Skip to content

Posts from Mafia: general discussions. Auto-translated

5.0 (2 ratings)
In reply to Arandor
User Avatar
#4675
Auto-translated
Arandor
some kind of newspaper displays and other things
Such experiments have already been conducted. In Mafia, Ment's mafia block was displayed differently, and Drakkoski's checks were not displayed.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
#4676
Auto-translated
What’s with all the negativity towards NDs? The problem lies with the players themselves, their attitude, and their activity. And in some cases, with the GMs and their mistakes. The main thing is to remove the notes from the game. And that’s it. There’s no need to restrict anyone’s access to the game or reduce the number of players. Because then, later on, there will be almost no players left on HW.

Added 2 minutes later
And also, control the revealing of information. It’s okay if someone says: “I was blocked, and now look, whose ND is missing” – that’s one thing. But when they hint at their role in the text, I don’t know, it’s not always good. Especially if they do it blatantly, as some like to do. This isn’t a psychological game where you can do that.

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

Об исторических эпохах, О регионах

In reply to Нэйко
User Avatar
#4677
Auto-translated
Neira Drake
You should not restrict anyone's access to the game or reduce the number of players. Because otherwise, later, there will be almost no players left on HeroesWorld.
This was proposed (and done) by a certain Tox. I am also against discrimination.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Arandor
User Avatar
#4678
Auto-translated
Arandor
You'll turn an ordinary Mafia game into a psychological one if you remove night deaths, newspaper displays, and the like. I doubt HeroesWorld is the place where such things can change anything. It's about the people, not the mechanics. Although I'd love to see how you'd exclude half the players from your 12-14 player games, how they'd argue with you, tell you where to go with your rules that serve the interests of three or four people while the other sixteen don't need them, etc. This might lead to some players leaving, and if someone wants to run a 20-player game, they simply won't have enough people.
I'm not really calling for anything, just sharing my opinion on how best to do it.
By the way, any Mafia game is psychological to some degree. It's just that few people make use of it.
Maybe. But wouldn't that create an imbalance in favor of the Mafia?
No, there's no mechanical imbalance. It all comes down to the players' abilities — who can outwit, out-argue, and out-persuade whom.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#4679
Auto-translated
DD: revealing – may reveal its role. once every three days.
AVOIDS MODKILLER ON FIRST REVEAL
ideas from the chat. maybe someone will use them in their map!

Be strong. Believe
User Avatar
#4680
Auto-translated
Why every three days?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
#4681
Auto-translated
Well, it's a rare occasion, but it seems we've finally reached a consensus with Zubr. =)
The problem isn't that the mechanics are bad. It's that players' perception is incorrect.
It just needs a slight adjustment to shift the priorities.
For example, a blocker doesn't block all roles, or it blocks with a percentage chance. Instead, create two protectors with different abilities, a healer, and a great role for a support character who sacrifices themselves.
You see, it's essentially the same as 100% targeting peaceful roles, but without explicitly targeting a specific role and based on skill. Because guessing who will be killed requires some skill.
Although, considering that for some, the main criterion for targeting in Night Watch is randomness...
User Avatar
#4682
Auto-translated
No, to weaken the block, you just need to add peaceful roles without non-disclosure agreements.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#4683
Auto-translated
And that is also an option, but our guys consider peaceful players without ND, quote, a cancer that kills HeroesWorld.
User Avatar
#4684
Auto-translated
blocks with a percentage chance.


Peaceful without No Damage - that's fine.
User Avatar
#4685
Auto-translated
Why every three days?
What if they don't remember everything the first time?
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#4686
Auto-translated
our players consider peaceful players without Non-Aggression Pacts to be "cancer," killing the Hotseat experience.
Well, explain to Hostor that this is actually quite normal.
Where do we go?
Where do we end up when we save the world?
User Avatar
#4687
Auto-translated
I suggest implementing a 50% reduction for doctors and healers to balance the obvious imbalance in favor of the city.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#4688
Auto-translated
50% chance to obtain a player role.

Be strong. Believe
User Avatar
#4689
Auto-translated
And what about the other 50% – is it modding on-site or a single-player game without neutral dwellings and special abilities?
А, вот почему.

🏹🎪+⛓️♿=💕