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This is a draft version of the rules.
1. The tournament is held to popularize NoMM3 and unite the heroes' community; game version - SoD.
2. The use of additional programs that speed up the gameplay process is permitted, specifically:
- A program for rapid exchange of troops and artifacts between two heroes in Heroes III - HMM3_Lighter,
- Battle animation accelerator - Cranim,
- The use of any other additional programs or files affecting the Gameplay without agreement with the opponent is prohibited.
3. Templates: 2SM4d(3), 8mm6, 8xm12, 6LM10, Jebus cross, Panic, Balance.
4. Game Rules.
Rules for online games on template 2SM4d(3) and SoD version.
Map settings options:
humans – 2; computers – 0; teams – 0; map size L+U; no water; strong monsters; difficulty 160%; turn time limit – 6 minutes.
Color and castle selection.
Castle selection is carried out by the elimination method. Players take turns crossing out (removing) those they do not want to play with from the full list of 9 castles, until only 3 castles remain. The player who started crossing out first chooses a castle for themselves from the remaining three, and then the second player chooses a castle from the remaining two and announces the color they wish to play.
/Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Bastion
vbn - Castle
invisible chooses from the remainder (Inferno, Dungeon and Tower) - Inferno, then vbn – Dungeon and red color./
Restarts.
Mandatory restarts:
– if the starting hero is above level 1;
- if a player lacks a starting castle;
- if no road leads from the starting castle;
- if ГО spawned right next to the starting castle (such that one cannot leave or enter the starting castle without a battle with ГО).
A mandatory restart must be taken immediately after game generation (within 1 minute).
One restart is allowed based on the first encounter by 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an opponent's castle or mine).
If an encounter occurs within the specified timeframe, either opponent has the right to demand a restart immediately after it.
If both players agree to continue the match, the game continues. Subsequent encounters occurring within the specified timeframes are not grounds for a restart.
Subjective restarts:
It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).
One restart at the request of a player whose only road leads into ГО. Taken on the day this fact is discovered, but no later than 115.
Permitted actions, prohibitions, and restrictions
The so-called "red rush" is prohibited; that is, a player playing with red color does not have the right to attack on the first day of the week with growth purchased on that day:
a) the blue castle (even if the castle is unguarded)
b) blue's heroes or guarded mines, if the presence of growth could affect the outcome of the battle or losses in the battle for either player.
* Troops that arrive with purchased heroes, as well as troops from Dwellings (caches), Pandora's Boxes, Summoning Portals, etc., can be used without restrictions.
* The concept of red rush does not apply if both heroes end up in a Portal or Underground Gate during the attack.
Hit-and-run is prohibited: an attacking hero has no right to retreat in the first round of combat if they cast any magic. This prohibition does not apply to the defending hero.
Diplomacy is permitted only for reducing the buyout cost. Taking monsters wishing to join is prohibited; you must either kill them or allow them to escape.
* It is permitted to receive any troops in Pandora's Boxes and Seer's Huts; there are no restrictions on their further use.
The Dimension Door spell may be used by any hero no more than 1 time per day.
Visiting Cartographers and Fort on the Hill is prohibited.
Transitions between zones.
To pass from one zone to another through a specific passage, it is necessary to eliminate the guard of that passage. If there are several guards at the passage, destroying any one of your choice is sufficient.
When passing through a Portal or Underground Gate, eliminating the guard at the entrance is sufficient.
In the absence of passage guards, including shifted ones, free movement from zone to zone is permitted.
It is permitted to enter adjacent zones using Angel Wings, Dimension Door and Fly spells without destroying the guards.
It is permitted to pass by passage guards without destroying them if
- the player has already passed through this passage themselves (i.e., destroyed one of the guards);
- the player saw the opponent destroy one of the guards or pass through this passage;
- there is any other indisputable evidence that the guard was destroyed.
Before
- visiting any object,
- taking a Pandora's Box, Magic Scroll, Artifact
by any means (including using Fly, Dimension Door spells and Angel Wings), it is necessary to eliminate the corresponding guard.
Chests, Campfires, and resources may be taken both with the aforementioned spells and Angel Wings, as well as from under shifted guards.
