a side effect of competitive spirit).
a side effect of competitive spirit).
New here? I'm Roha — want a quick tour?
He would have left, and I still wouldn't have learned how to play.
You think it's that easy to generate him?
Regarding Shahti... But I decided to try restarting as well, by jumping through the "random map" menu, and guess what? On the first try, I got Necropolis! An interesting bug.
Questions.
1. The Moon unit started with 1 Pixie and an Archangel, and now has 5 or 6 Ancient Behemoths.
What can be done here? How can I rearrange the Pixie or something else so that the Behemoths don't get morale?
2. What's the difference if a hero is sold, compared to a situation where the hero is defeated by neutrals and flees, or does something else?
It turns out to be a fun game about speed.
It turns out that this game about speed is quite interesting.
I tried running through the map called "Key to Victory." Here's what I got.
Regarding the Шахта (Shahta) artifact, I initially didn't believe it was possible to obtain it at the start of a game with the Castle faction. I did hundreds of restarts, and all the heroes were native to the faction. I watched a video and noticed one nuance: when generating a new game, the player entered the "random map" menu and then switched back to "scenarios." It seemed like nothing special. But I decided to try restarting the game in the same way, skipping the "random map" menu, and guess what? On the first attempt, a Necropolis hero appeared! It's an interesting bug.
[/U]It's so hard to generate saves:). It's easier to just play the game:)
But wouldn't that change things too much?
Forced map generation?
If I place Town Portal, Archangel, Knight, and Sorceress where they need to be, the game will be so easy that it won't be fun.
Dirty_Player,
I have a question for you about the All Out War! map.
I always start with a gold bonus and a Gold Mine with Caitlyn. But I've gained some experience.
And an idea has matured, which is also a question.
1. What if I start as a Diplomat right away?
I'll explain.
If you play for 7 days, the bonus from the Gold Mine will be active for 5 days: day 2, day 3, day 4, day 5, day 6. On day 7, the bonus is no longer needed.
That is, a total of 1750 gold.
And when you bring an army to the Diplomat, you buy at least 2 heroes who are almost inactive, and that costs
at least 5000 gold. But if you start as a Diplomat, he will immediately lead the army and take the artifact.
It turns out that the Gold Mine bonus is a trap?
Just put everything you need in the editor (what isn't initially banned). And play optimally. Otherwise, it's not just perversion, it's already masochism. And if you attach the save file here, maybe someone will try to improve it if they want.
I checked it out just for fun. It took 4 days.