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#80
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Why have creature weeks if you don't use them?

Growth in the castle, experience...
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#81
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Stiletto
I don't understand something. You yourself said that it's better to ban weekly creatures, and now you're asking yourself why they're needed if they're not being used? :D
I'm asking you (let's look at the structure of the message's response). It's not me who wants to leave these weeks:
Stiletto
No, this clearly won't work.

And this question only confirms the ban; read/understand more carefully ;)

Added 3 minutes later
$an4es
Increase in the castle, experience...
An increase in the castle in favor of one player is only a minus.
Experience can be obtained anywhere, especially in IMRG.
So, what are these weeks needed for? These monsters don't even return names to change their mood, unlike those that are generated at the start/creation of the map.
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#82
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Adds utility to the Warpath perk – with it, it becomes overpowered. It introduces beneficial randomness to the game. It introduces a useful tactical option because it can be ordered from the astrologer. In my opinion, that’s enough arguments to not remove it.
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#83
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Now, let me show you the structure of the dialogue: Dushman: In the map properties, you can disable the spawning of creature stacks. Stiletto: No, that clearly doesn't work. (Comment: What doesn't work? Of course, it's your suggestion, because this is my reply to you, and there's no other interpretation. Therefore, I couldn't have suggested disabling these stacks because my reply to you is negative.) Dushman: Then, why are creature stacks needed if they aren't used? (Comment: I'm rejecting your suggestion, and you're asking why I'm disabling the spawning of creature stacks.) Conclusion: Absurdity and contradiction in your two messages. Conclusion: Read and understand more carefully.
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#84
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Free experience is a double-edged sword – it exists, but ultimately leads to equality.
Noom
It introduces a useful tactical element because it can be summoned through the astrologer.
And that's a very good plus. It increases the variety of the game.
The choice is this: either allow joining, or allow the creatures to exist.
If we don't want joining, we remove it.
If we want the creatures, we leave it.
Until there's a mandatory stream, you won't be able to track whether your opponent has recruited neutral creatures from these weeks or not.
In the end, you could try banning only the native weeks for both players. The chance of joining decreases, and it's not very profitable to keep non-native creatures in your army.

Added 9 minutes later
Stiletto

The bottom line: the absurdity and contradiction of your two messages.
-In the map properties, you can prevent creature weeks from appearing (ban them!).
-No, that clearly won't work (allow them!).
-But why have creature weeks if you're not going to use them? (You don't want to use joining, which is inseparable from the week, so by banning joining for these creatures, you can only choose not to use the week, so why allow the weeks in the first place?). The fact that the statement contains several logical conclusions at once led to your incorrect judgment. Let's dig deeper ;)
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#85
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that’s why you should have clarified what you were talking about right away, colleague ;)
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#86
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So, what about the idea of having non-native weeks? (We'll lose the growth bonus, but the chance of joining and increasing the native army will decrease).
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#87
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Sorry, but it seems you're a bit off-topic. No one is going to eliminate sudden moments of joy. This isn't even up for discussion.
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#88
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That's a rather weak argument, and it's not up for discussion. I personally liked Dyrman's idea. What's the point of weeks if the main bonus from them is lost? And when generating only non-native weeks, all other bonuses remain where they were (except for the double increase, but it should also be imbalanced according to your logic. For example, if humans have an increased monk growth rate, their Axel can train more knights, which is also unpleasant, although not as much as having many copies of a creature, like Karl does). Both the Path of War and the Astrologer (not only does the world not converge on weeks of creatures, but you could then allow joining, which would be very pleasant, otherwise the perk just sits idle, and you can order a week of genies, for example, which is a much more beautiful "tactical trick" than simply choosing a week of your own creatures from the Astrologer for a double increase).
 

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#89
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Wouldn't it be better to get a +2 bonus to dragons, rather than wander around the map collecting them? Can you feel the difference?
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#90
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Stiletto
It's one thing to get a +2 bonus to dragons, and another to wander around collecting them all over the map. Can you feel the difference?
It's Knight week. Our main character is Laslo.
Even without diplomacy, the chance of recruiting them will be around 40% if used correctly (as one player was lucky enough to experience). How many will we get with 20 units? 8! Isn't that a lot? And the fun part is, instead of Laslo, it could be Ingvar (Goat week) or Ossir (Elven week) with their respective weeks?
Again: the recruitment bonus is not separate (this contradicts what was written above, and it also contradicts what I was trying to convey to you, Ment), although it can be artificially lowered during a specific week. That is, we will have both a bonus and recruitment.
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#91
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It's one thing to get a +2 bonus to dragons, and another to wander around collecting them all over the map. Can you feel the difference?
I apologize, did you even read what I wrote?
 

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#92
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I'm talking about one thing, and you're talking about something else. I only write about problems in Heroes of Might and Magic Online. If you haven't played it, then I'm sorry, but all these discussions are worthless.
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#93
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Stiletto
You talk about one thing, and I talk about another. I only write about problems in the game. If you haven't played the game, then I'm sorry, all these discussions are worthless.
So, how do you detect if an opponent has merged creatures during a weekly event in the game? How does this differ from the original? Until mandatory streams are introduced.
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#94
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I only write about problems in The Eastern Era. If you haven't played The Eastern Era, then I'm sorry, all these discussions aren't worth a penny.
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Besides, it didn't seem to me that Elemental, to whom you are addressing, emphasizes that the version is specifically The Eastern Era.
 

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