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Idea for a specialization:
Within a certain radius around the hero, the enemy has a chance to encounter a hostile unit, the size of which depends either on the enemy's strength, the day of the game, or the level of the hero with the specialization. As the level increases, so does the enemy's chance of falling into an ambush and/or the radius of effect.
Another option:
Once a week, the hero can set a trap where he is standing (whether it's an ambush of troops, a reduction in movement points, luck, and morale, or the extraction of resources - something to consider), the effectiveness of which depends on his level or the day of the game. When visiting the place where the hero who set the trap was standing, the enemy will, accordingly, fall into that very trap.
Within a certain radius around the hero, the enemy has a chance to encounter a hostile unit, the size of which depends either on the enemy's strength, the day of the game, or the level of the hero with the specialization. As the level increases, so does the enemy's chance of falling into an ambush and/or the radius of effect.
Another option:
Once a week, the hero can set a trap where he is standing (whether it's an ambush of troops, a reduction in movement points, luck, and morale, or the extraction of resources - something to consider), the effectiveness of which depends on his level or the day of the game. When visiting the place where the hero who set the trap was standing, the enemy will, accordingly, fall into that very trap.