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Posts from Favorites in battle! - 5
The Battle of Favorites! - 5
Yes, mages aren't very popular anyway. I remember once, building up to 125 flying units behind a Tower really helped. Otherwise, it's much harder for a mage to succeed in a Treasure game.
I've encountered several instances where buggy passages were generated in the Treasury on my balance. It would be beneficial to prohibit the use of these passages, as they are allowed on all templates except Jebus according to the Heroes of Might and Magic rules. And on the balance, as you can imagine, such a passage equals a 90% chance of winning.
Specifically what? It happens that a passage is generated through a bugged mine with a respawn directly into the super treasure zone on balance. And according to HeroesWorld rules, such passages can be used, meaning that with such a passage, you can start eating Dragon Fly Hives in the treasure zone as early as the beginning of the second [month], without having to break through the central respawns.
What exactly? It happens that a passage is generated through a bugged mine with a respawn directly into the super treasure zone on Balance. And according to HeroesWorld rules, such passages can be used, meaning you can already at the start of the second month, with such a passage, begin eating Dragon Fly Hives in the treasure zone, without breaking through the central respawns.
Such passages can only be used on templates with computers. On Balance, you cannot use bugged passages, right.
How is that possible? According to you, can any map allow passage to any zone without bypassing the zone's guards?
If there are no guards at this passage, here is a quote from the rules: "5.6.3. In the absence of passage guards, including those that have been moved, it is permissible to freely move from one zone to another." The use of glitched passages is only prohibited on Jebus. That's why I wrote about it; such passages can also determine the outcome of a match in terms of balance.
If there is no guard on this passage, here is a quote from the rules: "5.6.3. In the absence of a passage guard, including a shifted one, it is permissible to freely move from one zone to another." And using bugged passages is only prohibited on Jebus. That's why I wrote about it; such passages can also determine the outcome of a match in terms of balance.
But there will be a guard, just in a different place. And the guard needs to be broken through. That is, it needs to be broken through from another zone, and not by entering this zone and then breaking it through. In my opinion, everything is logical. What you are writing about is a violation of the rules.
I did not find a rule in the HeroesWorld rules that clearly states that one cannot move through bugged passages (e.g., a mine) to an adjacent zone (there is such a rule in the WCL rules, but on HeroesWorld it only applies to Jebus Cross, where it is prohibited, and for templates with computers, where, on the contrary, it is allowed).
I haven't found a rule in HeroesWorld rules that clearly states that you cannot pass through bugged passages (e.g., a mine) to an adjacent zone (there is such a rule in WC3 rules, but on HeroesWorld it only applies to Jebus Cross, where it is forbidden, and for templates with computers, where, on the contrary, it is allowed).
But there is a rule that you must break the passage guard. How can you enter a zone through a bugged passage if the passage guard is in another zone and you need to break it?
But there's a rule that you need to defeat the guard of a passage. How can you pass through a bugged passage into a zone if the guard of that passage is in another zone, and you need to defeat it?
In another zone, there's a guard for a different passage :) A bugged passage is bugged because it doesn't have a guard. And by using the existing rules, you won't be able to prove that the opponent violated them, because
"5.6.3. In the case of a missing passage guard, including one that has been moved, it is allowed to freely move from one zone to another."
In another zone, there is a guard for another passage :) A bugged passage is bugged because it doesn't have a guard. And by using the current rules, you won't be able to prove that your opponent has violated them.
More precisely, the guard for a bug is often shifted rather than completely absent. If this "other passage" is guarded by a force of 11000, when it should be 6000, it's logical to assume that this is the guard for the bugged passage and act as Tvaryna suggested. Plus, you can't always see if there is a shifted guard on the other side of the bug; there isn't always a vantage point nearby, and using the same point:
"5.6.3. In the absence of a passage guard, including a shifted one, it is permissible to freely move from one zone to another."
Due to the inability to prove the absence of a guard, including a shifted one, it is forbidden to freely move from one zone to another. Something like that.)
d-neez Swamp ICQ - 4397O5O skype - fenix1432 By agreement, I can play in the morning, during the day, and at night; my work schedule is very flexible. Hamachi, Group Matches
I apologize again for leaving the FB-6 group stage; I was lured into Diablo 3 :) I've played enough, and I want to return to the Heroes community.