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Posts from Inferno tactics.

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I was writing in Russian.
There is a key on the keyboard, the longest one. You need to press it after punctuation marks.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Well, I'll write down my final thoughts here. Inferno isn't an expensive castle; you don't need many Efreet. For the Brood, you only need gold. It's a pity that demons don't live up to expectations. And the Archdevil should have 250 health; then the Archangel would be a different story.
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He doesn't need 250 health. And it's not worth comparing him to Archangels. Archdevil is good in his own way.)

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The only problem with Inferno is where to get so much mercury!!
In reply to Stiletto
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Stiletto

[/U]The only problem with Inferno is where to get so much mercury!!

And gold :D :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Do you think it's better to replace all creatures of levels 1-3 with endgame creatures, or should we leave the Gogs alive?
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It has already been discussed; please take the time to read this thread more carefully, Stiletto.


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I've been playing as Inferno for a long time, and I can say that it's a Castle of average strength. It's not as strong as Castle or Rampart, but it can compete with the others. What can I say about tactics? My tactic is this: I choose Nimue as my hero. I've concluded that Inferno's troops are more offensive than defensive, so Nimue is perfect, especially with advanced attack. In the early game, I try to build Efreet. This is possible because they don't require many resources. If Efreet are built in the first week, it's a big plus for Inferno. Sometimes, when you need to buy two Efreet and go kill some monsters, you don't have enough money. There are many reasons for this. For example, there might be few gold mines on the map. When players see a treasure chest, they try to level up quickly, taking experience instead of money, which is a big disadvantage for Inferno. It's better to take gold from the chest in the first week, even though there's information that Inferno has the most expensive troops and needs a lot of gold. If a player builds a unit, they immediately buy it, which can also cause a shortage of gold. So, if you have some troops in the first week, plus two heroes from the tavern, you can defend yourself and get some gold and resources. A big disadvantage is buying the entire army in the first week, which can prevent Efreet from being built. And if you somehow manage to build them, you might not be able to buy them unless the market saves you. The market can save you, but you might as well write "gg" right away. I've concluded that you need to collect gold in the chest in the first week, and experience can wait. With this approach, you won't only buy Efreet, but you'll also have some gold left over. There's information that Inferno's troops are the fastest and only inferior to one other Castle, but I don't remember which one. I've concluded that if you get Air magic, it's better to choose it. If you use tactics, you'll be incredibly strong. I could write a lot more about tactics, but since there's a limit on this site... I'll say this: if you think Inferno is a weak Castle, it means you always play as Castle, Rampart, or Necropolis. That's why it seems weak, and one mistake in development can ruin your entire game. I've played against many people, and there have been wins and losses, but when a player sees me choose Inferno, they choose strong Castles themselves. This shows that the player is afraid of losing
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It might not be the right thing to do, but I often take Fire when playing Inferno. Especially if a Curse appears in the guild. Slow doesn't help us much, especially in Griffon Conservatories and Hives, but with Curse you can safely take max Griffin Conservatory at the start of week 2, and it can be taken with just native troops. And in the Hive we only lose a little on the first turn; after that, with Curse, the flies aren't scary.
Also, I don't play demons. I try to build Efreeti in the town, and then belatedly on the second week I can convert the meat into demons. Cavaliers rule in Castle, Vivi's [might weapons?] rule in Castle, so why is Inferno any worse? Efreeti in the town are also great; the other issue is that they can be harder to build due to poor respawn.
Well, it's an option; it all depends on the situation, of course. But Fire with Curse has its place :)
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
In reply to Heroes13
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heroes13
Slowness won't be very helpful to us.

How so? It helps everyone, but it's not very helpful for Inferno.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
How is that possible? He saves everyone, but not so much for Inferno.
Inferno has good speed. Against medium and slow units, slowness isn't that necessary. And against fast units, you can sometimes manage with just regular slowness. But it definitely helps. And if you're using any potions, the curse looks much better in them. We fight in melee combat because ranged units are weak, and if needed, we can hold back any monsters with a single spell. The demons in Inferno also have good speed.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
In reply to Heroes13
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Inferno is one of the Castles where you need to make the most of your knowledge; it is not particularly demanding in terms of resources, but it consumes a lot of gold.
Unit speed, with the exception of the Gogs, is 5 or higher, which gives an advantage in battles with neutrals (especially on home territory).
Ifrit is the best unit of Inferno, with amazing speed and flying ability; it can be built on days 3-4. Every player should have it in the first week.
Pit Lord is a unit (upgrade) that increases the power of Inferno by resurrecting Demons from its slain warriors (otherwise known as Demonology). It is very similar to necromancy, but requires precise calculation and attention.
Demon is a standard level 4 unit. Thanks to Demonology, their numbers grow, which translates into quality. A hundred of these units can easily defeat any Dragon Utopia (and enemies as well).

Template: 2sm4d(3)
At the start, many players choose Pyre because it has a ballista and logistics.
Week 1
The main task is to find as much gold as possible to build a Fire Lake and, possibly, a Pit in the Citadel. It is also necessary to take at least one secondary Castle.
Week 2
Depending on the situation, there are 3 paths:
• Demonology (upgrade Pit Lords, buy low-level creatures, and start increasing the number of Demons, while also taking Conservatories and Treasuries. Then, either go to the nearest treasure or break the enemy's growth on week 3);
• Developing a secondary (other) Castle (find excellent dwellings for creatures (at least 2-3), build them in the Castle, buy them, and clear everything around efficiently. When you feel strong enough, go to the opponent);
• The first and second options simultaneously (on one hand, Demons, and on the other, good creatures from other factions. However, you have to pay more attention to the game, and the results may be slightly worse than the first two options).

Everything written above is based on my personal experience. I liked this Castle (especially visually and musically). Of course, it's a pity that Ignat produces far fewer weak Imps than Shakti produces Troglodytes (50 versus 100) :smile18:
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Recently, I was playing as Inferno (see the story about the Fatum map). This race can be strong if you quickly build up Efreet and Devils, upgrade them, and learn advanced spells: magical support is very important for Inferno! The "lesser" troops are quite weak, but Imps and Cerberuses really run around fast :), and the ability of Imps to steal mana from opponents can be very useful. I never got into Demonology (it's tedious!), but you can still fight well without it, especially when heroes have fire magic, berserk, blindness, bloodlust, curse; earth magic is also a must-have: slowness, shield, resurrection...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Does anyone take pets into the utopia?
If so, how do you manage to keep them safe?
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I apologize, who can tell me - what is the maximum Dragon Utopia taken for Inferno?
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I apologize for asking, but can anyone tell me how to get the max
Dragon Utopia as Inferno?

if you play well, then with a strong stack of demons raised thanks to demonology (dragons are terrified of them). if not so much—then the standard: efreets, devils, angels, vivs + whatever else you find + fodder for health absorption

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Does anyone take pits into the Dragon Utopia?
If so, how do you manage to keep them safe?

in my opinion, it's better not to take them. dragons will almost certainly target them.

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