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Posts from Mafia: general discussions. Auto-translated

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#4690
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other players are eliminated from the game.

Be strong. Believe
In reply to Arandor
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#4691
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Arandor
You'll turn a regular mafia game into a psychological thriller if you remove things like the night phase, newspaper displays, and other elements.
You'll turn it into a classic street mafia game.
Is that what you meant?

Added 37 minutes later
I like what Zuber said about the clues. It's much more interesting to decipher a clue based on dialogues and player reactions (which still eliminates most of it) than to just sit and Google it, after which the question arises in the thread: should we execute based on a Google search or use psychology?
I played once on another forum. I liked it.

Tox, the blocker has a 50/50 chance of bluffing, not of having night defense. Why deprive the poor guy of his turn?
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Какие бы законы мы не писали,
нас все равно расстреляют,
если мы проиграем эту войну.
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#4692
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Yeah, reducing the number of displayed non-player characters will make everything okay.
In reply to ToX
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#4693
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ToX
Yeah, reducing the number of displayed ND will make everything okay.
And what if we made the fact that the unit is blocked visible, like in Mental's Mafia?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#4694
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Nah, it's better to make healing and protection effects only visible when they succeed; here, Plesen came up with a really good idea, no joke.

Added 30 seconds later
Then there won't be so many PEACEFUL units without Negative Damage, and the blocker will have fewer visible targets, and the importance of protectors/healers will increase.
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#4695
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ToX
No, it's better to make healing and protection effects only visible when they are successful; here, Plesen came up with a good idea without any gimmicks.

Added 30 seconds later
Then there won't be as many PEACEFUL units without negative effects, and the blocker will have fewer visible targets, and the importance of protectors/healers will increase.
And what will increase their importance?

Simplifications for the GM, I see. The fewer visible negative effects, the easier it is for him to write a report :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#4696
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It’s as if it’s difficult to dedicate an entire paragraph in each newspaper to describing the same action using the same words.
My sword, my trusted ally, unphased by my aspect.
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#4697
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Plesen, no joke, came up with a really good idea.
. .

Be strong. Believe
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#4698
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But what will increase their importance?
Well, not exactly importance... It's just that the player's ego will be boosted if they weren't featured in the newspaper before, but now OP – dragged the player, gave them a Nemafa, what a cool guy, well done, hero of the day.
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#4699
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Good morning, when are you going to start the broadcast? =)
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Какие бы законы мы не писали,
нас все равно расстреляют,
если мы проиграем эту войну.
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#4700
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Tox banned him.
Where do we go?
Where do we end up when we save the world?
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#4701
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:( .
My sword, my trusted ally, unphased by my aspect.
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#4702
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Trouble!

I really need to do it!
I'll give all the mafias a mafia *ROFL*
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Какие бы законы мы не писали,
нас все равно расстреляют,
если мы проиграем эту войну.
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#4704
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I thought it just cancels the action, not changes it.
Okay.

Be strong. Believe