The Border Guard is equated to an object/artifact guard; without visiting the corresponding Key Keeper's Tent and removing the Border Guard, it is forbidden to take Pandora's Boxes, Magic Scrolls, Artifacts, or visit various objects behind the guard.
Castle restrictions.
In the Conflux castle, upgrading level 1, 6, 7 monsters is prohibited.
When playing as Conflux, the starting hero is chosen randomly during map generation.
In the Necropolis castle, building the Necromancer's amplifier is prohibited.
When playing as Necropolis, choosing Galtran as the starting hero is prohibited. If Galtran arrives not as a starter, he CAN be developed, regardless of the castle.
Assembling the same-set artifact Cloak of the Dead King is prohibited. Assembling all other same-set artifacts is permitted.
Hero restrictions.
Sir Mullich level 3 or higher cannot attack heroes, towns, mines with garrisons, and neutral monsters.
Izre and Vidomine are allowed to upgrade the "Sorcery" skill to "Expert" only as the last offered skill. In this case, there are no restrictions on further use.
Izra and Vidomina who obtained expert sorcery by a method other than that specified in point 5.10.2 cannot attack heroes, towns, mines with garrisons, and neutral monsters.
All level 4 magic specialist heroes, as well as Tant (who has the level 3 spell Raise Dead), may use their profile spells against an opponent if one of the following conditions is met:
a) Level 4 Mage Guild is built in any controlled castle (level 3 is required for Tant). If your castles do not have the required Mage Guild level, it is necessary to fully build all levels of the Mage Guild in any two castles you own. It is not mandatory for a hero to visit this castle. If the condition is met, it does not matter whether castles with built Mage Guild levels are subsequently controlled.
b) The corresponding spell was obtained by any of your heroes in a Pandora's Box (even if that hero does not have sufficient Wisdom skill to learn the spell) or after visiting the Learned Scholar, and a Magic Book of the required element was found;
c) To use Tant's profile spell, any of your heroes must find and visit a Sanctuary of Magical Thoughts with the Raise Dead spell.
* Against neutral monsters, as well as against the computer (if present on the map), level 4 magic specialists and Tant may use their profile spells without the above restrictions.
Level 4 magic specialists and Tant can transfer their spells to other heroes, but until any of conditions 5.10.4.a, b, or 5.10.4.c for Tant are met, these spells cannot be used by trained heroes against neutral monsters, the computer, or an opponent.
Using level 4 and 5 Magic Scrolls without building the corresponding Mage Guild level in any of your castles is prohibited. If your castles do not have the corresponding Mage Guild level, you must proceed according to sub-paragraph 5.10.4.a. Also, scrolls can be used upon fulfillment of point 5.10.4.b or upon receiving the required spell in the Pyramid.
The Grail can be dug up after 5 weeks of play.
Bugs:
It is prohibited to sell Artifacts or Magic Scrolls at prices that do not correspond to their actual price to the Artifact Merchant in Tower, Conflux, and Dungeon castles.
Using the bug for viewing an opponent's hero is prohibited.
Use of a hero without an army (there must be at least one unit in the army) is prohibited. Before dismissal, the entire army can be taken.
Actions not prohibited/restricted by these rules are permitted.
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 8xm8/8xm8а, 6LM10/6LM10a, Spider:
- Map settings: XL+U, 2 humans + 6 computers, difficulty 160%, turn time limit – 6 minutes.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is permitted to go from respawn to respawn without breaking shifted guards.
- If a level 1, 6, 7 upgrade was made in Conflux or level 4 in Necropolis in a computer's castle, it is prohibited to upgrade your own troops of these levels and hire the upgraded version of creatures. If the Necromancer's Amplifier is built, upgrading vampires is prohibited, but additional skeletons do not need to be dismissed.
- Dimension Door can be used 2 times a day with expert air magic.
Differences for Jebus cross:
- Standard map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, turn time limit – 6 minutes.
- In the Necropolis castle, Galtran can be chosen as the starting hero.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- To leave your zone into the central treasure zone, it is necessary to break ГО. Using bugged passages into the central treasure zone is prohibited until ГО is broken.
