You'll turn a regular mafia game into a psychological thriller if you remove things like the night phase, newspaper displays, and other elements.
Is that what you meant?
Added 37 minutes later
I like what Zuber said about the clues. It's much more interesting to decipher a clue based on dialogues and player reactions (which still eliminates most of it) than to just sit and Google it, after which the question arises in the thread: should we execute based on a Google search or use psychology?
I played once on another forum. I liked it.
Tox, the blocker has a 50/50 chance of bluffing, not of having night defense. Why deprive the poor guy of his turn?
нас все равно расстреляют,
если мы проиграем эту войну.