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Role List:
Living:
Mr. Ferguson - chief physician of the local hospital. Interested in buying the mansion, regardless of the rumors surrounding it. A skeptic by nature, but decided to invite a specialist to inspect the house.
Traits:
Future Owner - double vote
Strong-willed
Aura: light
NA: Healing
Mr. Fabien - a psychic hired by Ferguson. Prefers to call himself a sorcerer and claims he can sense evil, as well as remove curses from people.
Traits: Strong-willed
Aura: light
NA: Aura Check
NA2: Ghost Banishment
Anne - a girl with unique abilities that allow her to see the souls of the dead. She believes that spirits cannot leave the world for certain reasons, and therefore tries to help them free themselves from earthly shackles. She carries a family medallion possessing mystical powers.
Traits:
Amulet - full protection against ghost attacks.
Strong-willed
Aura: light
NA: Tracking - if the target is killed, she learns who the killer is
Ult: Stone Power - can trap a ghost in a stone. After use, she loses her protection
Peter - eldest son of Father Thomas; his father taught him complex rituals for containing own evil spirits. He has extensive experience fighting otherworldly forces and thus knows how to defend himself against them.
Traits:
Prayer - 50% chance to escape death.
Brothers - knows Caleb, can communicate with him.
Strong-willed
Aura: light
NA: Ritual of Rest - blocks a player.
Caleb - youngest son of Father Thomas. Since Caleb is still young and less experienced, his father taught him simpler rituals intended to protect people from dark forces.
Traits:
Brothers - knows Peter, can communicate with him.
Strong-willed
Aura: light
NA: Ritual of Salvation - protects a player from own kills; undead receive a burn and skip the next night.
Max - works as a security guard near the cursed mansion, loves drinks and cigars. Max has long been drawn to the strange house, and after another shift, he decided to visit it.
Traits:
Tough Guy - 50% chance to escape the Old-Timer and Doctor Death.
Strong-willed
Aura: dark
NA: Protector - protects a target, dying in their place.
Eddie - a young guy addicted to drugs, trying by any means to get money to buy them. He mainly engages in theft and this time decided to rob the mansion.
Traits: Weak-willed
Aura: dark
NA: Theft - can steal an item from a player if that player owns it and uses it for their NA. The victim loses the ability to perform their NA until they recover their property. Cannot steal while Max is alive.
Johnny - curiosity and foolishness led the boy into the sinister house. After betting with other kids, Johnny climbed onto the territory of the cursed house, unaware of the terrible dangers awaiting him in the old dusty corridors.
Traits: Weak-willed
Aura: light
NA: Wayward Child - comes to a player, exposing themselves to that player's NA.
William - a nervous and slightly hysterical amateur poet who decided to visit the haunted house in search of inspiration.
Traits: Weak-willed
Aura: light
NA: can write notes in verse form (cannot be blocked)
Elias - it is unknown where this man came from or what motives drive him, but he has one goal — to destroy the spawn of darkness. He is aided in this by a special weapon that he hides from prying eyes.
Traits: Strong-willed
Aura: dark
NA: Secret Weapon - kill
Dead:
Master of the House - head of the family that once inhabited this house. After death, he turned into an aggressive and very powerful ghost driven by revenge.
Traits: Ghost
Aura: dark
NA: Ethereal Knife - kill, 50% chance to pierce natural protection
NA2: Possess a player (works only on weak-willed roles). While in another player's body, he can control their vote and commit kills, leaving clues pointing to them rather than himself.
The Dancer - eldest daughter of the former owner of the house. In life, she was a very beautiful and charming girl who loved music and dancing. She continues to dance even after death.
Traits: Ghost
Aura: dark
NA: Last Dance - removes a player from external protection and kills them.
NA2: Mesmerizing Dance - fascinates the target with a dance, hypnotizing them and forcing them to skip a turn.
Little One - youngest daughter of the master of the house, curious and playful like most children. She loved her family very much, especially her brother, and misses him.
Traits:
Ghost
Hide-and-Seek - hides from the killer, having a 50% chance of survival.
Playing Dolls - moves into the Shooter's body if left alone. Gains the ability to kill.
Aura: light
NA: Fear - scares the target and deprives them of their vote.
NA2: Curiosity - checks the target's aura.
Old-Timer - grandfather of the family. While the bodies of other family members burned completely, the grandfather was luckier in that regard. He was buried near the mansion.
Traits: Undead
Aura: dark
NA: kill
Shooter - son of the master of the house, who died in the war and thus avoided the curse. He was buried near the house.
Traits:
Undead
Chest Full of Medals - 50% protection from attacks.
Aura: light
NA: kill, pierces any protection and ignores blocks, killing the blocker.
Loner
Doctor Death - the culprit behind everything. By killing the family, he doomed himself and his victims to a curse. He is forced to continue his existence in the guise of an undead.
Traits:
Undead
Healing - survives an attack. Can skip the next turn to fully heal himself; otherwise, he perishes. Also dies if attacked two nights in a row.
Aura: dark
NA: Kill
NA2: Healing
Player List:
1. Spear
2. GoedenDag
3. Morning
4. Zybr
5. Нэйра Дрейк
6. Ple-Sen
7. Киц Кицунька
8. WishmasteR
9. Небо
10. Пандора (immun.)
11. Deliries (immun.)
12. Sub Zero
13. Драккошка
14. Naver Leengard (immun.)
15. Гур (immun.)
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Be strong. Believe