03.10.2012 Mizrael(red, Castle, Caitlin, Adelaida) def Ariputra(blue, Dungeon, Shakti, Shakti) 8mm6a 214
We started immediately, none of the heroes came, but Adelaida was given Offense on level-up - I decided to level her (in the end, no regrets, the progression was very even). First contact on week 2 - Shakti with 4 angels takes the treasure zones over my necromancer, not worth fighting, so I take two treasure zones and leave. He doesn't push, so I calmly clear the corner treasure zone, at home angels in the castle. Then a lot happened, I especially remember the moment when Adelaida goes to the Dragon Utopia on her respawn, and it's empty - I was regularly reviewing the turn, how I missed it I don't understand myself. In the final, Shakti with an advantage in army and stats, with a red orb and Armor of the Damned takes the castle. I say gg, leave. I immediately became curious how I missed the Dragon Utopia, I look at the saves - and Shakti cleverly flies in on Wings, hits the Dragon Utopia and makes Town Portal home from a scroll. There wasn't even 2 Mage Guild levels, let alone 4. As it turned out, the Implosion scroll was also used without building the guild, so it's a tech portal. Video as usual on my channel, saves are all available if needed.
well, that's about how it all happened :)
on week 1: 3 Griffin Conservatories(1,1,2), Manticore dwelling, Pit Fiend dwelling revealed, 20 Dwarves, freed prisoner from prison, some necro-thing 90 skeletons, Shakti got Expert Logistics
on week 2: 3 beehives for 20 Wiverns, Naga Bank, Isra reveals a Dragon Utopia, Shakti leveled Air Magic, Town Portal in the castle at home
on week 3: another 2 beehives for 12, 2 Griffin Conservatories 4 and 1, 2 Dragon Utopias(Wings, Sword of Judgement and Sentinel's Shield), on turn 137 took the Dragon Utopia which turned out to be on the enemy's main, saw a Dwarf dwelling unguarded, mana had 14 left, decided to return, as it turned out, in vain, should have kept going, gg reds even if I had been defeated the army wouldn't have had time to arrive and Shakti could have taken the main, either way it wouldn't have affected the result, by this point Implosion had already been used in the Dragon Utopia.
week 4: 3 Griffin Conservatories(3,3,4), in the snow treasure zone 6 or 7 treasure zones for 50 Wiverns, Dragon Utopia (Shield and Necklace of All, Helm +10/-2), from the view range revealed another Dragon Utopia with the missing piece for Armor of the Damned
week 5: in the Dragon Utopia a red orb, upgraded Manticores and Minotaurs, Isra set out to the necromancer secondary, to prepare a foothold for a jump, for which he was killed, the plan failed, decided to go through the snow,
215 reached the enemy's main, didn't manage to catch them off guard, in the final battle thanks to the orb and Armor of the Damned, no chance
without Town Portal of course everything would have turned out differently, the first time I could have done without it, and the second time I used it only after gathering the army and was ready to meet them, and only at the end did I jump a lot, although I could have gone through the snow immediately without jumping at all.
There were plenty of chances to build 4 Mage Guild levels before turn 137 when Town Portal was first used.
But using scrolls with combat spells in PvE (in my opinion) is the same as using specialized spells like Solmyr's, someone gets Solmyr and he uses his Chain Lightning to help himself a lot, and someone gets a Chain Lightning or Implosion scroll, as in this case.
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In my opinion, using scrolls without building the corresponding Mage Guild level in PvE should be allowed. What are they needed for otherwise? Value was spent on them, instead of them another useful object could have been placed that can be used without additional conditions.
Naturally one can object: getting a Town Portal scroll is a very big advantage over the opponent (obtained very easily) which, due to this, must be balanced (by building the Mage Guild). But then why is an even bigger advantage over the opponent in the form of Sword of Judgement, Hell's Crown, Red Orb, Wings, and so on obtained in a Dragon Utopia - not in need of balancing (does not require additional conditions for use).
One player gets a Town Portal scroll and another doesn't - unfair - it needs to be balanced (by the requirement to build the Mage Guild). But when one player gets Sword of Judgement in a Dragon Utopia and another doesn't get it in a Dragon Utopia of equal strength - for some reason it doesn't need balancing. Where is the logic, Zin?
Is the advantage gained from Sword of Judgement less than the advantage gained from a Town Portal scroll?
For some, the generator draws, for example, a level 1 Griffin Conservatory (giving a good start) - which can be used without additional artificial conditions (for example, without building a Smithy), and for others, a Chain Lightning, Meteor Shower, Implosion, Resurrection, Summon Creatures scroll, which can also give a good start - but which cannot be used without additional artificial conditions to a certain degree.
Some get free (Tant, Dimer, Solmyr, Alamar, Jeddite) and others get free (Animate Dead, Meteor Shower, Chain Lightning, Resurrection) and in the 1st case, spells obtained through heroes who have them as specialty can be used in PvE, but in the 2nd case, spells obtained from scrolls cannot be used in the SAME PvE. Moreover, scrolls, unlike heroes which can simply be bought, still need to be found and secured - meaning a scroll is obtained with greater effort and cost, but it cannot be used. Where is the logic, Zin?
Then using specialty spells of heroes should also be forbidden - until the same additional conditions (building the corresponding Mage Guild level) are met.
Is the requirement for the corresponding level of Wisdom not a necessary (built into the game by developers) and sufficient condition for using scrolls???
Why, for example, to learn a spell in the Mage Guild, having the corresponding level of Wisdom is a sufficient condition? but to use a scroll, it is not? Then to balance the situation, a new rule should be introduced: To use a spell learned in the Mage Guild, it is necessary to find the corresponding scroll
One player gets lucky and gets a lot of Griffin Conservatories and treasure zones - which can be used without any additional conditions (for example, without building a Portal of Glory or a Wyvern Nest or a Resource Silo, etc.) and another does not, and the one who got lucky (in the form of Griffin Conservatories and treasure zones) can legitimately use - realize his luck - without additional artificial conditions.
And the one who got lucky exactly the same way but not in the form of Griffin Conservatories and treasure zones, but in the form, for example, of a Town Portal scroll, Chain Lightning, Resurrection, Implosion - for some reason cannot use his luck without fulfilling additional conditions.
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haven't looked at the rules for a long time,
had no doubts about the possibility of using scrolls in PvE without building the Mage Guild, so I used them calmly throughout the whole game :o Implosion in the Dragon Utopia and Town Portal from week 3 at least 10 times, didn't even suspect that it couldn't be done
during the game we exchanged autos (I took the first one)
right before the final battle, the reds ask for another auto, get refused (in the middle or at the beginning please (my personal opinion), at the end when any nuance can decide the outcome I wouldn't want to, and I wouldn't ask either), they insist on double standards and still get it :)
in light of the rule violations on my part, 2 of his and 1 of my autos, I suggested splitting the points
and in response, silence :) apparently double standards and half a point turned out to be more valuable ;)
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previously in the rules was it allowed to use scrolls in PvE without building the Mage Guild? if yes, from what date were the changes introduced?
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