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Which units do you recruit when playing as Nature?
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#337
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I'm going with the Tigers because, as a rule, at the beginning of the game, there's simply nowhere to get 20 wood for the Elves.
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#338
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elves/tiger-griffins-phoenixes/dragons, depending on which race I'm playing against.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#339
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I take EGV (Elven Guard). Because: Elves are quite good, although they are still weak against wood, but I have a tactic - I never build a level 2 building on day one, I capture the lumber mill, then the citadel and caravan serai, and then I go to the elves. I only take tigers on S and ONLINE tournament maps (although I haven't participated yet, but I will). Griffons are annoying and powerful creatures: 1) flight, 2) a decent attack, 3) endless retaliation. I rarely take unicorns, because their blindness (which they are proud of) doesn't always work, especially against Haven and Chaos. Phoenixes are powerful creatures, but their health isn't impressive. And their immortality is nothing compared to the WD. WD: I love magical dragons, because if a druid has the ability to summon WD, and he himself has lightning and other chaos and original WD magic, and the original WD has a mega-powerful lightning attack (5 summoned WD and 5 real ones plus a 25th level archmage - the total damage is approximately 3587. IMHO. I haven't calculated it, but I'll try now.)).
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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#340
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Phoenixes are powerful creatures, but their health isn't impressive. And their immortality is insignificant compared to that of the Void Dragons.
1 Phoenix - can easily handle levels 1-2, and with the support of your heroes, can take on certain level 3 units.
2 Phoenixes - can handle almost any unit from levels 1-3.
3 Phoenixes - can handle any unit from levels 1-3.
4 Phoenixes - can defeat some level 4 monsters.
*This is, of course, assuming you have a good strategy, and at least a 3-3-3-0 setup against level 4 units.

1 Void Dragon - can defeat some level 1 and 2 monsters. It's best to avoid Gnomes and stay away from Golems.
2 Void Dragons - the same as with one, but with a slightly increased potential.
3 Void Dragons - now it's something. You can defeat some level 3 monsters. We still fear Golems. We don't even look at Thunderbirds!
4 Void Dragons - first of all, how did you manage to gather 4 Void Dragons! Now I can kill 3 monsters! Although level 4 monsters can still give me a hard time. I'm still terrified of Thunderbirds.
*We never look at Black Dragons! We can't defeat them.
-To make them solo (with the support of heroes, of course) and defeat everyone else, you need 7-8 Void Dragons. And even in this case, the Thunderbirds will peck at us, the Phoenixes will burn us badly, and we'll have to kill the Angels at least 1.5 times, and we might run out of mana.
-Void Dragons are good in combination with a decent strike force (Phoenixes and Griffins), because then 1-3 Void Dragons (1+1+1) are enough to simply keep the enemy confused, allowing the strike force to not be afraid of attacks from all sides. When the Void Dragon is out of mana, it becomes a level 3 unit, and not a particularly outstanding one (except for its health)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#341
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Zybr
1 Phoenix – allows you to easily clear levels 1-2, and with the support of your heroes, you can handle certain units on level 3.
2 Phoenixes – you can clear almost any level from 1 to 3.
3 Phoenixes – you can clear any level from 1 to 3.
4 Phoenixes – you can defeat some level 4 monsters.
*With the right tactics, of course, against level 4, you need at least 3-3-3-0.

