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13 years ago
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Mafia 59. Mystery of the haunted house.

Prologue
There are many stories about ghosts and the undead, about cursed souls doomed to exist forever in the world of the living. This story happened about a hundred years ago and tells us about a wealthy family who owned not only a luxurious mansion but also a significant plot of land. The mother of the family died during childbirth with her youngest daughter; their adult son died in the war. In the house lived the father, two daughters, and an old grumpy grandfather. A frequent guest at the estate was also the family doctor. He was always a welcome guest, but no one suspected his sinister plans. In his greed, he wanted to acquire all the material possessions of the family that he had served so faithfully for so long. He chose a cold and gloomy November evening when the servants left the walls of the mansion. The old man walked around the territory in the evenings and became easy prey for the villain. A couple of blows with a shovel knocked the life out of him. He lured the father and both daughters into the basement and locked them up. The head of the house cursed the doctor, banged on the door, and swore revenge, but the scoundrel, having seized the jewels and money, set fire to the estate to cover his tracks. News of the crime spread, the doctor was caught and executed. The house burned down only partially; over time, it was repaired, and it even acquired new owners, but they did not stay there for long, nor did those who followed them. Bad rumors began to circulate about it, and no one wanted to live there. Since then, until our time, the house has remained uninhabited.

Game rules.

• The day lasts exactly 24 hours. In extremely rare cases, the day may end earlier or later.
The night limit is 24 hours; after that, NDs (Night Decisions) are no longer accepted. During the night, no one is allowed to write anything in the game thread, even in "deleted posts."

• To cast a vote for someone's candidacy for execution, you must write about it in the thread, highlighting the player's nickname in bold, adding "execute" / "hang" / something else as desired.

• Execution requires only a majority of votes. If a player gets the "required" number of votes, he will still be hanged only after the end of the day and only if the votes do not change.

• All "double votes" are displayed only in the voting results and only if they affected the outcome of the execution.

• The Mafia makes decisions on who to kill and who to send on missions collectively. If some members of the mafia are offline, the remaining participants can make a decision without them.

• Changing your nickname, avatar, signature, and personal information during the game is strictly prohibited. Therefore, update your profile in advance.

• Discussing the game outside this thread (i.e., in private messages, ICQ, etc.) is allowed only if you have a role that permits it. In other cases, violators will be severely punished.

• As soon as news of your death/execution has been written, you no longer exist. Changing your profile is prohibited.

• Modkill (in rare cases - replacement) occurs:
-In case of gross violation of the rules or repeated minor violations.
-If, during the game day, the player does not respond, while failing to notify the GM that he will answer in the topic on the next game day.
-It may occur at the request of the player in case of circumstances under which the player cannot actively participate in the game.

It is forbidden to directly reveal one's own and others' roles, disclose details of one's role, information obtained through one's actions, and give explicit hints. A modkill is issued for violating this rule.

• Immunity for the first night (the inability to kill a person possessing it in the first night of the game) is given to the following participants:
-Those killed in the first night in the previous game.
-The host of the previous game.
-Newcomers (players playing "Mafia" on our forum for the first time).
-Players who missed three or more previous games.

• The Mafia has 2 NDs per night.

• No notes are used.

• An eliminated player whose role is hidden remains silent about the game until the end. He has no right to write in the forum or send anyone a private message about his role. Also, the remaining participants have no right to write to him about what role they possess. If a player violates this rule, their side will be punished and may be deprived of victory, and the player himself will not be allowed into the next game.


Order of actions:
Johnny arrives
Peter is blocked, dancing girl is blocked
Fabien is checked, baby girl is checked
Max protects, Caleb protects
Ann watches, Eddie steals, baby girl scares
Ann uses her ultimate ability, the owner of the house possesses, Fabien exorcises the ghost
The owner of the house kills
Doctor Death kills
Sharpshooter kills
Elias kills
Old-timer kills
Dancing girl kills
Ferguson heals, Doctor Death heals

Not displayed: Johnny's move, Peter's block, Ann's surveillance, baby girl's check, Eddie's theft is displayed without specifying the nickname and role, possession and exorcism are displayed without a nickname/role.
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13 years ago
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Role List:


Living:


Mr. Ferguson - chief physician of the local hospital. Interested in buying the mansion, regardless of the rumors surrounding it. A skeptic by nature, but decided to invite a specialist to inspect the house.
Traits:
Future Owner - double vote
Strong-willed
Aura: light
NA: Healing



Mr. Fabien - a psychic hired by Ferguson. Prefers to call himself a sorcerer and claims he can sense evil, as well as remove curses from people.
Traits: Strong-willed
Aura: light
NA: Aura Check
NA2: Ghost Banishment


Anne - a girl with unique abilities that allow her to see the souls of the dead. She believes that spirits cannot leave the world for certain reasons, and therefore tries to help them free themselves from earthly shackles. She carries a family medallion possessing mystical powers.
Traits:
Amulet - full protection against ghost attacks.
Strong-willed
Aura: light
NA: Tracking - if the target is killed, she learns who the killer is
Ult: Stone Power - can trap a ghost in a stone. After use, she loses her protection


Peter - eldest son of Father Thomas; his father taught him complex rituals for containing own evil spirits. He has extensive experience fighting otherworldly forces and thus knows how to defend himself against them.
Traits:
Prayer - 50% chance to escape death.
Brothers - knows Caleb, can communicate with him.
Strong-willed
Aura: light
NA: Ritual of Rest - blocks a player.