- Mandatory restart if a player completely lacks ГО between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has no passage from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the request of a player
a) who lacks ГО in the passage through which the road goes into the central treasure zone;
b) whose only road leads into ГО;
c) who lacks a road into the central treasure zone,
are taken on the day these facts are discovered.
If subjective restarts remain, a subjective restart of the player's choice is spent (i.e., for 124 one can take the remaining 111 restart).
If subjective restarts have run out, the player has the right to demand an additional restart.
- In case of bugged passages between zones, passing to a neighboring zone is only possible if ГО into the center is broken from both zones.
- Using "Angel Wings" and "Fly" and "Dimension Door" spells when moving from one zone to another is permitted only if the guard between them is broken.
Differences for Panic and Balance:
- Standard map settings: size L-U, humans - 2, computers - 0, no water, monsters - strong, difficulty 130% (rook), turn time limit – 6 minutes.
5. Dates of conduct.
From January 4 to 7, 2013, Moscow.
6. Schedule of the upcoming festival.
Round 1 - 04.01. from 10-00 until the end of the last match.
Round 2 - 05.01. from 10-00 until the end of the last match.
Round 3 - 06.01. from 10-00 until the end of the last match.
Round 4 - 06.01. from 10-00 until the end of the last match.
If necessary - 07.01 - final round.
List of participants.
1. Mizrael (Tambov).
2. Scorp (Tambov)
3. Lexa (Michurinsk)
4. Flash (Michurinsk)
5. Pavel (Michurinsk)
6. Alexgrid (Michurinsk)
7. Nagan-4 (Michurinsk)
8. Pit for LM (Moscow)
9. Vitalic (Moscow)
10. Егор Коробейников (Moscow)
11. nik312 (Moscow)
12. wowa (Moscow)
13. favio (Moscow)
14. Gem (Moscow)
15. Marcon (Moscow)
16. StickyFingaz (Moscow)
17. MatrosOFF (Saint Petersburg).
Guests, spectators, possible participants: СЛОНЫШ, Qwerty, Captain, Oxygen hl, Vigo, Wicc, heroes13, kalababa, Gomunguls, Stinger, Mega nec.
1. The tournament is held to popularize NoMM3 and unite the heroes' community; game version - SoD.
2. The use of additional programs that speed up the gameplay process is permitted, specifically:
- A program for rapid exchange of troops and artifacts between two heroes in Heroes III - HMM3_Lighter,
- Battle animation accelerator - Cranim,
- The use of any other additional programs or files affecting the Gameplay without agreement with the opponent is prohibited.
3. Templates: 2SM4d(3), 8mm6, 8xm12, 6LM10, Jebus cross, Panic, Balance.
4. Game Rules.
Rules for online games on template 2SM4d(3) and SoD version.
Map settings options:
humans – 2; computers – 0; teams – 0; map size L+U; no water; strong monsters; difficulty 160%; turn time limit – 6 minutes.
Color and castle selection.
Castle selection is carried out by the elimination method. Players take turns crossing out (removing) those they do not want to play with from the full list of 9 castles, until only 3 castles remain. The player who started crossing out first chooses a castle for themselves from the remaining three, and then the second player chooses a castle from the remaining two and announces the color they wish to play.
/Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Bastion
vbn - Castle
invisible chooses from the remainder (Inferno, Dungeon and Tower) - Inferno, then vbn – Dungeon and red color./
Restarts.
Mandatory restarts:
– if the starting hero is above level 1;
- if a player lacks a starting castle;
- if no road leads from the starting castle;
- if ГО spawned right next to the starting castle (such that one cannot leave or enter the starting castle without a battle with ГО).
A mandatory restart must be taken immediately after game generation (within 1 minute).
One restart is allowed based on the first encounter by 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an opponent's castle or mine).
If an encounter occurs within the specified timeframe, either opponent has the right to demand a restart immediately after it.
If both players agree to continue the match, the game continues. Subsequent encounters occurring within the specified timeframes are not grounds for a restart.
Subjective restarts:
It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).
One restart at the request of a player whose only road leads into ГО. Taken on the day this fact is discovered, but no later than 115.
