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It seems no one has written about this yet: The experience gained by Dynasty weapons is calculated very strangely. After patch 1.5.2, experience stopped being awarded to weapons for quick battles, and I only noticed this after completing almost all the Campaigns. Of course, it's good when the program is improved, but if the rules of the game change after the cards have been dealt, it's not very fair. Also, at the beginning of the map, experience seems to be awarded equally to both the hero and the weapon. Then, as the number of wandering monsters increases, the computer starts to cheat and reduces the experience for weapons several times. There was a situation where I received less than 50,000 experience for killing approximately 20,000 centaurs, and the next day I received about 40,000 for 64 centaurs. I found a solution: abandoned ships, ruins, pyramids, etc. If you don't touch them until the end of the mission, you can add up to 500,000 experience in one battle (this really helped me level up weapons in the Naga campaign on the map where Irina and the orcs have to defeat the necromancers – there are a lot of such ships there). Maybe someone has more accurate information. By the way, I couldn't figure out what these Dynasty features reminded me of until my daughter came over and started playing Sims 3 (there was a question somewhere here – "Is the Dynasty weapon a game?" i.e., it is a game, but of a different genre).