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I've never seen any use for this spell, even back in Heroes 3.
There are situations where it can be useful. For example, eliminating magical ranged units (liches, snow maidens) or elementals (when capturing a Fortress).
I don't really respect attacking magic. It helps a little in the early stages, but as you progress, it feels like a waste of turns to use it when you could be casting high-level spells. At that point, the power of attacking spells is so insignificant compared to the size of the armies clashing on the battlefield...
Well, that's if you drag the game on for too long... In a normal playthrough of single-player maps, attacking magic is a perfectly viable weapon, better than a direct hero attack :) And high-level spells require a lot of mana, especially in patch 1.5.
Garnet
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There are situations where it's useful. Eliminating magic archers (liches, snow maidens) or elementals (when capturing a fortress).
But is this spell worth investing skill points in if such situations only occur two or three times throughout the entire game?
Well, that's if you drag the game out too long...
And I always drag the game out. What's the point of playing if you don't have time to experience all the nuances of the game? To cast cool spells, get powerful artifacts, stage a massive battle... Unless you just want to compete to see who can win faster. But that's not for me. For the same reason, I hated the AI in Heroes 5. It just wouldn't let you savor the map – it was always aggressive, even if it knew it would get crushed.
Both Inferno heroes have magic-based attacks. And there's nothing interesting in Fire Magic for level 15. The imbalance of the 6 heroes lies in the fact that Warriors are completely ineffective at low levels, and it's unclear what to do about it.
1. As I mentioned before, Inferno heroes cannot be attributed to Strength or Magic. 2. In principle, there's nothing interesting in Fire Magic if you compare it, for example, to the fifth game, but for Inferno heroes, it's a must-have, as many of their units attack with fire. I also agree with the third point: Warriors dominate at level 25+, when the troops have a very significant bonus. High-level mages are almost no different from low-level ones, except that they deal more damage with their spells. The tactics remain unchanged and linear: the hero casts a spell, and the troops try to survive until his next turn, which becomes problematic against a strong Warrior. Of course, this works against the AI, and it will continue to work, BUT no one will use the AI's stupid tactics in multiplayer.
Нет войне.
Zybr
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Is this spell worth investing in if such situations only occur two or three times throughout the entire game?
I always take my time with the game. What's the point of playing if you don't have time to experience all the game has to offer? To cast cool spells, acquire powerful artifacts, and orchestrate massive battles... Unless you just want to compete to see who can win faster. But that's not for me. For the same reason, I hated the AI in Heroes 5. It simply didn't let you savor the map – it was constantly aggressive, even if it knew it would lose.
Suprik simply approaches the issue from a more professional, tournament-oriented perspective. In this sense, in any part of the Heroes series, no sufficiently skilled opponent will ever allow you to relax, and the pace of clearing the map should be as fast as possible.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Is this spell worth investing in, considering such situations only arise two or three times throughout the entire game?
Well, for example, in Rise to Power, these guys are USUALLY stationed at an elite dwelling that can be captured in the first week, and at the entrance to the center. The outcome of these two battles at the end of the first or beginning of the second week critically determines the success of the entire game on this map. And when I have to choose between restoration and fire shield, I consider who I will be fighting. For example, it's unlikely to be possible to defeat 30 succubi and a group of 25-30 archliches without this spell, as the lilims take too much damage from this horde. In general, it comes down to a few hit points, and you can try different options, including this one.
I always take my time with the game. What's the point of playing if you don't have time to experience all the facets of the game? To cast cool spells, get powerful artifacts, stage a massive battle... Unless you just want to compete to see who can win faster. But that's not for me. For the same reason, I hated the AI in Heroes 5. It just didn't let you savor the map – it was always aggressive, even if it knew it would get its butt kicked.
To each their own; when I play alone, I usually play the early game, at most the first two weeks. After that, it's usually clear whether a similar game against a human will be successful. I like logical puzzles, but long, monotonous games are very tiring.
Added 13 minutes ago Gerter
1. As I wrote earlier, information cannot be attributed to Strength or Magic.
It's simple for them. Melee fighters have physical attacks, ranged units have magic attacks. And in any part of Heroes, it's more convenient to play with ranged units than melee fighters. :)
2. There's nothing particularly interesting about fire magic, if you compare it, for example, to Heroes 5, but it's a must-have for Inferno, as many of their units deal fire damage.
