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The distinguishing feature of the Future Fish Orc Squirrels on the battlefield, as I mentioned earlier, would likely be traps and obstacles. For example, a one-time stone landslide created in front of enemy heroes on roads near hills. (This would require stones and wood for the enemy, but it could only be created once a week, and the trap would only last until the end of the week.) If an enemy hero falls into such a trap, they lose all their remaining movement points for the day. And, for example, it would also be possible (for a large amount of wood) to create an obstacle for the upcoming battle out of sharpened wooden stakes, but only if the enemy attacks and the Orc hero remains in place. This obstacle would create a barrier similar to a wall that would need to be broken through to pass. However, flying units would be able to fly over it. The obstacle would increase the penalty for enemy ranged attacks through it, but it would not increase the penalty for friendly ranged attackers located near the stakes on the opposite, fortified side (and would even increase the chance of a critical hit). In my opinion, this would be good when the enemy has a numerical advantage in troops.
Added 1 hour 5 minutes ago
I didn't fully use my imagination here, and I hope that the developers will surpass this and come up with something even better, even if based on such fan suggestions.