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Posts from Current questions and answers regarding the map editor.
That's strange, to say the least. Have you ever tried building bridges across rivers?
I have, and it worked. You just need to raise the terrain underneath them, so they don't drift away. It's best if there's a cliff.
Ment
13 years ago
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Yeah. And the bridges are just as static. If you managed to get the bridges to work, you'll be able to get this to work too. And, by the way, you don't actually need to do anything with the landscape. Just set the z-coordinate and then don't touch the bridges themselves, even if it seems like they've moved away due to manipulations with the landscape (in reality, they only move visually; their z-coordinate remains the same as it was set, and in the game itself, they don't move anywhere).
Vaishan))
13 years ago
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Question: I'm working on the HERO_MUST_SURVIVE quest, I'm using the script name "hero" for the map's main hero, and I'm also entering "hero" in the Parameters field, but the mission doesn't fail when the hero dies... What's the problem? Here are the screenshots:
You need to enter not the scripted name of the hero, but the name that the developers assigned to the hero (it is written in its properties, Settings). For example, Winghael's name is Linaas.
Vaishan))
13 years ago
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the question is as follows: how can I make the army in a garrison depend on the difficulty level? There is no "DoesNotDependOnDifficulty" parameter.
Ment
13 years ago
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Manually specify the army stationed in the castle.
Vaishan))
13 years ago
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for each difficulty level? How does that work?
Ment
13 years ago
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There is a GetDifficulty() function; and, of course, AddObjectCreatures(objectName, creatureID, quantity).
Vaishan))
13 years ago
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what are scripts?:eek: :eek: :eek: :eek: :eek: :eek: can you provide a script for beginners?:D I understand the parameters and am learning almost the entire editor, except for scripts, so could you explain it more clearly?:)
Ment
13 years ago
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Here's an example of a simple script: /topic/2788/
Vaishan))
13 years ago
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another problem: when I enter Edit Script, the editor crashes. what should I do? P.S. how do I lock cells at a garrison and unlock them upon a certain event? P.P.S. how do I set random creatures of level x in Additional Stack in a mixed unit?
Added 50 minutes later also: how do I make quests be given not all at once, but one after another?
Ment
13 years ago
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another problem: when I enter Edit Script, the editor crashes. What should I do?
I have the same problem. I write scripts in Notepad. To avoid the hassle of specifying paths, I do the following: I click EditScript, quickly enter one letter (before the editor crashes), and exit. Then, in the map directory, I find the MpaScript.lua file and type there.
how to block cells near a garrison and then unlock them upon a certain event?
Create a region (the Regions tab is in the same row as Objects, Tiles, Masks). Set a trigger for the event (the Trigger function is described in the manual). Block or unlock the region using the SetRegionBlocked function (the description is also in the manual).
how to add random creatures level x to the Additional Stack in a mixed unit?
I don't know, I haven't done that. You can also use a script to set random values (the random function).
how to make quests be given one after another, not all at once?
This can be done without scripts. Each quest has a property called dependencies, where you specify the names of the quests that must be completed as a condition. There might be something else to configure (IsHidden or something like that, look at the meaning, and it's also in the theoretical guide). If you find it difficult to understand the English manuals, remember that there are some in Russian in our file archive.
Banshee
13 years ago
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Hello, perhaps this topic has already been discussed, but I couldn't find the answer, so here's my question:
How do you place effects/skills on the map? For example, in the second mission for Arantir, the path to the last castle is blocked by a barrier; how do you place a similar one? Or how do you make it so that a plague consumes a mob and another one appears from it (mission 3 for Ornell and Arantir)?
Also, how do you make a message appear near this barrier or another effect?
And lastly, does anyone have campaign maps from Tribes of the East and Hammers of Fate? I found maps from the regular Heroes games, but not from these.
P.s. I'm using the editor from Tribes of the East.
1. Probably with a PlayEffect script. In any case, it's best to check the manual, as there's a subtle nuance in its application. 2. You can also find the ShowFlyingSign function there. 3. This is no longer related to the manual, but in our file archive, for example, there is such a mod.