Permitted actions, prohibitions, and restrictions
The so-called "red rush" is prohibited; that is, a player playing with red color does not have the right to attack on the first day of the week with growth purchased on that day:
a) the blue castle (even if the castle is unguarded)
b) blue's heroes or guarded mines, if the presence of growth could affect the outcome of the battle or losses in the battle for either player.
* Troops that arrive with purchased heroes, as well as troops from Dwellings (caches), Pandora's Boxes, Summoning Portals, etc., can be used without restrictions.
* The concept of red rush does not apply if both heroes end up in a Portal or Underground Gate during the attack.
Hit-and-run is prohibited: an attacking hero has no right to retreat in the first round of combat if they cast any magic. This prohibition does not apply to the defending hero.
Diplomacy is permitted only for reducing the buyout cost. Taking monsters wishing to join is prohibited; you must either kill them or allow them to escape.
* It is permitted to receive any troops in Pandora's Boxes and Seer's Huts; there are no restrictions on their further use.
The Dimension Door spell may be used by any hero no more than 1 time per day.
Visiting Cartographers and Fort on the Hill is prohibited.
Transitions between zones.
To pass from one zone to another through a specific passage, it is necessary to eliminate the guard of that passage. If there are several guards at the passage, destroying any one of your choice is sufficient.
When passing through a Portal or Underground Gate, eliminating the guard at the entrance is sufficient.
In the absence of passage guards, including shifted ones, free movement from zone to zone is permitted.
It is permitted to enter adjacent zones using Angel Wings, Dimension Door and Fly spells without destroying the guards.
It is permitted to pass by passage guards without destroying them if
- the player has already passed through this passage themselves (i.e., destroyed one of the guards);
- the player saw the opponent destroy one of the guards or pass through this passage;
- there is any other indisputable evidence that the guard was destroyed.
Before
- visiting any object,
- taking a Pandora's Box, Magic Scroll, Artifact
by any means (including using Fly, Dimension Door spells and Angel Wings), it is necessary to eliminate the corresponding guard.
Chests, Campfires, and resources may be taken both with the aforementioned spells and Angel Wings, as well as from under shifted guards.
The Border Guard is equated to an object/artifact guard; without visiting the corresponding Key Keeper's Tent and removing the Border Guard, it is forbidden to take Pandora's Boxes, Magic Scrolls, Artifacts, or visit various objects behind the guard.
Castle restrictions.
In the Conflux castle, upgrading level 1, 6, 7 monsters is prohibited.
When playing as Conflux, the starting hero is chosen randomly during map generation.
In the Necropolis castle, building the Necromancer's amplifier is prohibited.
When playing as Necropolis, choosing Galtran as the starting hero is prohibited. If Galtran arrives not as a starter, he CAN be developed, regardless of the castle.
Assembling the same-set artifact Cloak of the Dead King is prohibited. Assembling all other same-set artifacts is permitted.
Hero restrictions.
Sir Mullich level 3 or higher cannot attack heroes, towns, mines with garrisons, and neutral monsters.
Izre and Vidomine are allowed to upgrade the "Sorcery" skill to "Expert" only as the last offered skill. In this case, there are no restrictions on further use.
Izra and Vidomina who obtained expert sorcery by a method other than that specified in point 5.10.2 cannot attack heroes, towns, mines with garrisons, and neutral monsters.
All level 4 magic specialist heroes, as well as Tant (who has the level 3 spell Raise Dead), may use their profile spells against an opponent if one of the following conditions is met:
a) Level 4 Mage Guild is built in any controlled castle (level 3 is required for Tant). If your castles do not have the required Mage Guild level, it is necessary to fully build all levels of the Mage Guild in any two castles you own. It is not mandatory for a hero to visit this castle. If the condition is met, it does not matter whether castles with built Mage Guild levels are subsequently controlled.
b) The corresponding spell was obtained by any of your heroes in a Pandora's Box (even if that hero does not have sufficient Wisdom skill to learn the spell) or after visiting the Learned Scholar, and a Magic Book of the required element was found;
c) To use Tant's profile spell, any of your heroes must find and visit a Sanctuary of Magical Thoughts with the Raise Dead spell.
* Against neutral monsters, as well as against the computer (if present on the map), level 4 magic specialists and Tant may use their profile spells without the above restrictions.
