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What kind of warriors do you hire when playing as the Faction of Force?
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In reply to Darth Saruman
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#91
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And with the construction of the Grail, you can increase the production to incredible heights! 100% (Grail) + 50% (Enclosure) + 50% (Nobility) = 200%. Then you get per week: Monsters - 6 units. Thunderbirds - 9 units. NINE level 5 creatures per week! No other castle is capable of this under any circumstances!:smile13:
In reply to BASON
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#92
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BASON;56848
And with the Grail building, you can raise the growth to astronomical heights! 100%(grail)+50%(pen)+50%(nobility)=200% Then we get per week: Behemoths - 6 pcs. Thunderbirds - 9pcs.
NINE level 5 creatures a week! No other castle is capable of this under any circumstances!:smile13:
Hmm.... but remember that there is such a castle as "Haven",
and what effects the "Lord" hero has... Because if you upgrade him,
he will provide, of course, not such parameters. But still, growth is added, gold growth too, and so on....
And most importantly, you don't need any Grail (by the time you find it, you might have already finished the map, and on some maps it isn't there at all).
#93
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Yes, and in reality, in the fourth Heroes game, everything is structured in such a way that you have the option to buy this, or buy something else. For example, I can build Behemoths; I have all the resources, but I like Storm Riders more, and I'll start saving up for them. And then, who knows what will happen? Maybe I won't have enough money, so I'll have to save up again, but this time for Behemoths!!!!! And if you're going to build only one type of unit, you need to start saving up from the very beginning!!!!
In reply to }\{ЕК
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#94
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In my opinion, Behemoths are unique in their cost compared to other creatures with the same growth: Behemoth-2750, other level 5 units - 4000. (Exceptions: Champions, Thunderbirds, Black Dragons). It turns out I'm getting a solid monster at a uniquely low price! Although birds are even cheaper! But when building the enclosure, only 1 bird is added compared to 1 behemoth! Of course, Nobility will restore justice (+2 behemoths or +3 thunderbirds), but it's not worth the effort because such a horde of monsters will be difficult to hire if you consider the growth increase for other units as well, and the Treasurer with Mining won't help much! And leaving monsters behind is not good! Remember what you do when you first capture a nature Castle from the computer: you buy out the creatures from the portal and turn them into castle guards!
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#95
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Yes. The Beast is a powerful unit... And if you can also cast the Dragon's Strength spell on it, then it becomes an absolute killing machine. I don't know about you, but I personally feel uncomfortable when the opponent's Beast is near my hero. A Griffin against a hero is almost nothing (if you upgrade Antimagic properly). Conclusion: Beasts are better! :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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#96
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Building creatures of levels 3 and 4 is more or less straightforward. But I can't decide which is better: Nomads or Harpies. Although I always build Harpies because of their unique special ability.
In reply to BASON
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#97
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BASON;61310
It's more or less clear how to build creatures of levels 3 and 4. But I can't decide which is better: Nomads or Harpies. Although I always build Harpies because of their unique special ability.

Do you mean flying to a more advantageous position? I also prefer this option. I just can't bring myself to use Nomads:smile06:
In reply to Пандора
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#98
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Pandora;62200
Do you mean flying to the first place? I also prefer this option. I just can't stand the Nomads:smile06:

But I choose the Nomads because, firstly, the Citadel is more expensive than the Caravan, and secondly, with their stats and first strike, the Nomads become excellent tanks (but the Harpies... unfortunately!:( )
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#99
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Darth Saruman;62225
I go with the Nomads because, firstly, the Citadel is more expensive than the Caravan, and secondly, with their stats and first strike ability, the Nomads become excellent tanks (but the Harpies... unfortunately! :( )
Harpies become an excellent ambush unit... :smile24:
Actually, for me, it always comes down to resources... if I have the resources for a Citadel... then I build Harpies... if I don't and it's not expected in the next few turns...
then I stick with the Nomads :smile17:
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
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#100
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Sergh;62226
Harpies become an excellent ambush unit... :smile24:
Actually, for me, it always comes down to resources... if there are resources for a Stronghold... then I build harpies... if there aren't, and it's not expected in the next few turns...
then I stick to Nomads :smile17:

Harpies are good when the hero in the squad is a General...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Пандора
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#101
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Pandora;62200
Do you mean flying them to a better position? I also prefer this approach. I just can't bring myself to use the Nomads; I simply can't :smile06:
Yes! They're just a unit designed to be annoying! :smile04: It's especially effective to use them to break through gates. :smile35: But the main thing is to prevent the enemy from reaching the Harpies. So, they should be guarded like archers:smile10:.
In reply to BASON
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#102
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BASON;62254
Yes! They're just some kind of annoying unit! :smile04: It's especially beneficial to use them to break through gates. :smile35: But the main thing is to prevent the enemy from reaching the harpies. Therefore, they should be guarded like archers:smile10:

However, when playing on Champion difficulty, it becomes problematic to acquire harpies...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#103
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Darth Saruman;62274
The only problem is that when you play on Champion difficulty, it becomes difficult to acquire harpies...

What do you mean? Are you talking about resources?

Personally, I always choose the strongest units (of course, based on my personal perception of this criterion), not the most economical ones. Of course, in this case, there are sometimes resource constraints, but this choice doesn't really pose a problem for me. After all, there's a market (where you can always exchange what you don't need for what you do), and there are artifacts. And I know that all the costs and difficulties will be fully compensated. The outcomes of battles prove this!!! ;)
In reply to Пандора
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#104
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Pandora;62373
In what sense? Are you referring to resources?

Personally, I always choose the strongest units (of course, based on my personal perception of this criterion), not the most economical ones. Of course, in this case, there are sometimes resource constraints, but this choice doesn't really pose a problem for me. After all, there's a market (where you can always exchange what you don't need for what you do), and there are artifacts. And I know that all the costs and difficulties will eventually pay off. The outcomes of battles prove this! ;)

Still, the nomads are my choice!:smile14:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#105
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Darth Saruman;62378
Nomads are still my choice!:smile14:
Of course! It's simple: they charge at the enemy, strike, and then receive a counterattack from a weakened enemy... But then other enemy units start attacking them, and it's uncertain whether they will survive... Harpies will be in greater safety and are rarely targeted. For example, there might be a suicidal fairy that you can't hide behind a monster from. But this is inevitable.