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For now, the most useful staff is the "Staff of Tides," and that's what I voted for! Not only does it provide a FREE pushback of two squares, but it also has a 4-turn ice shield with 225 armor! In the first level of any campaign, it's a golden staff! Right now, I'm playing a mage on the "Haven" faction, but I picked up the "Staff of Oblivion" towards the end of the mission. As I understand it, "oblivion" makes it impossible, for example, for a griffin to fly into the sky, right? And what is this "Mournful Song"? Is it a staff for humans? I couldn't find a description! I've only just started the second map, so I haven't gotten to it yet!
Hello everyone. I have a question: Each weapon has bonuses like +5 initiative, etc., and there are also bonuses like "Time Trap," "Spirit of the Wolf," etc. What are these bonuses? And is there a description of the bonuses for each weapon somewhere?
If you search on Google, you can probably find it. However, I'm a little annoyed that there's no detailed description in the form of pop-up tooltips, either in the game or in the forge. Sometimes it's hard to figure out which weapon to upgrade first.
It can be found in the "Dynasty Weapons" tab in the game. You can also read the first post of the thread ;).
I read the first post, but I didn't understand it right away :) Thank you very much! And can't weapons be passed from one hero to another in a campaign?
syks8000, previously, only the main hero could wield the Dynasty Weapon (the largest icon at the bottom of the screen). Now, I'm not sure, as I recall something about the reputation system being added for secondary heroes as well, which previously only applied to the starting hero. If that's the case, just open the second tab and select the weapon from the list; there's no need to transfer anything.
You can give dynasty weapons to each hero purchased in the tavern. That's always been the case for me. And you don't even need to trade with the adjacent hero; you can simply transfer the desired swords directly in the hero's properties, and it works fine. There doesn't seem to be a reputation system for secondary heroes, or at least it doesn't level up.
It seems no one has written about this yet: The experience gained by Dynasty weapons is calculated very strangely. After patch 1.5.2, experience stopped being awarded to weapons for quick battles, and I only noticed this after completing almost all the Campaigns. Of course, it's good when the program is improved, but if the rules of the game change after the cards have been dealt, it's not very fair. Also, at the beginning of the map, experience seems to be awarded equally to both the hero and the weapon. Then, as the number of wandering monsters increases, the computer starts to cheat and reduces the experience for weapons several times. There was a situation where I received less than 50,000 experience for killing approximately 20,000 centaurs, and the next day I received about 40,000 for 64 centaurs. I found a solution: abandoned ships, ruins, pyramids, etc. If you don't touch them until the end of the mission, you can add up to 500,000 experience in one battle (this really helped me level up weapons in the Naga campaign on the map where Irina and the orcs have to defeat the necromancers – there are a lot of such ships there). Maybe someone has more accurate information. By the way, I couldn't figure out what these Dynasty features reminded me of until my daughter came over and started playing Sims 3 (there was a question somewhere here – "Is the Dynasty weapon a game?" i.e., it is a game, but of a different genre).
To be honest, I don't understand WHY YOU PLAY "QUICK BATTLE"? Isn't it interesting enough for you? On the contrary, each battle brings new tactics and strategies: either you refine them or try something new. There are many questions about dynasty weapons: for example, they don't always indicate when a weapon has reached a certain level! By the way, a question: if you attack neutrals and they run away, and you press "release," is the experience awarded as for a full battle or only 50%? You can give weapons to any heroes!!! Both purchased and main ones!
Maybe people simply don't have enough time to manually play out every battle? Especially since it's very difficult to come up with new battle tactics against an AI that is terribly linear. And the monotony gets old.
There are many questions about dynasty weapons: for example, they don't always indicate that the weapon has reached a certain level! By the way, a question: if you attack neutrals and they run away, and you press "release," is experience awarded as for a full battle, or only 50%? You can give weapons to any heroes!!! Both purchased and main ones!
Regarding the first point, yes, it's not always displayed separately, and it's never displayed if, for example, the weapon leveled up in the final battle. Second: experience is reduced, just like in Heroes of Might and Magic V. I don't know exactly how much :(
To be honest, I don't understand WHY YOU PLAY "QUICK BATTLE"? Isn't it interesting enough for you?
I've been playing Heroes since 1997, and I'd rather skip those battles where the computer wins with minimal or no losses. Besides, my vacation is already over. As for experience, if you're not chasing armies, you get very little. I don't remember how much, as I'm currently replaying the entire game following the path of blood.
yes, you are right. There is less experience! I think it's almost 50%! In Heroes 5, it was definitely the case. Right now, I'm leveling up the "Alliance of Angels" sword. I REALLY LIKE IT!!!
By the way, I can offer those who are interested a small chance to acquire a "Perfect Silk Sword" for their arsenal. It's not guaranteed, of course, but in any case, no one will lose anything.
By the way, yesterday I was playing through the final campaign (Blood), and there the experience gained on Dynasty weapons is quite substantial (I upgraded 2 weapons from 5,000,000 to 7,000,000 experience).