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Posts from Season: "Autumn 2012". Online games for rating (reports, confirmations, discussions).

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Season "Autumn 2012" is open!


We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament, with one difference.
Restarts.
For the seasonal tournament, there is a system of subjective restarts totaling "2 days":
4.3. Subjective Restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules totaling "3 days":

Daily saves.
Also, please note that
Players must make daily saves, keep them until the end of the tournament (i.e., until the results are summarized and the winner is awarded) and provide them upon request from the tournament leader/judge/member of the AC.
If the saves are missing for any reason, then the leader/judge/AC will rely on the saves provided by the opponent. Claims against the opponent and judges in this case will not be accepted.
That is, you need to save the season's games until the awards ceremony at the end of the season in the Hall of Fame. How to do it, see here. The best option is to attach the saves to the report so that any of our players or judges can easily view and learn...

We write reports according to the following scheme:
Date of game.* Player 1 Nickname** (color, castle, starting hero, main hero) [game result - def, lose, draw]*** Player 2 Nickname** (color, castle, starting hero, main hero), template (if fixes, then map name), game time.
For example:
06/01/2010 Scorpiona (red, dungeon, Shakti, Shakti) def Pit for LM (blue, inferno, Pyrrhus, Marius) 2SM4d(3) 136.

If a player chooses a random starting castle, the report header should look like this:
06/01/2010 Scorpiona (red, random, dungeon, Shakti, Shakti) def Pit for LM (blue, random, inferno, Pyrrhus, Marius) 2SM4d(3) 136.

In case of choosing a random hero, the report should have the following form:
06/01/2010 Scorpiona (red, dungeon, random, Shakti, Shakti) def Pit for LM (blue, inferno, random, Pyrrhus, Marius) 2SM4d(3) 136.

If the starting and main heroes are the same, then it is enough to write once:
06/01/2010 Scorpiona (red, dungeon, Shakti) def Pit for LM (blue, inferno, Pyrrhus, Marius) 2SM4d(3) 136.

*Game date is displayed in the format: DD.MM.YYYY.

**Player nicknames must be written exactly as the player is registered on the forum.

*** Game result - Win/def, Loss/lose, Draw/draw.

In case of problems and disputes during the game, immediately contact the leaders and judges, because there are many of them, so with a high probability someone will be online:
Pit for LM - icq 471401475;
Dubrovin Pavel - icq 482071082;
Javdet - icq 432146477;
Gomunguls - icq 499978341;
numOne - icq 305035002;
Mizrael - icq 27384379.

If no one is found, calmly save the game and postpone it. After that, write a private message to the judges - in the upper right corner of any page of the forum there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dubrovin Pavel ; Javdet ; Gomunguls ; numOne ; Mizrael ; Pit for LM
and state your problem.
Please resolve all disputes in this civilized way, and not by arguing on the forum.

Offtopic.
Here - only season games - reports and discussion of those game situations that happened in them. Please refrain from philosophical reflections about the game and from discussing and condemning players regarding:
- writing reports with deadlines for the first week (111, 112, 113...),
- not giving auto and gum rests,
- playing with weaker opponents, etc.
All this is eternal and endless, but in this topic it will be off-topic and trolling and will be deleted without explanation.

Good luck to everyone!
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01.09.2012 Kluka (red, Inferno, Marius) def Nestor86 (blue, Tower, Kira, Crag Hack) Jebus Cross 135

Of the external dwellings on the 1st, I only found pits and 2 imps.
At 121, I lost my entire first-week army to 75 demons guarding Pandora (magic level 2) and the Dragon Utopia. Of those hired, only 3 devils and 18 gogs survived. Started on the wrong foot...
On the 2nd, I took 3 hives, a couple of consu, and found more external dwellings of efreits and dogs.
At 131 and 132, I take home Dragon Utopias and move to the center. There I took another 3 Dragon Utopias and headed toward my opponent, but he couldn't overcome ГО.

Thanks for the game!
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Kluka
01.09.2012 Kluka (red, Inferno, Marius) def Nestor86 (blue, Tower, Kira, Craig Hack) Jebus Cross 135

Of the external dwellings on the 1st, I only found pits and 2 imps.
At 121, I lost my entire 1st week army to 75 demons guarding Pandora (magic level 2) and the Dragon Utopia. Of those hired, 3 devils and 18 gogs survived. Started on the wrong foot...
On the 2nd, I took 3 hives, a console 2, and found more external dwellings of efreets and dogs.
At 131 and 132, I take home Dragon Utopias and move to the center. There I took another 3 Dragon Utopias and went toward the opponent, but he couldn't overcome the ГО.