Caleb - youngest son of Father Thomas. Since Caleb is still young and less experienced, his father taught him simpler rituals intended to protect people from dark forces.
Traits:
Brothers - knows Peter, can communicate with him.
Strong-willed
Aura: light
NA: Ritual of Salvation - protects a player from own kills; undead receive a burn and skip the next night.


Max - works as a security guard near the cursed mansion, loves drinks and cigars. Max has long been drawn to the strange house, and after another shift, he decided to visit it.
Traits:
Tough Guy - 50% chance to escape the Old-Timer and Doctor Death.
Strong-willed
Aura: dark
NA: Protector - protects a target, dying in their place.


Eddie - a young guy addicted to drugs, trying by any means to get money to buy them. He mainly engages in theft and this time decided to rob the mansion.
Traits: Weak-willed
Aura: dark
NA: Theft - can steal an item from a player if that player owns it and uses it for their NA. The victim loses the ability to perform their NA until they recover their property. Cannot steal while Max is alive.


Johnny - curiosity and foolishness led the boy into the sinister house. After betting with other kids, Johnny climbed onto the territory of the cursed house, unaware of the terrible dangers awaiting him in the old dusty corridors.
Traits: Weak-willed
Aura: light
NA: Wayward Child - comes to a player, exposing themselves to that player's NA.


William - a nervous and slightly hysterical amateur poet who decided to visit the haunted house in search of inspiration.
Traits: Weak-willed
Aura: light
NA: can write notes in verse form (cannot be blocked)


Elias - it is unknown where this man came from or what motives drive him, but he has one goal — to destroy the spawn of darkness. He is aided in this by a special weapon that he hides from prying eyes.
Traits: Strong-willed
Aura: dark
NA: Secret Weapon - kill

Dead:


Master of the House - head of the family that once inhabited this house. After death, he turned into an aggressive and very powerful ghost driven by revenge.
Traits: Ghost
Aura: dark
NA: Ethereal Knife - kill, 50% chance to pierce natural protection
NA2: Possess a player (works only on weak-willed roles). While in another player's body, he can control their vote and commit kills, leaving clues pointing to them rather than himself.


The Dancer - eldest daughter of the former owner of the house. In life, she was a very beautiful and charming girl who loved music and dancing. She continues to dance even after death.
Traits: Ghost
Aura: dark
NA: Last Dance - removes a player from external protection and kills them.
NA2: Mesmerizing Dance - fascinates the target with a dance, hypnotizing them and forcing them to skip a turn.


Little One - youngest daughter of the master of the house, curious and playful like most children. She loved her family very much, especially her brother, and misses him.
Traits:
Ghost
Hide-and-Seek - hides from the killer, having a 50% chance of survival.
Playing Dolls - moves into the Shooter's body if left alone. Gains the ability to kill.
Aura: light
NA: Fear - scares the target and deprives them of their vote.
NA2: Curiosity - checks the target's aura.


Old-Timer - grandfather of the family. While the bodies of other family members burned completely, the grandfather was luckier in that regard. He was buried near the mansion.
Traits: Undead
Aura: dark
NA: kill


Shooter - son of the master of the house, who died in the war and thus avoided the curse. He was buried near the house.
Traits:
Undead
Chest Full of Medals - 50% protection from attacks.
Aura: light
NA: kill, pierces any protection and ignores blocks, killing the blocker.

Loner


Doctor Death - the culprit behind everything. By killing the family, he doomed himself and his victims to a curse. He is forced to continue his existence in the guise of an undead.
Traits:
Undead
Healing - survives an attack. Can skip the next turn to fully heal himself; otherwise, he perishes. Also dies if attacked two nights in a row.
Aura: dark
NA: Kill
NA2: Healing


Player List:
1. Spear
2. GoedenDag
3. Morning
4. Zybr
5. Нэйра Дрейк
6. Ple-Sen
7. Киц Кицунька
8. WishmasteR
9. Небо
10. Пандора (immun.)
11. Deliries (immun.)
12. Sub Zero
13. Драккошка
14. Naver Leengard (immun.)
15. Гур (immun.)

Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
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13 years ago
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Number thirteen.
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Fourteen.
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Number four
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Number six.
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10th.
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7th
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12
10 characters

Added 2 minutes later
William, I need you! I decided to write this one in verse too.
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13 years ago
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Wolfstet, did you find our forum by chance or were you invited?
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13 years ago
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Number nine.
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13 years ago
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Wolfstet, did you find our forum by chance or were you invited?

Shhh, don't give Tox away.

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