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Regarding the impossibility of saving the game when the blue player is in trouble – there’s still a possibility of such a situation: the blue player charges blindly, and the red player isn’t that far away, but also doesn’t see the blue player, loses some mana (misclicks and steps on sand, for example), and doesn’t have enough movement points to reach the charging hero. After that, he exits the game, saying that the game crashed and that upon loading, he attacks. At least with a turn review, it would be possible to check. But in GRe, it immediately kicks you out of the game if the opponent exits. So, there’s no way to check this at all?! 0.o In general, just stream everything! =