play without it, but I wrote the complete opposite.
I wrote about the fact that "banning the market only by mutual agreement" means doing nothing—this amendment absolutely does not solve the problem. By mutual agreement, you can agree to play on any terms, you can even just concede the victory to your opponent without playing. The external market was unbalanced and remains so. And in the choice of being for or against the market, the advantage lies with those who are for it, that is, those who favor a less balanced game. If the market is banned by default, then if only one wants it—the second is obligated to play without the market, i.e., in a more balanced game. And by mutual agreement, you can already go wild—allow the market, diplomacy, etc., if you really want to.
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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