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Questions about the gameplay of Heroes 6.Auto-translated
Hello. I don't know if these questions have already been asked, but: - How can I change the starting position in a multiplayer game? I always end up not being in the first position when creating a game. - Is it possible to set a random race as an opponent?
Good evening. It is not possible to select a random race, and the starting positions of the players are adjusted using the arrows located in their cells (right side).
Good evening, selecting a random faction is not possible, and the starting positions of the players are adjusted using the arrows located in their cells (right side).
Thank you. And how did you create the question marks in the hero window? Simply having 2 heroes for each faction seems a bit limited...
By the way, I've always found it strange that they didn't include a way to show the location of each position on the mini-map. Everything is done blindly. Also, the color selection with their occupied/unoccupied system is annoying. By the way, Adagio, how did you set up 6 teams? I can never have more than two, and it's unclear how to change that.
How did you add the question marks in the hero window?
Don't pay attention to them; this screenshot is from the beta. There is nothing like that in the release version; only heroes are present.
Just having two heroes for each faction seems a bit limited...
Having two heroes from each Faction to choose from is only offered in offline mode. Switch to online mode and create your own character, choosing their gender, name, Faction, portrait, alignment, reputation, and specialty. If you mean choosing a hero for a computer opponent, then everything is fixed in both modes: you can only give the opponent the available commanders.
By the way, Adagio, how did you set up 6 teams? I always have no more than two, and I don't understand how to change that.
I think it's related to the game mode. You probably have "Two Teams" selected. Choose "Every Man for Himself" so that everyone plays against everyone (then the number of teams will be equal to the number of participants). In the "Custom" mode, you can distribute players into teams yourself, and you also set the number of players in each team. "Map Settings" – I'm not entirely sure about this, but it probably refers to scenarios and maps with an extended storyline.
Thanks, now it makes sense. It just seems illogical. Why is there a "two teams" mode if everything can be customized anyway? And again, if I want to start next to an ally, who do I need to consult to find out which position number to choose? It's quite a mess...
Two heroes from each faction are available for selection exclusively in offline mode. Switch to online mode and create your own character, choosing their gender, name, faction, portrait, alignment, reputation, and specialty. If you mean selecting a hero for a computer opponent, then everything is fixed in both modes: you can only assign the suggested commanders to the opponent.
Yes. I meant specifically the computer opponents. Everything is clear with the player's heroes. Thank you for the information... It's a pity that the developers missed this point.
I don't like this system either. Never mind the computer, but the fact that I have to create a whole bunch of heroes myself, just to have something to choose from – that's not ideal either, you know. There aren't many masochists around. And I want some variety =)
I'm about to unleash a torrent of eloquent curses >_<
Just yesterday, I was playing mission 4 as the Dungeon faction. I was practically done. All that was left was to gather a few elementals and take out the last enemy castle. But I left the enemy castle standing so I could level up my units. Before I started playing, I enabled cloud save synchronization, just in case. You know, in case Windows crashes, and I don't want to replay the entire Dungeon campaign. After the game, Uplay, as usual, glitched out (it does that about half the time), and guess what? Today, I launched the game, and all I have are saves from the end of the first mission as the Dungeon faction! All the other saves are dated March! What the heck is going on? Where are my *censored* saves??? What the *censored* is happening here?! Are they completely *censored*, *censored*, these *7 times censored*?!
I'm about to unleash a torrent of eloquent profanity >_< Just yesterday, I was playing mission 4 as the Demons. I was practically done. All that was left was to gather a few elementals and take out the last enemy castle. But I left the enemy castle alone for a bit to level up my demonic units. Before the gaming session, I enabled cloud save synchronization, just in case. You know, in case Windows crashes, and having to replay the Demons campaign from the beginning isn't exactly appealing. After the game, Uplay, as usual, glitched out (it does that about half the time), and guess what? Today, I launched the game, and all I have are saves from the end of the first mission as the same Demons! All the other saves are dated March! What the heck is going on? Where are my *censored* saves??? What the *censored* is happening here?! Are they completely *censored*, *censored*, these *7x censored*?!?!??!
I recently encountered the same problem: saves from June were restored, but the new ones I needed disappeared...
Yeah, this is some kind of quintessence of bad luck... Did their cloud service start overwriting save files on the hard drive? I could understand if I had just installed the game, and because there were no saves, they loaded them from the server, but why delete newer ones, I don't understand. Damn, I need to start making backup copies, I guess. And also learn a couple of dozen slang terms in a foreign language to express my opinion to the developers. I have a lot of things to tell them, hehe.
Hi everyone! In Heroes 5, I could easily rotate the camera with the right mouse button in any direction. But in Heroes 6, I can't seem to do it. In the settings, I saw that rotation is done with Ctrl+arrow key, but this only rotates the camera momentarily, and then it returns to the previous angle. How can I rotate it continuously? :smile07:
You can also use the 'Delete' key to rotate the view. Unfortunately, it won't be possible to save the new perspective on the strategic map. But during tactical battles, you can adjust the camera to your liking.
After patch 1.7.1, I can’t arrange my troops before a battle (tactics) when attacking castles and fortresses. The units that occupy 1 cell seem to move normally. When I try to move larger creatures, they somehow end up on the “bench” and I can’t get them out of there. In battles in “open fields,” everything works fine. Does anyone have any information on this issue?
Two questions:
1. Will the game be optimized for lower resolutions?
2. Bug or feature: Does the arrangement of troops in a hero's garrison not affect the arrangement of units on the battlefield?