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Posts from Mafia: general discussions.

5.0 (2 ratings)
In reply to ToX
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13 years ago
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TOXINUSHKA
I'll be doing this for the third time, just for kicks. =)
You came up with a clever one! There's nothing to respond to!
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13 years ago
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Zubr, let's remove the notes, hints, and fuel; let's keep only the clues, investigators, protectors, and doctors (which is also very important, as it provides guaranteed non-mafia roles, a fact that players often overlook!). Let him be a blocker, if necessary!
How does this arrangement sound to you? I think it's perfect.
That's exactly what I'm saying: if there's activity, the game will be good, but if not, the mafia will constantly win. Because right now, in the town, at best, only half of the players contribute meaningfully; the rest either go offline or, which is even worse, make jokes and confuse the analysis.
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13 years ago
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Conclusion? Let's create smaller clans so that only those who want to and can play will participate.
Fortunately, it's possible to gather around 12-14 active members, more or less.
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13 years ago
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You’ll be saying it’s an exclusive group next!
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13 years ago
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By invitation.
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13 years ago
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You are missing such a simple point: any GM has the right to run the game in the way they deem appropriate, and no one can stop them from doing so. It only depends on the players' willingness.
In reply to kcfgogbfalgfl
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13 years ago
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Naver Leengard
You're missing such a simple point that any GM has the right to run a game in the manner they deem necessary, and no one can forbid them from doing so; they are only dependent on the players' desire.
Quiet, here two people are determining the future of HeroesWorld mafia.
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13 years ago
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removing hints and baiting
Do you want to remove yourself? Or is "baiting" not the same as "Adeptus"?

Sivi, you'd better stay silent, otherwise they won't include you in the Mafia.
By the way, I'm also going to have a third one. I made it to the list! Yay!
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13 years ago
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Both I and I got hooked; if I manage to finish it and gather the courage to perform that set I was talking about.
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13 years ago
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As for me, everything is already lost, because soon they will introduce a limit on the game experience, and everyone who has played less than 10 Mafia games will be left out. I need to increase their number as quickly as possible, while there is still time.
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13 years ago
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Noooooo! I'm working on a settlement! So, am I not allowed to now? =,(
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13 years ago
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I think that’s too much. Maybe you should run classic games instead? That way, half the players will drop out, and you’ll be playing with a team of 10 skilled players. In game 46, I had a role with verification, but notes were prohibited. As a result, there was one more non-investigated Town member. How can you convey information if hints are also not allowed? The only problem with the current Mafia is the too obvious reveal through statuses, which are the same for all Mafia members. Notes, on the other hand, almost never affect anything; they are just a small addition.
But, oh my god, why does the Investigator call himself by name in a note and get nothing? Why?!
I admit, I went too far here. But, nevertheless, there was a hint that only an attentive player could understand. Remember Sub-Zero :).
And now, gentlemen, I suggest banning those who are playing Mafia for the first or second time from hosting.
That’s just absurd. Yes, because I’ve only hosted once :(.
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13 years ago
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I think that’s too much. Maybe you should run classic games instead? Half of the players will drop out, and you’ll be playing as a team of 10 skilled players.
Yes, Tox definitely went too far; don’t pay attention to him. The most important thing is not skill, but interest in the game:)
How can you convey information if hints are also not allowed?
Through your behavior. There’s nothing complicated about it.
As for psychological manipulation, it involves checks, blocks, and shots, but there are no descriptions at all:)
Notes almost never affect anything; they are just a small addition.
Notes have a very strong influence. It is thanks to them, or rather, the information in them, that the city is carried. But it’s carried undeservedly. When, on the second day, there are simply not enough players to execute a player, and it is difficult to gather even the minimum number, that is abnormal. And that is the main problem.
This is complete nonsense. Yes, because I only did it once :(.
Also, you shouldn’t take this too seriously:)
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13 years ago
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Yeah, Tox really went too far this time, don't pay attention to him. What matters most is not skill, but interest in the game.
I wasn't talking about reducing the number of players for the settings, but about removing key roles and interesting features.
Through their behavior. There's nothing complicated about it.
On the second day, I hinted at it. On the third day, if there hadn't been notes, I would have been executed as a negative influence.
The notes have a very strong influence. It's only thanks to them, or rather, the manipulation in them, that the city is doing well. But it's doing well undeservedly. When, on the second day, there simply aren't enough players to execute a player, and it's difficult to gather the minimum required, that's not normal. And that's the main problem.
Yes, there's a lack of activity in the city. But please provide another example of when a city did well thanks to the notes.
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13 years ago
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I wasn't talking about reducing the number of players for the settings, but about removing key roles and interesting features.
And what is a key role?:)
On the second day, I hinted. On the third day, if there hadn't been notes, I would have been executed as a negative player.
So, you weren't convincing or you tried to convey your thought incorrectly. Well, it's like... you can't beat a map in Heroes, so you decide not to bother and turn on cheats.:)
Yes, there is a lack of city activity. But please, give another example of when a city won thanks to notes.
Your mafia game with stars. Notes also played a significant role there. Any mafia game. Let the notes not have played the main role somewhere, but they always played an important role.
Here, the question needs to be posed differently: in which game did a city win thanks to good daytime play? Without any distribution of night actions and other reveals, but simply thanks to constructive dialogue and correct conclusions.

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