Posts from Power Buildings
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What kind of warriors do you hire when playing as the Faction of Force?
And with the Grail building, you can raise the growth to astronomical heights! 100%(grail)+50%(pen)+50%(nobility)=200% Then we get per week: Behemoths - 6 pcs. Thunderbirds - 9pcs.
NINE level 5 creatures a week! No other castle is capable of this under any circumstances!:smile13:
and what effects the "Lord" hero has... Because if you upgrade him,
he will provide, of course, not such parameters. But still, growth is added, gold growth too, and so on....
And most importantly, you don't need any Grail (by the time you find it, you might have already finished the map, and on some maps it isn't there at all).
It's more or less clear how to build creatures of levels 3 and 4. But I can't decide which is better: Nomads or Harpies. Although I always build Harpies because of their unique special ability.
Do you mean flying to a more advantageous position? I also prefer this option. I just can't bring myself to use Nomads:smile06:
Do you mean flying to the first place? I also prefer this option. I just can't stand the Nomads:smile06:
But I choose the Nomads because, firstly, the Citadel is more expensive than the Caravan, and secondly, with their stats and first strike, the Nomads become excellent tanks (but the Harpies... unfortunately!:( )
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I go with the Nomads because, firstly, the Citadel is more expensive than the Caravan, and secondly, with their stats and first strike ability, the Nomads become excellent tanks (but the Harpies... unfortunately! :( )
Actually, for me, it always comes down to resources... if I have the resources for a Citadel... then I build Harpies... if I don't and it's not expected in the next few turns...
then I stick with the Nomads :smile17:
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
Harpies become an excellent ambush unit... :smile24:
Actually, for me, it always comes down to resources... if there are resources for a Stronghold... then I build harpies... if there aren't, and it's not expected in the next few turns...
then I stick to Nomads :smile17:
Harpies are good when the hero in the squad is a General...
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Do you mean flying them to a better position? I also prefer this approach. I just can't bring myself to use the Nomads; I simply can't :smile06:
Yes! They're just some kind of annoying unit! :smile04: It's especially beneficial to use them to break through gates. :smile35: But the main thing is to prevent the enemy from reaching the harpies. Therefore, they should be guarded like archers:smile10:
However, when playing on Champion difficulty, it becomes problematic to acquire harpies...
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The only problem is that when you play on Champion difficulty, it becomes difficult to acquire harpies...
What do you mean? Are you talking about resources?
Personally, I always choose the strongest units (of course, based on my personal perception of this criterion), not the most economical ones. Of course, in this case, there are sometimes resource constraints, but this choice doesn't really pose a problem for me. After all, there's a market (where you can always exchange what you don't need for what you do), and there are artifacts. And I know that all the costs and difficulties will be fully compensated. The outcomes of battles prove this!!! ;)
In what sense? Are you referring to resources?
Personally, I always choose the strongest units (of course, based on my personal perception of this criterion), not the most economical ones. Of course, in this case, there are sometimes resource constraints, but this choice doesn't really pose a problem for me. After all, there's a market (where you can always exchange what you don't need for what you do), and there are artifacts. And I know that all the costs and difficulties will eventually pay off. The outcomes of battles prove this! ;)
Still, the nomads are my choice!:smile14:
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Nomads are still my choice!:smile14: