Is there any other information about the add-on besides the 3 screenshots, artwork from the book, and the developers' promise to create 2 add-ons with 2 new factions each?
Posts from Future expansions.
Which race are you most looking forward to seeing in the expansion?
Did the developers promise to create 2 expansions with 2 new factions each???
They have refuted this many times; there won't be two new factions in the expansion. There is no new information.
описание Темных Эльфов
история Тёмных Эльфов
армия Тёмных Эльфов
обсуждение фракции DUNGEON 6ки
Маласса знает...
Маласса за всеми наблюдает...
No one has canceled the idea of DLC for expansions with new factions...
No one has canceled the idea of DLC for add-ons with new factions...
If you remember what content was included in the already released DLCs, then the phrase "DLC with factions" sounds simply ridiculous.
описание Темных Эльфов
история Тёмных Эльфов
армия Тёмных Эльфов
обсуждение фракции DUNGEON 6ки
Маласса знает...
Маласса за всеми наблюдает...
you know, for example, I think that the upcoming expansion will be no more than a DLC that is just twice as "long" as the previous ones.
This expansion will differ from other released DLCs at least in that it will be released in a box, and not only in digital form.
Can you tell me if save games will be lost after installing Windows?
If you don't copy your data during reinstallation, your save games will be deleted. If you have synchronization enabled, your save games will be loaded the next time you log into the game.
And a little about something else. In general, the reputation system, which was introduced in the sixth installment, is very interesting. Based on its hybrid with the ideas of previous installments, it would be possible to create a fairly diverse recruitment system for the seventh installment: a choice between mutually exclusive creature dwellings with a physical/magical attack type (≈4), followed by a decision on upgrading monsters to Blood/Tears (5, ≈6). The number of combat units at each level would be the same as the number of hero types, i.e., 6. For example, for Sanctuary.
Thus, it is possible to tailor the army to the hero's alignment and reputation, or to create diverse combinations of troops to implement a particular combat tactic. Personally, I would very much like to see something similar in the future installments of the series. It is always interesting to encounter an opponent who plays a city with the same alignment as you, but at the same time has completely different creatures. I love variety... :rolleyes:
P.S. Now I don't even know... This post is not very suitable for the sixth installment, although it is based on it in many ways... But I didn't find a more suitable topic, so I apologize in advance. If necessary, delete it.
Very interesting.
Although, won't this create a bias towards one of the creature versions?
I'm not an expert on Heroes 5, but it also has alternative upgrades, and for some reason, I always end up choosing only one – the most extreme one. The other units become unnecessary.
And also regarding usefulness. I think it can be achieved by endowing the units with truly significant and tactically important abilities, and not with abilities that are rarely used and frankly weak. Based on my proposal, for example, take the priestesses of the tide. If they act as healers and support, then it makes sense to take strong physical units at the elite or master level, which will tank and take the brunt of the enemy attack. They will be able to do this much longer, receiving magical support from the priestesses. In short, the main thing is the essence, the usefulness of the unique abilities of the warriors. If this is the case, then there will be a difficult choice.
Added 1 hour 5 minutes ago
I didn't fully use my imagination here, and I hope that the developers will surpass this and come up with something even better, even if based on such fan suggestions.
I sometimes play games like: Gothic, Heroes 6, etc. Orcs are present in all of them; it's unclear what kind of creatures they are. This trope is being copied and reworked by everyone, and it has long lost its originality.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Revered deities: None
Foundations of worldview: "Magic is everything," "Those who don't love magic are pathetic and weak."
Country/kingdom: Aitz
Capital: Frost
Strengths: High luck, strong magic, strong units.
Weaknesses: Low morale, higher prices.
Basic units:
Steel Golem - Diamond Golem
Gremlin - Saboteur Gremlin
Priest - Warlock
Elite units:
Archmage - Elementalist
Djinn - Djinn Sultan
Sphinx - Lamassu
Champion:
Alkonost - Siren