Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Let's give it a shot, it would be a shame to miss such an opportunity. The name is still in the process of being created. Gomunguls 499978341 gomunguls1307 Pit for LM 471401475 enot571
It's necessary to keep the morality.
Wow, it's going to be fun. But why keep the morality?
P.S. We're also in the process of coming up with a name.
New question. Do neutral creatures need morality, or should it be removed to save time?
Let me, as a newbie, understand how you imagine a Dwarf or a Mind Flayer without morality:smile32:. If you remove it, only add it to the Necropolis :D :smile34: ....
Added 6 minutes later LeBron
The default time limit is 1000+400, the decision is final and not subject to appeal.
That's a shame... Professionalism has one distinctive ability: to perform work quickly and efficiently. Otherwise, what's the point of such a tournament? Just play fun games with no time limit :smile17: and be healthy :D
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
That's a shame... Professionalism has one distinct ability: to perform tasks quickly and efficiently. Otherwise, what's the point of such a tournament? Just play for fun on an unlimited timer :smile17: and be happy :D
I didn't understand the meaning of what you wrote at all. Are you suggesting that we should further reduce the time limit?:rolleyes:
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
I didn't really understand the point of what was written. Are you suggesting reducing the time even further?:rolleyes:
I'm just a little surprised that they added it. In terms of area, L-U is approximately 56% of XL-U. Even for a newbie like me, the chains aren't a problem, and considering the weak monsters with block penetration, there are no problems; practically all, if not all, mines are unguarded. Everything can be discussed in the chat during the opponent's turn. There are only 4 RESPAWNS and a CENTER on L-U - this is not like 8mm6a and similar maps where you can "get lost." Where's the adrenaline, where's the excitement? :smile19:
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
LeBronStatistics
Registered:
Posts:1,523
Auto-translated
1000+400~1800+300, the first option is more advantageous if the game drags on, while the second is better for a successful rush :) In general, a classic blitz game is 600+300; I would play, but I'm afraid the audience won't understand, lol.
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
leosnowStatistics
Registered:
Posts:189
Auto-translated
The choice of castles is questionable for this tournament, especially considering its name. There are no bad heroes or weak castles in Heroes, and it would be much more interesting to play in the given situation (the Sylvan faction has a total of 6 "castles," and even though it starts with 2 different ones, there's a chance that 4 villages will be the same). Why not use a random selection, but with a mandatory restart if the allies have the same starting castles? Is trying to manipulate the situation, rather than adapting to it and "winning" through it, really interesting?
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
1000+400~1800+300, but the first option is more advantageous if the game drags on, and the second if you execute a proper rush :) in general, a classic blitz is 600+300, I would play it, but I'm afraid the audience won't understand, lol.
I'm not such a "hero" that I can just give advice left and right. But for SoD, 6 minutes per turn is more than enough, and for L-U with weak monsters. Considering the mod and fast troop movement, there are fewer battles, and you don't need much time to gather resources. You can easily save a few turns by avoiding epic battles in the early game. This is just my humble opinion, newbie style :smile02:. It's hard to get two people together, and here you need four. Living in Heroes and living in real life, and setting aside time for Heroes, are two different things. Living in Heroes is questionable because seasonal games are one thing, and tournaments are another. You can play a season all year round, like in football, with a break in the summer. And at other times, organize DIFFERENT tournaments so that they take up as little time as possible and provide the most excitement :smile14:
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
LeBronStatistics
Registered:
Posts:1,523
Auto-translated
6 Sod's minutes is >>> more than 1000+400 1000+400 is something like 3 minutes on Sod, if that's what you're getting at) we use the timer precisely to preserve real-time.
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
6 Sodovian minutes is >>> more than 1000+400 1000+400 is something like 3 minutes on Sod, if that's what you're getting at) We use the timer to keep track of real time.
Then, as the robot Werther said: "This is getting interesting." :cool:
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".