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Posts from Walkthroughs of standard maps, focusing on SPEED.

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In reply to Morfey
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13 years ago
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MrLucefer
I repeat, if you start a new game from the main menu, but choose a random hero, after some time, heroes from outside the castle start to appear. Please check.
I checked. I couldn't reproduce it. How many attempts are needed?
The result itself doesn't surprise or raise any doubts for me; on the contrary, it can be done even faster. But the starting hero...
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13 years ago
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Uploaded an archive with maps to the thread "List of standard Heroes 3 maps": /topic/at/609569/
13 years ago
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Chingis
MrLucefer,

1. I decided to try "turn management" and "buying/selling heroes":). What do you advise me to do during the learning phase? What should I pay attention to?
To learn how to play quickly, you need to:
1. Create a clear action plan "who-where-why," similar to how chess players think through their moves many steps ahead. So, create a plan, follow it, and make adjustments if the computer starts acting outside the plan.
2. During the game, don't pay attention to resources, chests, artifacts, towns, or dwellings if it's not part of the plan.
3. Avoid an excess of troops, resources, or heroes; try to manage with the necessary and sufficient minimum to achieve victory.
4. Play the map at least twice because, during the first playthrough, you often get ideas on how to shorten the game time.
I was just going to ask why the 1 Angel from the Dwelling was never used. And was there any point in taking the Dwelling, other than leveling up Shakti? Or could you have skipped taking that Dwelling altogether?
Initially, I planned to use this angel to break through the guards, but I didn't have enough gold for it in the first 4 days, and by the 5th day, it was no longer needed, so, in principle, there was no point in taking the Dwelling, and if I were to play a second time, I might not take it.
Dirty_Player

I checked. It didn't work for me. How many attempts are needed?
The result doesn't surprise or raise any doubts for me; on the contrary, it can be even faster. But what about the starting hero...
I tried again, and on the fourth attempt, Vedomina turned out to be the starting hero, even though I started with a Castle. I'll learn how to record videos and post how I do it. And the fact that it can be done faster is something I say myself :) because this was a rough draft of the playthrough. Now I can see how to cut it down by 2-3 days.
13 years ago
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I'll teach you how to record videos, and I'll upload a video showing how I do it.
You can do this, for example, using the Fs Capture program. However, it doesn't record full-screen Heroes, only in windowed mode.
In reply to Niemand
13 years ago
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GoedenDag
You can do this, for example, using the Fs Capture program. However, it doesn't record full-screen Heroes, only in windowed mode.
Thank you. Here's what I got.
Attachments 1
1 file attached • Total size: 3.3 MB
13 years ago
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How can I use CHEAT codes to check which neutral creatures will join and how? View Enemy towns?
Give the hero the "Vision" spell (or better yet, all the spells. It's easier that way) and any school of magic.
13 years ago
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2 Dirty_Player
I hope after watching the video, the question about the Shaft can be resolved? Or are there still some nuances?

Added 13 minutes later

Chingis

MrLucefer, requesting advice.
1. How can I use cheat codes to check who and how the neutrals will join? View Enemy towns?
2. Or can I just take Saira (Kira) and everyone will join?
There are several ways to check whether they will join or not:
1. Look in the "Prospector" program to see what loyalty the key creatures have. Then, calculate mathematically whether they will join or not, taking into account attack/diplomacy skill/presence of the same creatures in the army, etc.
I don't know how to do this correctly.
2. This is how I do it. Using cheats, I give the hero the "Vision" spell and an expert in any magic (to increase the radius of the spell), infinite turns, a starting army, and I go around all the necessary creatures and see if they will join or not. If "no," then I increase diplomacy and repeat again. If it's still "no," then I use an expert in diplomacy.
If I need to go to several places at the same time with 2 or more diplomats, then I determine by the method of "trial and error" the necessary size of the army so that the rest can be sent with another diplomat in the other direction.
Something like that :)
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13 years ago
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MrLucefer
2 Dirty_Player
I hope after watching the video, the question about Shahti can be put to rest? Or are there still some nuances?
I watched the video. It's not that I didn't believe it, I was just curious why this bug occurs. But in any case, it's a bug and it shouldn't be used. :)
P.S. Morfey - is that your nickname on Heroes of Might and Magic Online?
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13 years ago
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Chingis
It was my mistake in the past that I underestimated diplomacy so much.
Diplomacy is especially useful on random maps and on custom maps where the neutral settings are not defined – then, indeed, about half of the neutrals can join. But on other custom maps, the neutral settings are almost always rigidly set as hostile, with the exception of those who must join as part of the storyline. Therefore, I myself, almost never playing on random maps, neglect diplomacy. It has only one other useful property: it lowers the hero level required to visit the Library of Enlightenment.
The complete algorithm for calculating neutral recruitment is in the latest version of PhysMig, section 5.6, Diplomacy and its application.
In reply to Dirty_Player
13 years ago
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Dirty_Player
But in any case, it's a bug, and it shouldn't be used.
I also found it a bit strange. But considering that this map walkthrough is for beginners, and as I already mentioned, the starting hero doesn't really matter, I decided to leave Shahkti in.
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13 years ago
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I didn't like that when dismissing a hero, they lose their entire army. Is this how it's supposed to be? Or is something bugged in my game?
1. That's how it is. Transfer the troops to another hero or leave them in a town, mine, etc.
2. In tournaments, it is forbidden to hire a dismissed hero on the day of dismissal, as a dismissed hero having a full movement range is undoubtedly a bug in the game.
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13 years ago
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Chingis
Is it possible to enable the option for CHEAT codes in HD Mode?
They can be entered manually by pressing Tab, then the required code (e.g., nwcoracle), and Enter (the text being typed is displayed in the hint line).
I figured out the files. Only ZIP files can be uploaded here. I archived them with WinRAR. I installed ZIP and inserted the files into the walkthrough post.
When we click the paperclip button in extended mode, the dialog box that appears describes which file extensions and sizes can be attached to a message.
An archive in ZIP format can be created by almost any archiver, including WinRAR.
In reply to Marmot
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13 years ago
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Marmot
Moreover, you can create a RAR archive and then simply rename it to ZIP. That's what I do.
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13 years ago
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Didn't you leave the Heroes community? :D
13 years ago
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I would just generate one save file, and that would be it...

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