1 Dread Knight – you can defeat some level 1 and 2 monsters. It's better to be wary of Gnomes and stay away from Golems.
2 Dread Knights – the same as with one. The potential has increased slightly.
3 Dread Knights – now you can do something, you can defeat some level 3 monsters. We are still afraid of Golems. We don't even look at Thunderbirds!
4 Dread Knights – first of all, how did you manage to gather 4 Dread Knights! Now I can kill 3 monsters! Although level 4 monsters can still beat me. I'm still very afraid of Thunderbirds.
*We never look at Champions of the Deep! We can't defeat them anyway.
-To make them solo everyone (with the support of heroes, of course), you need 7-8 Dread Knights. And even in this case, the Thunderbirds will peck at us, the Phoenixes will burn us well, and we will have to kill the Angels at least 1.5 times, and we may run out of mana.
-Dread Knights are good in combination with a decent strike force (Phoenixes and Griffins), because then 1-3 Dread Knights (1+1+1) are enough to simply keep the enemy confused, thereby allowing the strike force not to be afraid of attacks from all sides. When Dread Knights are out of mana, they become a level 3 unit, and not the most outstanding one (except for HP).
I won't deny your table, because you are right. But that doesn't mean they can't be stronger than Phoenixes. As they say, if you know how to play, even 1 Phoenix will become a monster.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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#342
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But that doesn't mean they can't be stronger than phoenixes.
Stronger? Absolutely not, under any circumstances.
More useful? In very rare cases. Against ghosts, vampires, and heroes stationed in towers. That's it.
Amulets significantly reduce the potential of the Void Dragon, and "Anti-Magic" brings the chances of success to zero...

+The Void Dragon is slower than phoenixes.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#343
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As I said before, I'm not claiming to be right, and I acknowledge that you are right. Nevertheless, my opinion will remain unchanged.
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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#344
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I remember when I first played H4, I chose the Nature Castle. The interface was in English, and I only knew it at a basic level, so I built the structures completely randomly (I just got confused about where everything was located; it seemed like the buildings were simply mixed up compared to the third game). As a result, I ended up building Phoenixes. I easily defeated the AI, and the most interesting thing is that I couldn't even hire a hero and fought only with armies. I also wondered for a long time why the AI's city didn't become mine.
Then, I gradually became fond of the Dryads. First, the unit reminded me of the Dryads from the third game, and I had wonderful experiences with them there. Second, the ability to cast lightning simply delighted me.
And everything was fine; I would have continued to play with my Dryads, until I played a multiplayer map where I was Nature (me) vs. Chaos (AI) and lost... because of the Dark Knights! Dryads are completely useless against them (which is obvious), and I couldn't handle them with anyone else. I remember that shameful defeat, and since then, I've preferred Phoenixes. Although I haven't played the fourth game in a long time, if I continued, I wouldn't hesitate about this
 

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#345
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The whole point is the overall damage level. For the Phoenix, it's fixed (magical, of course) and can only be reduced by resistances, and it's generally not very high. It seems to deal 75 damage with 1 Fire Damage. Or something like that. A Phoenix attacking a level 1 unit might deal, say, 200 damage.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#347
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As for me, building Phoenixes and Dragons makes sense only in the campaign. It's easier to build a portal and recruit Locusts or Bees there.
In reply to Граф Орлов
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#348
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It depends on the amount of gold, the difficulty of the map, the difficulty of the game, and the opponents. Locusts reproduce twice as slowly as Phoenix-Dragons. And each creature has its own advantages and disadvantages. You need to use your head here.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#349
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Magic dragons should be enhanced with buffs like Giant Strength and Dragon Strength, Stone Skin, etc.; in this case, they can become a good opponent for Chaos Dragons. In general, nature magic provides many such spells. And if you also have the Ring of Great Negation, it will be unmatched.

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#350
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With a ring, yes, but in melee combat, a Death Knight is quite weak.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#351
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the whole point is to play either as dragons and water elementals or as phoenixes and mantises)

Added 1 minute ago
Alexeagle
As for me, there's only a point in building phoenixes and dragons in the Campaigns. It's easier to build a portal and hire locusts or honeybees there.

well, well

Added 1 minute ago
Zybr
The whole point is in the damage, generally speaking. For Water Dragons, it's fixed (magical, of course) and can only be reduced by resistances, and it's generally small. It seems to deal 75 damage with 1 Water Dragon lightning bolt. Or something like that. A phoenix, hitting at the first level, can deal, say, 200 damage.
And so on.

a phoenix is a melee unit, how else?

Added 1 minute ago
00Draniki
I'm going with tigers because, as a rule, at the beginning of the game, there's simply nowhere to get 20 wood for elves.

you just need to save up