Level 4 magic specialists and Tant can transfer their spells to other heroes, but until any of conditions 5.10.4.a, b, or 5.10.4.c for Tant are met, these spells cannot be used by trained heroes against neutral monsters, the computer, or an opponent.
Using level 4 and 5 Magic Scrolls without building the corresponding Mage Guild level in any of your castles is prohibited. If your castles do not have the corresponding Mage Guild level, you must proceed according to sub-paragraph 5.10.4.a. Also, scrolls can be used upon fulfillment of point 5.10.4.b or upon receiving the required spell in the Pyramid.
The Grail can be dug up after 5 weeks of play.
Bugs:
It is prohibited to sell Artifacts or Magic Scrolls at prices that do not correspond to their actual price to the Artifact Merchant in Tower, Conflux, and Dungeon castles.
Using the bug for viewing an opponent's hero is prohibited.
Use of a hero without an army (there must be at least one unit in the army) is prohibited. Before dismissal, the entire army can be taken.
Actions not prohibited/restricted by these rules are permitted.
1. Differences for 8mm6/8mm6a, 8xm12/8xm12a, 8xm8/8xm8а, 6LM10/6LM10a, Spider:
- Map settings: XL+U, 2 humans + 6 computers, difficulty 160%, turn time limit – 6 minutes.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is permitted to go from respawn to respawn without breaking shifted guards.
- If a level 1, 6, 7 upgrade was made in Conflux or level 4 in Necropolis in a computer's castle, it is prohibited to upgrade your own troops of these levels and hire the upgraded version of creatures. If the Necromancer's Amplifier is built, upgrading vampires is prohibited, but additional skeletons do not need to be dismissed.
- Dimension Door can be used 2 times a day with expert air magic.
Differences for Jebus cross:
- Standard map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, turn time limit – 6 minutes.
- In the Necropolis castle, Galtran can be chosen as the starting hero.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- To leave your zone into the central treasure zone, it is necessary to break ГО. Using bugged passages into the central treasure zone is prohibited until ГО is broken.
- Mandatory restart if a player completely lacks ГО between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has no passage from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the request of a player
a) who lacks ГО in the passage through which the road goes into the central treasure zone;
b) whose only road leads into ГО;
c) who lacks a road into the central treasure zone,
are taken on the day these facts are discovered.
If subjective restarts remain, a subjective restart of the player's choice is spent (i.e., for 124 one can take the remaining 111 restart).
If subjective restarts have run out, the player has the right to demand an additional restart.
- In case of bugged passages between zones, passing to a neighboring zone is only possible if ГО into the center is broken from both zones.
- Using "Angel Wings" and "Fly" and "Dimension Door" spells when moving from one zone to another is permitted only if the guard between them is broken.
Differences for Panic and Balance:
- Standard map settings: size L-U, humans - 2, computers - 0, no water, monsters - strong, difficulty 130% (rook), turn time limit – 6 minutes.
5. Dates of conduct.
From January 4 to 7, 2013, Moscow.
6. Schedule of the upcoming festival.
Round 1 - 04.01. from 10-00 until the end of the last match.
Round 2 - 05.01. from 10-00 until the end of the last match.
Round 3 - 06.01. from 10-00 until the end of the last match.
Round 4 - 06.01. from 10-00 until the end of the last match.
If necessary - 07.01 - final round.
List of participants.
1. Mizrael (Tambov).
2. Scorp (Tambov)
3. Lexa (Michurinsk)
4. Flash (Michurinsk)
5. Pavel (Michurinsk)
6. Alexgrid (Michurinsk)
7. Nagan-4 (Michurinsk)
8. Pit for LM (Moscow)
9. Vitalic (Moscow)
10. Егор Коробейников (Moscow)
11. nik312 (Moscow)
12. wowa (Moscow)
13. favio (Moscow)
14. Gem (Moscow)
15. Marcon (Moscow)
16. StickyFingaz (Moscow)
17. MatrosOFF (Saint Petersburg).
Guests, spectators, possible participants: СЛОНЫШ, Qwerty, Captain, Oxygen hl, Vigo, Wicc, heroes13, kalababa, Gomunguls, Stinger, Mega nec.
