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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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13 years ago
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So, are you saying that giving out rewards in the seasonal league is okay, but not in a tournament? Is winning a prestigious tournament more important than the seasonal league? What kind of nonsense is that? And what is the value of such a victory then – what has this game become?! There's a generally unhealthy trend here – the tournament is the be-all and end-all, and that's not right, comrades. Victory should be heroic and noble!
In reply to Albert@s
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13 years ago
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Albert@s
So, giving out rewards in the seasonal league, but not in the tournament? Is winning a prestigious tournament more important than the seasonal league? What kind of nonsense is that? And what is the price of such a victory then – what has this game become?! There's a generally unhealthy trend – the tournament is the be-all and end-all, and that's not right, comrades. Victory should be heroic and noble!
I completely agree. But when you play against a player who thinks differently, it's okay to post 111 wins.
In reply to Albert@s
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13 years ago
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Albert@s
So, you're saying it's okay to give out rewards in the regular season but not in a tournament? Is winning a prestigious tournament more important than the regular season? What kind of nonsense is that? And what, then, is the value of such a victory in this game? There's a generally unhealthy trend: the tournament becomes the be-all and end-all, and that's not right, comrades. Victory should be heroic and noble!

Do you understand what nonsense you've written? You're equating a casual game and a tournament. For example: I won't play a casual game until 5 a.m. when I have to be at work at 8, but I will play in a tournament. Unfortunately, the generator doesn't possess a sense of nobility.
In reply to Kilgor
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13 years ago
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Kilgor
Do you understand what nonsense you wrote? You're putting fun games and tournaments on the same level. For example, I wouldn't play a fun game until 5 a.m. when I have to be at work at 8, but I would play a tournament, and I did that yesterday. Unfortunately, the generator doesn't possess a sense of nobility.
Calm down. There are many very respected and strong players for whom the game comes first. Regardless of whether it's a fun game with a newbie or a tournament final. And their position, in any case, inspires respect.
In reply to Wlk777
13 years ago
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As an option, it was possible by agreement to give each player a restart, and consequently consider that Peter used his restart.
A couple of times it was possible to get out of such a difficult situation this way.
But in general, playing a decisive game on a Jebus, and even with random castles, is an extremely unfortunate choice.
In reply to =Stinger=
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13 years ago
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=Stinger=
It's clear that the game starts with restarts.
In general, as I understand it, restarts are given so that you can play out some acceptable layout. One thing I don't understand is why people post wins at 111. To save time, out of fear of losing with a different layout, or for something else?
Tema, what will you do if your opponent abuses your generosity? Will you let him generate chocolate for you from the umpteenth 111?
Piterius


On the matter at hand - I didn't choose Jebus Cross

Did Pushkin choose it? :D
You had at least 2 chances to remove it))

