Sorry, but this was described 100 years ago by AlexSPL. So, what's the point of this experiment?
This is more illustrative.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
New here? I'm Roha — want a quick tour?
Sorry, but this was described 100 years ago by AlexSPL. So, what's the point of this experiment?
http://ru.twitch.tv/wundervaflya/b/341377565
For those interested in quick matches.
Medium_HP, my hands are clumsy
I wanted to send the battle into a loop, but I couldn't
I can do this on auto-battle
There are already similar battles on quick battles, it doesn't seem necessary)
Well, if you took the same army you used to capture the outpost manually, even if it was lizards, say 20 of them, and if you managed to capture it quickly without losing any lizards, that would be an argument.
What considerations led to the decision to make starting the timer after a player takes their turn a gameplay change that cannot be implemented unilaterally? It seems like a simple convenience, more of a practical feature than a gameplay one.
Added 5 minutes later
If you were to take the same army you used to capture a location manually, even if it were lizards, and there were, say, 20 of them, and if you could capture it quickly without losing any lizards, that would be a valid argument. But since you lost in the quick capture, it all looks like a trick that has nothing to do with the actual online game. Because if the trick doesn't work in the game, the ability to replay the quick capture won't save you; you'll still lose.
This is how you take it on a SoD quick match without losses using this army (9 gr. of Lizards, 1, 1, 1 Goblins, 1, 1 Flies).