Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Favorites in battle! - 5
The Battle of Favorites! - 5
Who are you? And what did you do to the real Artem? :D
And who is this? :smile09:
With Ayauhteotl, we tried all sorts of connection methods: Hamachi, Leaf, GR, TV, but nothing helped. We just wasted more than 3 hours. :smile51: :smile18:
With Ayauhteotl, we tried all sorts of connection methods: Hamachi, Leaf, GR, TV, but nothing helped. We just wasted more than 3 hours. :smile51: :smile18:
Have you tried connecting through a third party in Hamachi?
We tried all sorts of connection methods with Ayauhteotl: Hamachi, Leaf, GR, TV, but nothing helped. We just wasted more than 3 hours. :smile51: :smile18:
Regarding the impossibility of saving the game when the blue player is in trouble – there’s still a possibility of such a situation: the blue player charges blindly, and the red player isn’t that far away, but also doesn’t see the blue player, loses some mana (misclicks and steps on sand, for example), and doesn’t have enough movement points to reach the charging hero. After that, he exits the game, saying that the game crashed and that upon loading, he attacks. At least with a turn review, it would be possible to check. But in GRe, it immediately kicks you out of the game if the opponent exits. So, there’s no way to check this at all?! 0.o In general, just stream everything! =
crzq, that's why normal players don't use GR. Or they do, but only when they want to find some newbie to play against.)
There are exceptions, and I won't argue, but in my opinion, GR is a pretty bad piece of software. As I said before, Hamachi can always be set up properly if you don't have internet access through a phone line and you're not using a calculator.
It's foolish to talk about glitches and Hammer of Fate settings.
If you exit the game while using Hammer of Fate, the save will also be incorrect because the opponent didn't pass their turn and the data wasn't sent.
As for settings, connection problems are often caused by routers, and if you haven't configured something correctly in your home network, there won't be a connection.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Group C 03.10.2012 Mizrael(red, Castle, Caitlin, Adelaide) def Ariputra(blue, Dungeon, Shakti, Shakti) 8mm6a 214
We started right away; none of the heroes came, but Adelaide was offered Off on level-up — I decided to level her (in the end, I didn't regret it, the leveling was very smooth). First contact on week 2 — Shakti with 4 Angels takes the Dragon Fly Hive over my Necro; not worth fighting, so I take two Dragon Fly Hives and get out of there. He didn't push, so I calmly clear the corner treasure zone; at home, Angels in the Castle. Then a lot happened; especially memorable was the moment when Adelaide goes to the Dragon Utopia on her respawn, but it's empty — I was regularly checking the turn replay, how I missed it I still don't understand. In the final, Shakti with an advantage in army and stats, with a Red Ball and AotD takes the Castle. I wrote GG and left. I immediately got curious about how I missed the Dragon Utopia, so I check the saves — and Shakti deftly flies in on Wings, hits the Dragon Utopia, and casts Town Portal home from a scroll. There weren't even 2 Mage Guilds there, let alone 4. As it turned out, the Implosion scroll was also used without building, so it's basically tech-port. The video is as usual on my channel; if needed, all the saves are available.
You won't get off so easily from Aripurta. Oelm and Derty are aware. RozenKran
group C 1.10.12. RozenKran (red, flux, Pasis) def Сатир (blue, fortress, Tazar, Tazar), Jebus Cross, 125. Thanks for the game!
I messed up in the FB by rushing to spam the scroll (didn't put the spellward on the opponent :)) and the guys broke through as successfully and morale-damagingly as possible. I really wanted to continue, but a whole stack of gnolls was upgraded at home and there were 2 beehives left at different ends of the map. Thanks for the game
Group P 30.09.12 OUTLAW(red, Rampart, Ivor, Brohild) def Oelm(blue, Stronghold, Tiraxor, Tiraxor), Mini-Nostalgia, 1-2-4 BT (without experience and tax) Pavel took res 113 on an excellent generation for elves with Kirry in the tavern. It also gave out well here. Elves' external dwelling with a portal in the Dungeon, build-up 1-6 with Castle. 2 powerhouses - Ivor and Broh. On the first, he took the Dungeon and Confluence from his AI opponents. On the second, he broke into a treasure room from the Confluence respawn - the treasure turned out to be his own. 2 dragon external dwellings are visible, hives of the Dragon Utopia. Broh is leveling up great. He set up chains for taking money objects, but the opponent's game didn't go well.... Thanks for the game!
We started immediately, none of the heroes came, but Adelaida was given Offense on level-up - I decided to level her (in the end, no regrets, the progression was very even). First contact on week 2 - Shakti with 4 angels takes the treasure zones over my necromancer, not worth fighting, so I take two treasure zones and leave. He doesn't push, so I calmly clear the corner treasure zone, at home angels in the castle. Then a lot happened, I especially remember the moment when Adelaida goes to the Dragon Utopia on her respawn, and it's empty - I was regularly reviewing the turn, how I missed it I don't understand myself. In the final, Shakti with an advantage in army and stats, with a red orb and Armor of the Damned takes the castle. I say gg, leave. I immediately became curious how I missed the Dragon Utopia, I look at the saves - and Shakti cleverly flies in on Wings, hits the Dragon Utopia and makes Town Portal home from a scroll. There wasn't even 2 Mage Guild levels, let alone 4. As it turned out, the Implosion scroll was also used without building the guild, so it's a tech portal. Video as usual on my channel, saves are all available if needed.
