последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
New here? I'm Roha — want a quick tour?
but if you implement it, you should also introduce another feature from Warlords/Towns: mana reset before quick cast.

Lider1, I've looked through the logs again and again, and I realize that most of the bugs you report have already been fixed.
HD+ > = 0 in the last two logs, so I'm not surprised by the crashes.
And you shouldn't be surprised by crashes without HD+, some errors are caught and fixed by a mod "on the fly," so there might not even be a specific cause for the bug, just an underdeveloped exception, for example.
You should at least study the structure of the crash log, since the game crashes so often for you.
You should be more considerate of Bari's time.
And you shouldn't be surprised by crashes without HD+
and I filtered the logs myself. ;)
• mp3dec.asi or mss32.dll – a crash due to outdated SoD music libraries. Fixed by HDmod, the parameter in the ini file < NewerSoundLibraries > = 1. It is enabled by default, so such crashes should not occur.
• heroes3.exe (or any other executable file that was launched using the mod) – a crash due to a SoD bug or incorrect modifications (this is unlikely if you don't modify the game code yourself). If the *.exe file has not been modified, you should send the crash log if HD+ is enabled, as you may have discovered an original game bug.
• binkw32.dll or smackw32.dll – a crash due to video, most likely due to bugs in the vid file (this is unlikely if you don't mess with things you shouldn't :-)).
• patcher_x86.dll – a crash, usually, immediately when the game starts, due to incorrect installation of modifications. If no dll modifications were loaded (if you don't know how to do this, the probability of this is quite small), you should send the crash log itself, as well as patcher_x86 dump.txt and patcher_x86 log.txt, which are created in the root folder of the game, in the same place as the crash log.
• _HD3_.dll – a crash due to an error in the HDmod algorithm. This means that an error or oversight was made somewhere in the code of the mod (not the game). In addition to the crash log itself, you should send patcher_x86 dump.txt and patcher_x86 log.txt
• kernel32.dll – God forbid you encounter this, as this is one of the most unpleasant cases of a game crash, related to memory allocation or deallocation.
I've scrolled through the last 8 pages and couldn't find how to enable the display of the movement range of units on the battlefield. Version 3.20. HD+ is enabled, of course. What are "stretch filter" and "renderer"? Maybe they can be removed or moved somewhere else?
There is a solution: play with HD+, or, if that’s not possible, don’t complain.
If you study the structure of the crash log and some of the circumstances of the crashes, I think the number of crash logs you send, Lider1, will noticeably decrease.
Play with HD+ and a normal version of Heroes.