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Posts from Walkthroughs of standard maps, focusing on SPEED.

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#177
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I imagine that after a while, Chingis will achieve the desired result in 7 days, feeling a sense of complete accomplishment, he'll lose interest in the game, go play chess to increase his KMSA, and then some upstart will appear with a result one day faster... and it all starts over again :D

a side effect of competitive spirit).
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#178
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Chingis
He would have left, and I still wouldn't have learned how to play.

And that's before you even learned how to play online!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#179
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Chingis
You think it's that easy to generate him?
I know how they are generated. That's why I'm suggesting it.
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#180
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Regarding the Шахта, I initially didn't believe it was possible to get it at the start when playing as Castle. I did a hundred restarts, using only the default heroes. I watched a video and noticed one detail: when generating a new game, he went into the "random map" menu and then switched back to "scenarios." It seemed like nothing special. But I decided to try restarting the same way, skipping through the "random map" menu, and guess what? The first attempt, and I got Necropolis! Interesting bug.
In reply to Heroes13
#181
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heroes13
Regarding Shahti... But I decided to try restarting as well, by jumping through the "random map" menu, and guess what? On the first try, I got Necropolis! An interesting bug.
It's quite simple to start a new game through the main menu. The hero will be chosen randomly.
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#184
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Seriously, why use such bugs? Just learn about them and move on.
#185
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It turns out that playing for speed is quite an interesting thing.
I tried running through the map “Key to Victory.” Here’s how it went:
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1 file attached • Total size: 18.3 KB
#186
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Chingis
Questions.
1. The Moon unit started with 1 Pixie and an Archangel, and now has 5 or 6 Ancient Behemoths.
What can be done here? How can I rearrange the Pixie or something else so that the Behemoths don't get morale?
If the Fairy is level 1, there's nothing you can do. Try attacking from a different point on the map; the battle layout will be different there, and it's possible that morale won't be applied to them.
2. What's the difference if a hero is sold, compared to a situation where the hero is defeated by neutrals and flees, or does something else?
There are methods allowed by the rules of offline tournaments:
- bribe the enemy for money or simply flee
- be defeated by neutrals
And there are prohibited methods:
- die in battle with an enemy/neutrals and be bought on the same day
- dismiss the hero yourself and buy them on the same day.
So, if the hero didn't die, they can be bought on the same day.
But if they died, they can't!
In reply to Niemand
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#187
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GoedenDag
It turns out to be a fun game about speed.

And if you also dig up the Grail, it will be even more beautiful. ))

In my opinion, this is the easiest map of all the standard ones.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Heroes13
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#189
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heroes13
Regarding the Шахта (Shahta) artifact, I initially didn't believe it was possible to obtain it at the start of a game with the Castle faction. I did hundreds of restarts, and all the heroes were native to the faction. I watched a video and noticed one nuance: when generating a new game, the player entered the "random map" menu and then switched back to "scenarios." It seemed like nothing special. But I decided to try restarting the game in the same way, skipping the "random map" menu, and guess what? On the first attempt, a Necropolis hero appeared! It's an interesting bug.
It works if the town type is specified in the scenario. If it's random (or chosen by the player), it doesn't work.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#192
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Chingis

[/U]It's so hard to generate saves:). It's easier to just play the game:)

Just set everything you need in the editor (things that aren't initially banned). And play optimally. Otherwise, it's not just a perversion, it's already masochism. And if you attach the save file here, maybe someone will try to improve it if they want.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#194
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Chingis
But wouldn't that change things too much?

It will be perfect! You will play optimally because you can see and control everything.
Chingis
Forced map generation?
If I place Town Portal, Archangel, Knight, and Sorceress where they need to be, the game will be so easy that it won't be fun.

Well, if it's too easy and not fun, then you need to study probability theory. Read Kolmogorov's textbook and study it thoroughly: D. That way, you'll understand more clearly how many attempts it will take to generate what you want. But what's the point of that grind you're doing? It's just grinding, not playing. Because the time is spent not on the game, but on generating what you want.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#195
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Chingis
Dirty_Player,

I have a question for you about the All Out War! map.

I always start with a gold bonus and a Gold Mine with Caitlyn. But I've gained some experience.

And an idea has matured, which is also a question.

1. What if I start as a Diplomat right away?

I'll explain.

If you play for 7 days, the bonus from the Gold Mine will be active for 5 days: day 2, day 3, day 4, day 5, day 6. On day 7, the bonus is no longer needed.

That is, a total of 1750 gold.

And when you bring an army to the Diplomat, you buy at least 2 heroes who are almost inactive, and that costs

at least 5000 gold. But if you start as a Diplomat, he will immediately lead the army and take the artifact.

It turns out that the Gold Mine bonus is a trap?
Start with whoever you like. In general, we only need the Gold Mine's help on day 2, maybe day 3. 350 gold can be critical if you don't have enough extra money to buy a hero. The armies are equivalent, and you can always buy a Diplomat.

Lider1
Just put everything you need in the editor (what isn't initially banned). And play optimally. Otherwise, it's not just perversion, it's already masochism. And if you attach the save file here, maybe someone will try to improve it if they want.
You can't do that because there is a limited number of generations. That is, it's not a fact that even with an infinite number of generations, you will be able to put the necessary artifacts in the necessary places. Although for those starting as Shakti, it shouldn't matter. In general, Tournaments are not played like that. Everyone is given the same save file so that everyone is on equal footing, and whoever is faster is better.
In reply to Morfey
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#196
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MrLucefer
I checked it out just for fun. It took 4 days.

Yes, the "Key to Victory" map can be completed in 4 days, and it's not particularly difficult. But it's impossible to do it in 3 days. At best, I'm short by just 1 square before reaching Moneru's tent, and he's the fastest. This is assuming that in the first turn, he spends the night with the enchanted fairy, and in the second turn, he spends the night with the angel. The only chance to reach him is by exploiting a bug where you can have a hero spend the night without an army.
Behind the castle, the art resets, and gloves might drop, but you can't buy enough heroes to pass them on to Moneru. Without bugs, the only way to complete it in 3 days is to play like a chess master, moving diagonally. :(

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