well, that's about how it all happened :)
on week 1: 3 Griffin Conservatories(1,1,2), Manticore dwelling, Pit Fiend dwelling revealed, 20 Dwarves, freed prisoner from prison, some necro-thing 90 skeletons, Shakti got Expert Logistics
on week 2: 3 beehives for 20 Wiverns, Naga Bank, Isra reveals a Dragon Utopia, Shakti leveled Air Magic, Town Portal in the castle at home
on week 3: another 2 beehives for 12, 2 Griffin Conservatories 4 and 1, 2 Dragon Utopias(Wings, Sword of Judgement and Sentinel's Shield), on turn 137 took the Dragon Utopia which turned out to be on the enemy's main, saw a Dwarf dwelling unguarded, mana had 14 left, decided to return, as it turned out, in vain, should have kept going, gg reds even if I had been defeated the army wouldn't have had time to arrive and Shakti could have taken the main, either way it wouldn't have affected the result, by this point Implosion had already been used in the Dragon Utopia.
week 4: 3 Griffin Conservatories(3,3,4), in the snow treasure zone 6 or 7 treasure zones for 50 Wiverns, Dragon Utopia (Shield and Necklace of All, Helm +10/-2), from the view range revealed another Dragon Utopia with the missing piece for Armor of the Damned
week 5: in the Dragon Utopia a red orb, upgraded Manticores and Minotaurs, Isra set out to the necromancer secondary, to prepare a foothold for a jump, for which he was killed, the plan failed, decided to go through the snow,
215 reached the enemy's main, didn't manage to catch them off guard, in the final battle thanks to the orb and Armor of the Damned, no chance
without Town Portal of course everything would have turned out differently, the first time I could have done without it, and the second time I used it only after gathering the army and was ready to meet them, and only at the end did I jump a lot, although I could have gone through the snow immediately without jumping at all. There were plenty of chances to build 4 Mage Guild levels before turn 137 when Town Portal was first used.
But using scrolls with combat spells in PvE (in my opinion) is the same as using specialized spells like Solmyr's, someone gets Solmyr and he uses his Chain Lightning to help himself a lot, and someone gets a Chain Lightning or Implosion scroll, as in this case.
_______________________________ In my opinion, using scrolls without building the corresponding Mage Guild level in PvE should be allowed. What are they needed for otherwise? Value was spent on them, instead of them another useful object could have been placed that can be used without additional conditions.
Naturally one can object: getting a Town Portal scroll is a very big advantage over the opponent (obtained very easily) which, due to this, must be balanced (by building the Mage Guild). But then why is an even bigger advantage over the opponent in the form of Sword of Judgement, Hell's Crown, Red Orb, Wings, and so on obtained in a Dragon Utopia - not in need of balancing (does not require additional conditions for use).
One player gets a Town Portal scroll and another doesn't - unfair - it needs to be balanced (by the requirement to build the Mage Guild). But when one player gets Sword of Judgement in a Dragon Utopia and another doesn't get it in a Dragon Utopia of equal strength - for some reason it doesn't need balancing. Where is the logic, Zin? Is the advantage gained from Sword of Judgement less than the advantage gained from a Town Portal scroll?
For some, the generator draws, for example, a level 1 Griffin Conservatory (giving a good start) - which can be used without additional artificial conditions (for example, without building a Smithy), and for others, a Chain Lightning, Meteor Shower, Implosion, Resurrection, Summon Creatures scroll, which can also give a good start - but which cannot be used without additional artificial conditions to a certain degree.
Some get free (Tant, Dimer, Solmyr, Alamar, Jeddite) and others get free (Animate Dead, Meteor Shower, Chain Lightning, Resurrection) and in the 1st case, spells obtained through heroes who have them as specialty can be used in PvE, but in the 2nd case, spells obtained from scrolls cannot be used in the SAME PvE. Moreover, scrolls, unlike heroes which can simply be bought, still need to be found and secured - meaning a scroll is obtained with greater effort and cost, but it cannot be used. Where is the logic, Zin? Then using specialty spells of heroes should also be forbidden - until the same additional conditions (building the corresponding Mage Guild level) are met.
Is the requirement for the corresponding level of Wisdom not a necessary (built into the game by developers) and sufficient condition for using scrolls???
Why, for example, to learn a spell in the Mage Guild, having the corresponding level of Wisdom is a sufficient condition? but to use a scroll, it is not? Then to balance the situation, a new rule should be introduced: To use a spell learned in the Mage Guild, it is necessary to find the corresponding scroll
One player gets lucky and gets a lot of Griffin Conservatories and treasure zones - which can be used without any additional conditions (for example, without building a Portal of Glory or a Wyvern Nest or a Resource Silo, etc.) and another does not, and the one who got lucky (in the form of Griffin Conservatories and treasure zones) can legitimately use - realize his luck - without additional artificial conditions.
And the one who got lucky exactly the same way but not in the form of Griffin Conservatories and treasure zones, but in the form, for example, of a Town Portal scroll, Chain Lightning, Resurrection, Implosion - for some reason cannot use his luck without fulfilling additional conditions. _________________________
haven't looked at the rules for a long time,
had no doubts about the possibility of using scrolls in PvE without building the Mage Guild, so I used them calmly throughout the whole game :o Implosion in the Dragon Utopia and Town Portal from week 3 at least 10 times, didn't even suspect that it couldn't be done
during the game we exchanged autos (I took the first one) right before the final battle, the reds ask for another auto, get refused (in the middle or at the beginning please (my personal opinion), at the end when any nuance can decide the outcome I wouldn't want to, and I wouldn't ask either), they insist on double standards and still get it :)
in light of the rule violations on my part, 2 of his and 1 of my autos, I suggested splitting the points
and in response, silence :) apparently double standards and half a point turned out to be more valuable ;) ___________________
previously in the rules was it allowed to use scrolls in PvE without building the Mage Guild? if yes, from what date were the changes introduced?