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Mafia: general discussions.

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#4681
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Well, it's a rare occasion, but it seems we've finally reached a consensus with Zubr. =)
The problem isn't that the mechanics are bad. It's that players' perception is incorrect.
It just needs a slight adjustment to shift the priorities.
For example, a blocker doesn't block all roles, or it blocks with a percentage chance. Instead, create two protectors with different abilities, a healer, and a great role for a support character who sacrifices themselves.
You see, it's essentially the same as 100% targeting peaceful roles, but without explicitly targeting a specific role and based on skill. Because guessing who will be killed requires some skill.
Although, considering that for some, the main criterion for targeting in Night Watch is randomness...