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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Oelm
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Oelm
Sorry, but this was described 100 years ago by AlexSPL. So, what's the point of this experiment?

This is more illustrative.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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And in general, is there a strategy in SoD to guaranteed break a dwell on quick combat? Without morale, of course, it can be taken in WT via normal battle.
Земля нуля.
Все в ней нулево и кукольно.
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Do F10/11 not work for anyone else?
In reply to Sadness
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Vaflya
http://ru.twitch.tv/wundervaflya/b/341377565

For those interested in quick matches.

I've played different versions of the game, but I haven't seen such bugs. Is this a special version of the HD mod or the game where such buggy battles are possible?
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
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Pyre, it also says there that this is a special executable that emulates the bugs of quick battles. In other words, quick battle in slow motion. :)
In reply to Oelm
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It looks good, but I lost both times in quick matches. So, even knowing the mechanics, it's not that easy to use. At least, no one has found reliable algorithms for it yet in the World Tournament. And in general, I think this is one of those topics that is better left unexplored. There was already a precedent with the research on morality; after that, the offline players didn't know how to move forward with the new information.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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Wow, it actually works. Is it allowed to use this? There's still a risk, though, something might go wrong.
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I wonder, is this bug related to the presence of a swamp, the presence of wyverns, or something else? Sometimes I've noticed in the game that enemies don't attack an open slot for some reason, but this happened only a few times, and I didn't pay much attention to it. I don't even remember in what situations this happened – I just attributed it to the AI's logic.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Medium_HP, I just don't have the skill. I wanted to put the battle in a loop, but I couldn't. I can do that on auto-battle. There are already similar battles on Quick Battles, so it's probably not necessary.
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And based on what considerations was starting the timer after a turn is taken classified as a gameplay change, unavailable unilaterally? It looks like a simple convenience, more of a practical one than a gameplay one.

Added 5 minutes later
Vaflya
Medium_HP, my hands are clumsy
I wanted to send the battle into a loop, but I couldn't
I can do this on auto-battle
There are already similar battles on quick battles, it doesn't seem necessary)

If you took the same army that you used to win manually, even if it was lizards, let's say 20, and if it worked on quick battles without losing any lizards, then that would be an argument. But since it's a loss on quick battles, it all looks like a trick that has nothing to do with real online gameplay. Because if the trick doesn't work in the game, the ability to replay the quick battle won't save it; it will still be a loss.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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forget about it, it’s better not to show such tricks at all.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Medium_HP
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Medium_HP

Well, if you took the same army you used to capture the outpost manually, even if it was lizards, say 20 of them, and if you managed to capture it quickly without losing any lizards, that would be an argument.
I thought you had already seen it.
http://ru.twitch.tv/nub_hmm/b/312360266
Minute 51 and 1:02:40 in particular.
In reply to Medium_HP
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Medium_HP
What considerations led to the decision to make starting the timer after a player takes their turn a gameplay change that cannot be implemented unilaterally? It seems like a simple convenience, more of a practical feature than a gameplay one.

Added 5 minutes later


If you were to take the same army you used to capture a location manually, even if it were lizards, and there were, say, 20 of them, and if you could capture it quickly without losing any lizards, that would be a valid argument. But since you lost in the quick capture, it all looks like a trick that has nothing to do with the actual online game. Because if the trick doesn't work in the game, the ability to replay the quick capture won't save you; you'll still lose.

That's how it's captured without losses on the SoD quick capture (9 gr. lizards, 1 1 1 gnolls, 1 1 flies).
In reply to crzq
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crzq
This is how you take it on a SoD quick match without losses using this army (9 gr. of Lizards, 1, 1, 1 Goblins, 1, 1 Flies).
Practice shows that you don't need that many Goblins. It's enough to have the stack of Lizards stand in the upper left corner and have two Flies. You can take, for example, one Goblin.
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baratorch, thank you for the release! It would be great to have the option to change the turn time when loading a save in future versions. It would also be useful to be able to choose a color when loading a single-player game, preferably with the last result being saved (when analyzing saves, you have to click on the hotseat every time and enter the second nickname, which is annoying). Are such features planned?
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