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Mafia: general discussions.

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#4678
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Arandor
You'll turn an ordinary Mafia game into a psychological one if you remove night deaths, newspaper displays, and the like. I doubt HeroesWorld is the place where such things can change anything. It's about the people, not the mechanics. Although I'd love to see how you'd exclude half the players from your 12-14 player games, how they'd argue with you, tell you where to go with your rules that serve the interests of three or four people while the other sixteen don't need them, etc. This might lead to some players leaving, and if someone wants to run a 20-player game, they simply won't have enough people.
I'm not really calling for anything, just sharing my opinion on how best to do it.
By the way, any Mafia game is psychological to some degree. It's just that few people make use of it.
Maybe. But wouldn't that create an imbalance in favor of the Mafia?
No, there's no mechanical imbalance. It all comes down to the players' abilities — who can outwit, out-argue, and out-persuade whom.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!