Many? 2 out of 7. :) Well, the abyssal demon also deals magic damage in retaliation. If you compare it to Heroes 5, then fire magic has an analogue to the fifth game's pyrokinesis, which in the sixth game works not only on spells but also on direct attacks by the hero and shots from the Inferno ranged units. And the damage bonus, by the way, is from 40 to 50+ percent (although it's "spread" over 2 turns).
I also agree with the third point; a warrior rules at level 25+, when the troops have a very significant bonus. A high-level mage is almost no different from a low-level mage, except that he deals more damage with magic. The tactics remain unchanged and linear – the hero casts a spell, and the troops try to survive until his next turn, which becomes problematic against a strong warrior. Of course, this works against the AI, and it will continue to work, BUT in multiplayer, no one will use the AI's stupid tactics.
Nevertheless, if you mess up the early game, a long game doesn't make sense. That's why warriors are not played online or in tournaments... partially, the situation is saved by training (the early game is played by a mage, and then in the 2nd-3rd week, the warrior "learns" from the mage and continues the game), but this is too convoluted, and there's also the loss of blood/tear points when playing the mage's early game. Then again, a useless warrior hero for the first two weeks (it turns out that he can't study the economy, because he's going to fight later).
In general, warriors are only for campaigns... I'm interested in replaying campaigns that I played as a mage (Necromancer, Naga) as a warrior.
tomatovv
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Hello, colleagues!
Garnet, sorry, I thought you were a girl from the picture))
"Rage" for FIRE increases physical damage! I specifically put it on seraphs and compared the damage before and after! IT INCREASES MANY TIMES!
Then it's not clear to me, if it turns out that all attacking magic should be discarded, then why does everyone play as mages? Because of the "earth" resurrection? Is that how it is?
Hello, colleagues! Garnet, sorry, I thought you were a girl from the picture)) "Rage" for FIRE increases physical damage! I specifically put it on seraphs and compared the damage before and after! IT INCREASES IT BY A LOT! Then it's not clear to me, if it turns out that all attacking magic is useless, then why do everyone play mages?? Because of the "earth" resurrection? Is that what it is?
Of course, in Heroes 6, healers, which are also resurrection spells (unlike previous parts), ruin everything. They allow you to play easily and without losses. At the same time, you can take them for a warrior, but there are 2 problems: skill points are spent on this, which the warrior needs to spend on other things, and the warrior has twice as little mana as a mage of the same level (this is critical in the early game).
tomatovv
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I completely agree with you! In other parts of the game, there were separate skills for "Healing" and "Resurrection." It's unclear why they were combined. This creates a significant imbalance, favoring the choice of a MAGE.
Supric
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Interestingly, when playing as an Infamous hero, I usually take Restoration at level 6-7 at the latest, and sometimes I don't take it at all (I focus on Bloodlust instead). My build is: Education, Logistics, Fireball, Tactics, and Harass. Strictly in that order.
I should try playing a Warrior build from the start; maybe it will turn out just as well? :)
Infomages do have a decent special ability, which is perfect for an aggressive magic playstyle in the early game.
Best77
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Hello, sorry if I'm writing to the wrong place. I bought a license, installed the game, registered on Ubisoft, and uninstalled my antivirus. After launching the game, I get the following error: Connection failed! Error loading network profile. Please tell me what to do.
bobchik
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And the new patch 1.7 is out, but no one seems to know or talk about it. There are a lot of changes in it.
Has the new patch 1.7 been released, and no one seems to know or write about it? There are a lot of changes in it.
Yes, there is! I downloaded it yesterday! It's 240 MB! I thought it was a glitch! What are the changes? Tell me! I have a problem... I can't install Heroes 6... probably something is wrong with the disc... I'm trying to solve the problem with POBEDITEL now... In general, I haven't seen anything new yet, and I haven't really played! The first thing that catches the eye is a new icon - next to the campaigns and next to "Pirates" - Sandro in a hood. It says, unlock "Dance of Death". And when you click "add-ons" in the main menu, this picture appears: http://www.imageup.ru/img232/1049320/dop.jpg
Gerter
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Maybe I'm just slow, but why patch 1.7? It seems like 1.6 hasn't even been released yet.
Нет войне.
tomatovv
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Dude, let me tell you something even funnier: patch 1.7 hadn't even been released yet, and 1.7.1 was already out!!!!! And there's no such thing as patch 1.6!! Moreover, if you click "Buy the Dance of Death game," a blank screen appears with a message saying that sales haven't started yet!!))
Победитель
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Exactly, the patch was released on the 20th. It's strange, I thought it would be released simultaneously with the start of DLC sales.