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5.0 (1 rating)
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Please rate my little creation [XL]. I made this map for the first time, based on many other maps I've played. Map for Heroes of Might and Magic III: The Shadow of Death. The map is called "Return Home". Number of players - 5 (4 can be human players and 1 computer). Map size [XL]. I apologize for not including a screenshot. Unfortunately, I don't know how to do it properly.
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Can the map be uploaded to the forum? Because the link gives an error – something about a missing plugin.
In reply to Niemand
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I apologize for the inconvenience; I have re-uploaded the map using a different method. It should now load correctly.
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Visually, it only resembles one map from the standard set. But in essence, dealing with these dragon legions should be tedious, although I don't know, I need to try it.
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Judging by its appearance in the editor, it's a standard multiplayer map that allows you to build large armies, collect a lot of artifacts, and level up significantly. It seems to have everything you need for a good battle. :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Maybe someone has already completed the map and can share their thoughts? What are the difficulties or advantages? What are the drawbacks of the terrain, etc.? What did you like about it?
In reply to Kiberspeller
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Sir Kiberspeller, please forgive me, but in my opinion, your map is completely unplayable. I won't list everything, I'll just go over the main mistakes.

1) If the goal is to level up a hero, then what are all these hundreds of chests for? Picking up even a couple of dozen chests in a row is an extremely monotonous and tedious process; it's easier to create a couple of events that give +100500 experience.

2) I liked the monsters that can be easily bypassed by going around the road.

3) Ten Azure Dragons, ten Crystal Dragons, ten Rusty Dragons, 1,000 Sharpshooters... By the time you have an army and the ability to defeat such a horde, the artifacts they guard will no longer be needed (this is clearly closer to the end of the game).

4) Each of the four "continents" has 5 castles. At the same time, the resource sources are either mines (two of each type, which is clearly not enough for the systematic construction of all castles - which means that half of the castles will not be very useful at first), or resources of a random type, scattered in large piles, but they are often guarded by high-level monsters, i.e., you won't be able to reach them right away, but resources are most needed at the very beginning.

6) The landscape elements do not serve to decorate the landscape itself, but simply as a fence for artifacts and other goodies. In my opinion, this is just not beautiful.

P.S. I understand that my review will probably not be relevant after a month, but I hope that someone from the novice mapmakers will read my words and avoid such obvious mistakes.
In reply to Avatar-Lion
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Avatar-Lion, thank you for such a detailed review; I will definitely take everything you said into account when creating the next map :smile47:

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