Added 1 minute later
Medium_HP
As an option, by agreement, you could give each player a restart, and accordingly consider that Pyotr used his restart.
I've managed to get out of a similar difficult situation this way a couple of times.
But in general, playing a decisive game on Jebus Cross, and even with random towns, is an extremely poor choice.
As an option, play until 3 wins
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13 years ago
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Kilgor, you misunderstood me—that's what I'm saying: what is the value of such tournament victories, especially since a tournament win doesn't prove the celestial skill of the winner... I'll state my opinion again—any victory, whether in a tournament or a funka, must be convincing, and moreover, the winner should be determined on the battlefield, not by a block on 111. I see the situation like this—the person objectively did not see their own development, i.e., they reasonably assumed they couldn't resist and play for victory—they informed their opponent about it. Stupid advice such as: take a Tactician, upgrade the Harpies (which still had to be built), build an Eye—this is complete nonsense—we all know the build tree in Dungeon—but the essence of Jebus is not to grind for 3 days on breaking that block... It's a pity the opponent didn't listen to their counterpart... they should have given a restart, and then after the game, they could have discussed that deal and made a worthy decision that satisfied both... Skill will definitely not grow from such a tournament victory... a "spirit of despondency" hovers over such a victory...
In reply to Albert@s
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13 years ago
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Albert@s
Kilgor, it is you who misunderstood me — I am saying: what is the value of such tournament victories, especially since a tournament win does not yet prove the heavenly skill of the winner... I will say my opinion once again — any victory, be it a tournament or a fun game, must be convincing, and moreover, the winner must be determined on the battlefield, not on a block on 111. I see the situation like this: a person objectively did not see his own development, i.e., he predictably assumed the impossibility of resisting and playing for victory — he notified his opponent of this. Stupid advice such as: took Tactics, upgraded Harpies (which still needed to be built), built the Eye — this is absolute nonsense — we all know the Dungeon building tree — but the essence of Jebus is not to grind it for 3 days breaking through this block... It's a pity that the opponent did not hear his vis-à-vis... would have given a restart — and after the game we could have discussed this hand and made a worthy decision satisfying both... Skill from such a tournament victory will definitely not grow... the "spirit of despondency" hovers over such a victory...
Bert, nobility is a great thing, but you can't, damn it, show it to opponents who will screw you over *** by any possible means. After all, you get matched with such players in the tournament too, understand this..
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13 years ago
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I also don't understand how anyone can compare fun games to tournaments. You play fun games just to play, so you can have auto-saves and restart the game 100 times. But in a tournament – I'm sorry, you have to use your restarts thoughtfully. If you can't find a solution, confirm the loss. Someone says, "Winning on turn 111 isn't heroic." But in my opinion, begging for a Priest or an Archmage is even less heroic. If your opponent offers it, take it, but if they don't, confirm the loss. Personally, I wouldn't feel comfortable knowing that I technically lost, and then playing to win and submitting a report if I win. And since I can't allow myself to do that, I shouldn't expect my opponent to either. It's a matter of personal ethics, IMHO.
In reply to Dirty_Player
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13 years ago
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Dirty_Player
I also don't understand how you can put fun games in the same category as tournaments. You play fun games just to play, so you can have auto-saves and restart the game 100 times. But in a tournament – I'm sorry, that's not the case.
That's correct, but there are people for whom any game is important. They don't care what they get out of it, whether it's a victory in a tournament or just moral satisfaction from playing well. They often don't care about accolades. And they should be treated accordingly. IMHO, of course.
13 years ago
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I agree with Kostya 100%.
13 years ago
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There would be something to argue about...
Okay, if it were a game about cows. Or about slingshots.
13 years ago
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Personally, I've decided that I won't let myself lose in tournaments due to intentional "giving up," but I'll easily lose due to misclicks, distractions, and in fun matches.

There are Heroes and there are "almost-Heroes"; so, for a long time now, Heroes have been surrounded by "almost-Heroes," additional rules that don't directly relate to the game itself, and so on. If there's a game with restarts, there should also be losses on a difficult 112-block challenge when there are no more restarts left.

Zenit also received a technical defeat, even though they only played a third of the game.
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13 years ago
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Not allowing auto-battles due to misclicks or real-life distractions is a profound disrespect to the opponent. And contesting a victory after such auto-battles is also disrespectful. IMHO, of course.
In reply to Wlk777
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13 years ago
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Wlk777
Not granting an auto-win due to a misclick or real-life distractions is the deepest disrespect toward your opponent. As is contesting a victory after such autos. IMHO, of course.
I disagree here; obviously, if you're playing with someone you know at least within the game world—someone whose word you wouldn't doubt—that's one thing, but with a guy you've never seen, from another resource, with a "foggy" reputation... and even in the case of your own friends, how many misclicks or distractions will be tolerated before it's too much. I believe tournament play is tournament play; there were times when I entered the Dragon Utopia on 1 bone because I wasn't used to the HD mod version where the hero swap after army exchange changed... I left and said thanks for the game, although I'll admit that even after this, in one of the games, I accepted a offered auto (not due to a throw, which didn't change anything) :)

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