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Posts from Unequal Confrontation

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Unfortunately, there were 18 Titans.
Probably because I was playing on Veteran difficulty, while you were playing on Warrior difficulty.
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Completed. End of the third week of the third month (total of one month lost), rank: Lava Dragon. Orc - no losses. Thank you, the map is excellent - only the last month of preparation and troop gathering is a bit tedious. Perhaps I should have attacked the Orc a little earlier if I hadn't ignored the Gremlins behind the army with Cyclops (my mistake) - there were really a lot of them. If you don't rely on a blitzkrieg, then the Orc isn't scary (although I don't know how it is on a higher difficulty).
Regarding mini-artifacts and the Horde's Fury, unfortunately, I can't say for sure, but the Orc didn't attack with these units, which in itself is thought-provoking.
Thank you again.
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Completed it. End of the third week of the third month (so, a month was lost), Lava Dragon rank. Orc - no losses. Thank you, the map is excellent - only the last month of preparation and troop gathering was a bit tedious. Maybe I should have gone for the Orc a little earlier if I hadn't ignored the Gremlins behind the army with Cyclops (my mistake) - there were really a lot of them. If you don't count on a blitzkrieg, then the Orc isn't scary (although I don't know how it is on a higher difficulty).
Regarding the mini-artifacts and the Horde of Fury, unfortunately, I can't say for sure, but the Orc didn't attack with these units, which in itself is thought-provoking.
Thanks again.
Glad you liked it :) . Are there any other flaws besides the Orc?
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I haven't noticed any issues; everything seems to be functioning normally. As for the Orc, it's a debatable point; perhaps you intended for him to be defeated later, not immediately after the humans and dwarves are eliminated. You, as the author, know best; the Orc is just a matter of timing.
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I haven't noticed anything, it seems to be functioning normally. As for the Orc, it's a debatable point; maybe you intended for him not to be defeated immediately after the humans and dwarves are eliminated. You, as the author, know best; the Orc is just a matter of time.
I still won't change the Orc. Let's see who defeats him on which day (if anyone else plays this map). I understand that the Orc's "Fury of the Horde" ability is still suppressed by artifacts, and the army can be easily taken by the Dungeon faction.
P.S. With my previous map, there was a similar situation: during testing, I completed it as a Warrior in 80-90 days and uploaded it as a long-lasting map. But Rambo completed it as a Hero in 59 days! So, it depends on the player, and if the Orc is made too weak, it will be boring for everyone.
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Decided to play this map as well – I’m playing in “hero” mode again; I’ve been playing for 3 weeks and 4 days, and here are my impressions:
Yeah, the Orcs are super passive – in almost a full month of playtime, I managed to encounter and defeat both Humans and Dwarves, but the Orcs didn’t even try to attack my outpost.

It’s a shame that there’s only one magic city – I’ll have to accumulate strength for a long time to upgrade the garrison (so that it can pass through without losses (almost)). Because I didn’t develop my own city much – I played with Gremlins and Golems, using magic.

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By the way, is the summoning spell specifically prohibited in all cities? If “no,” then I was just extremely unlucky. I built mage guilds everywhere and upgraded them to level 3 (spending all my money and resources), but the spell isn’t available anywhere.
In my opinion, with it, a mage with a large mana reserve (250 and above) can easily break through any garrison with almost no losses by organizing a “collective apiary” in the enemy camp.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Rambo1969


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[/U]By the way, is the summoning spell specifically prohibited in all cities? If not, then I was just extremely unlucky. I built mage guilds everywhere and upgraded them to level 3 (spending all my money and resources), but I didn't get the spell anywhere.
You were just unlucky. All spells are allowed on the map, except for Astral Gate.
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Well, that's a shame – the result will be much worse than it could have been, and I'm too lazy to replay it.
If it were possible to use this spell, the battles would unfold like this:
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Rambo1969
Well, it's a pity - the result will be much worse than it could have been, and I'm too lazy to replay.
If it were possible to use this spell, the battles would unfold like this:
By the way, why not use the spells Crystal Prison or Wall of Swords instead of Hive? Or did they not drop either?
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Because these spells are also NOT available – that’s just bad luck.
If you don’t believe me, I can post any save file. Honestly, I even thought that you specifically banned summoning spells on this map to make the game more challenging.

I finally got the Wall of Swords in the last town (by the way, does it block shots when built next to an archer?), and there are no crystals anywhere – otherwise, I would definitely have placed one in front of the red monks when attacking the last human town (they shoot very accurately). Yes, there’s an interesting character settled in this town – he seems to be level 1, but his stats are as if he’s at least level 20 – I thought he had a lot of artifacts, but it turned out there’s nothing.
Well, never mind, forget about summoning – there are other ideas, but I won’t have time to implement them this weekend.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Rambo1969
Because these spells also DON'T exist – that’s just bad luck.
If you don’t believe me, I can post any save file. Honestly, I even thought that you specifically banned summoning spells on this map to make the game more challenging.
I hope you’ll have time to finish playing.
P.S. It would be interesting to see the save file.
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I have a question for Rambo1969: does your computer not destroy the hives? I read on the forum that the computer lags and doesn't attack the hidden crystals, but in practice, at least for me, it attacks very effectively if it can't reach my units. The same goes for the hives – it rarely bypasses them.
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I have a question for Rambo1969: does your AI not destroy Hives? I read on the forum that the AI is slow and doesn't attack the Secret Crystals, but in practice, at least for me, it attacks them very effectively if it can't reach my units. The same goes for Hives - it rarely bypasses them.
The AI destroys Hives for everyone, but the point is that with "Expert Spellcasting," while the AI destroys one Hive, you can have time to build two new ones.
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I personally like the Hive, but whether or not it will be effective still depends on the opposing army (the number of units and the initiative of the enemy units). I always level up Spellcasting, but in the later stages, when there is enough mana to build and maintain Hives, there are usually more effective means of magical influence, except perhaps against Liches (although you can also manage with crystals). However, it's a matter of taste...
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I like the Hive the most, but whether it will be effective or not still depends on the opposing army (number of units and initiative of enemy units). I always develop magic, but in the later stages, when there is enough mana to build and maintain Hives, there are usually more effective means of magical influence, except perhaps against Liches (and even then, crystals can be used). Although, it's a matter of taste...
The Hive is better than the Crystal because the Hive casts the "Summon Swarm" spell, which, in addition to damage, also reduces the initiative. It is better to use crystals against the undead (the Hive will not be able to deal damage).
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