Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
User Avatar
Auto-translated
and to be more precise, here is the link: http://bg.twitch.tv/tyraxor_bg/b/339826724
ICQ 335-665-133
Discord Sevensan#3379
User Avatar
Auto-translated
I think it would be quite useful to add the number of creatures that can be killed to the bottom panel of the battle screen, in addition to the amount of damage.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
Twitch Channel
Crypt Videos
User Avatar
Auto-translated
I've been playing version 2,98 for a long time, so huge thanks to the author once again! :smile20: Today I installed 3,14f. My apologies if I'm being really dense here, but quick troop transfer, separating single units, etc., are not working. Even the buttons that were present when exchanging troops between heroes in version 2,98 are missing :( In the file itself, in the corresponding place, I tried all combinations of 1 and 0. Please let me know, this is for the SoD version.

I figured out what the problem is; for some reason, everything written above doesn't work at 800*600 resolution for version 3,14f.
I would like it to work; is there any hope for this?
In reply to Keen
Auto-translated
Keen
I've been playing version 2.98 for a long time, and I want to thank the author again! :smile20: Today, I installed 3.14f. I apologize if I seem a bit slow, but the quick troop transfer, separating units, etc., doesn't work. There aren't even the buttons that were used for exchanging troops between heroes in version 2.98 :( I tried all the combinations of 1 and 0 in the corresponding file. Can you help me with the SoD version?

I understand the problem; it seems that all of the above doesn't work at a resolution of 800*600 for version 3.14f.
I would like it to work; is it worth waiting for?
There's some kind of bug... of course, it's worth waiting. It will be fixed in the next version in a few days.
But it's better to play in 864x664 - there will be more functionality available anyway, and in the meantime, you can set it to 801x600 or 800x601.
And use 32-bit MMX if you need full-screen mode.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
Auto-translated
baratorch
I've slightly adjusted the focus in HD.
Tournament-oriented enhancements that don't affect gameplay, which can be used against players in a standard SoD game, such as RMG settings, a visible timer, in-game chat, accelerated map interaction, etc., will remain an integral part of the mod, but I'll remove the checkbox from the launcher.

Features that change the gameplay, which can only be used against the same version of HD, features that make the game incompatible with the original (i.e., bug fixes, altered saves, a timer that starts after clicking "OK," a replayable battle), I will separate into a gameplay mod – a plugin for HD with some grandiose name like "Homm3: Perfection" or "Homm3: the Perfect Game" or "Homm3: the Perfect Tournament" with a minimal number of in-game options, and I will distribute it with HD. You will only be able to connect to it with the same mod, so there will be no confusion about which game and which rules you are playing.

With this new HD, it will no longer be possible to play a standard SoD game with altered saves, and frankly, I don't care! I'm tired of: "I want this feature, I don't want that feature, and this one is just garbage." That's it! Interface and convenience in one direction. Gameplay – in the other.

------------------------
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
User Avatar
Auto-translated
2baratorch: Respect! That’s a manly thing to do!
Auto-translated
Does anyone know if the HD mod can create save files that are not initially compressed in gzip? If so, how do I enable this?
User Avatar
Auto-translated
Yesterday, I installed version 3.14 and played a fun game, but the autosave feature was disabled by default (there was a drop). It's good that it wasn't a tournament game. Look around in the settings of the ini file; there's an option there.


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
Auto-translated
baratorch
The most interesting thing is that it's there precisely to prevent such questions from arising.
Of course, I checked the Google site – the explanation there was only partial.
[+][!] If you hover the mouse cursor over any stack on the battlefield during a battle, the hexes of its movement range are highlighted. In the tactical phase, the hexes of the movement range for the combat phase are highlighted.
!!!))) Hooray, comrades, here it is. If there's highlighting for the second move as well, and without hovering, all the newcomers will worship you, and I'll be the first.
User Avatar
Auto-translated
I played a few games with the buggy auto-battle feature in version 3.05, and it worked fine – many battles were acceptable and didn't need to be replayed after the auto-battle. But today, I downloaded the latest version of the mod, and only one battle was accepted; I had to replay all the others, meaning there was a time saving of 0.001% :(
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
Auto-translated
Captain
I played several games with the buggy auto-battle in version 3.05, and it worked well – many battles were acceptable and didn't repeat after the auto-battle. But today, I downloaded the latest version of the mod: only one battle was accepted, and I had to replay all the others, meaning there was 0.001% time saved :(
I didn't understand the message – does that mean the auto-battle in 3.05 works better than in the latest version? I thought the buggy auto-battle was the same in both versions... But if you enable the "improved gameplay" option, some of the bugs in the regular auto-battle will be fixed...
Auto-translated
Feature request - how can we remove the "system:%your name% is active" message? It's very annoying, or at least find the corresponding sound - maybe in the resources? It's not in the MP3 files. *With Vafl's help, I downloaded a good unpacker from here, found SYSMSG.wav in Heroes3.snd, muted it, and dragged it back (in the unpacker) - somehow, it saved without any confirmation - make a backup! I think this is the most correct way. And what about cheat codes, is there no way to use them? *It turns out, /nwcgrail still works%) - you just need to try generating the HD EXE from different EXE files. But /nologo doesn't work. *Why was it underlined? Added 13 hours 19 minutes ago
baratorch
Are there any complaints about the website's informativeness? Please let us know!
For you, everything might be clear, but from the outside, it can be confusing:
Advanced RMG options, Protected saved games, Invite Hero, Chat in town screen, Anywhere visible timer, Every day saver, ...
Advanced RMG options - ? Invite Hero - ? (I don't know what this means, it's not in PhysMig) ... - ? Why is the Every day saver setting listed separately? Is it a subcategory of ? Does it have priority over it? [off]fixes gameplay bugs (Artifacts merchant, "Not Me", Refugee camp, arrow towers, endless AI turns, Clone cast, ... )[/off] "Not Me" - ? (I don't know what this means, it's not in PhysMig) Refugee camp - ? (I don't know what this means, it's not in PhysMig) ... - ? It would be good to list everything hidden in the Advanced RMG options category in the INI file - they change from version to version. At least in the comments, so you can see what you're enabling. What are the semi-checked boxes? If there are still options in , then in there is only one value. Anyway, thanks again.
Auto-translated
Lider1
My cursor shadow doesn't disappear. Even when I turn it off. (It's turned on again for the next battle)
It seems this appeared in 3.14. I have the opposite problem - I can't turn it on at all. Maybe the setting is taken from the config file before each battle? I'm too lazy to check, to be honest.)
Show Combat Mouse Hex = 1 - this is the line, as far as I understand.
User Avatar
Auto-translated
Sorry, but this was described 100 years ago by AlexSPL. So, what's the point of this experiment? Moreover, without any restrictions, you can take two Dwell Vives and do it manually.
Земля нуля.
Все в ней нулево и кукольно.

Statistics

Welcome our newest member: Emil