Thanks for the game!
Yes, I confirm. Not a single Dragon Utopia did I find; there were 35 golems in Pandora, and as for external dwellings, 2 golden pavilona. I overcame the ГО, but fighting 35 giants with 7 titans having only mass haste is quite difficult, so I surrendered)
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02.09.2012 Vaflya (blue, Necropolis, Isra, Galthran) def Kluka (red, Dungeon, Shakti, Crag Hack) 8xm12a 214

We managed without restarts. Initially, I planned to level both Crag Hack and Shakti, and ran each along their own path. But Shakti ran into a block of 10+ berserkers, started going around them, and only collected resources until dismissal.
On 115, I took the green Tower.
On 116, I entered a 4-way intersection and took the teal Rampart.
On 117, I took the brown Castle.
On 121, I took a village from brown, and nearby took an external dwelling of giants.
On 122, I took a neutral village in the center; next to it - the Cloak of +2+2.
On 123, I took the orange Conflux (1-4 in Fort + 2000, the orange overlord disappeared into a one-way passage) and a village from purple.
On 124, I take the purple Rampart. Mistake #1 - I hired mages in the purple town, which is why I couldn't build giants in the green Tower by the end of the week.
After that, I run into Gosha with 3 angels, 392 skeletons, I buy him off with 5 steeds. Several fights with cheap troops. Gosha runs away to the central (or corner?) respawn.
Until the end of the week, I defend against the computers.

132. Crag Hack runs into a 2nd 4-way intersection and takes a swamp town, apparently just upgraded from a village by the green computer.
134. +6 Wyverns; Pandora's Box with 45 Greater Basilisks (-1 Wyvern)
135. 10K experience (expertized Tactics and Air).
Gosha comes out to the green 4-way intersection with 6 angels already.
136. Scouts found 2 Dragon Utopias, each about a day's travel from the 2nd 4-way intersection. Crag Hack captures the library. I take them on 142 and 144: Sword +12-3, +5 all stats, +2 all stats, Necklace +3+3, КВ, КО. Mistake #2 - why did I take Fire Magic?
On 147. Took the last town from the computer.

211. Month of the Plague!!! What the hell, lost 1 unrecruited giant, and the Titan growth in 2 castles that I was counting on didn't happen. Took Boots of Speed.
212. Take Golden Bow. Upgrade giants (7 units).
213. Took the opponent's Castle and capital (Necropolis). In the Necropolis, there's a level 4 hero GM with Town Portal. Rarely do I have to regret not having Wisdom...
Mistake #3 - got so carried away taking towns from the opponent that I missed the opponent's maneuver to take one of my towns.
Mistake #4 - left a potion of +2 health near a town.
214. Gosha reaches Crag Hack, GG.

I should have gone to the other treasure zone; scouting revealed there was a Blue Dragon Utopia there. With Explosion against the opponent, I could have put up a fight.

Thanks for the game!

Added 18 hours 17 minutes later
03.09.2012 Kluka (red, Swamp, Tazar, Tazar) def darkello (blue, Rampart, Ivor, Ivor) 2sm4d(3) 212

We started back on July 29, now we finished it.

We took 1 restart each and 1 for a presumed meeting.
Roads are slow.
On 111, I take external dwellings of Gnolls and Lizardmen.
On 115, I break through to the snow at the cost of Basilisks, on 117 I take a town. At home, Hydras in the Citadel.
All of week 2, I had money problems, buying the army piece by piece, but on 123 and 124, to my own surprise, I took 2 beehives (mini and maxi) without losses, and on 125 and 126 - Griffin Conservatories for 1 and 2 angels (the last one with a scout).
On 126, I come out to the wasteland near the ГО, and on 127 I catch the opponent's scout with their entire army. The terrain was on my side, and the opponent's steeds were blocked by their own ballista, allowing me to calmly deal with their grand units. The opponent runs away without an army, having killed 1 of my angels.
The path to the opponent's capital was blocked by kamikaze mages, and storming the castle itself was risky for me. So I took the Dungeon and went into the treasure zone.
In the treasure zone on 141, a mini Dragon Utopia with wings, on 142 - КЗ, on 144 a level 3 Dragon Utopia (КВ and КО), 2 empty Pandora's Boxes, a mini beehive. The only artifact for stats - a Sword +3 - was given in the first Dragon Utopia. Oh well, with Ivor our stats were roughly equal.
On 145, I finally buy a spell book. In summary - I have full control, and more meat. We exchanged capitals with the opponent; on 212, using Town Portal and Dimension Door, I catch Ivor on a single unit.

Thanks for the game!
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09/03/2012 Kluka (red, swamp, Tazar, Tazar) def. darkello (blue, Rampart, Ivor, Ivor) 2sm4d(3) 212


it was:rolleyes:

it was:rolleyes:

it was:rolleyes:
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02.09.2012 Vaflya (blue, necropolis, Isra, Galthran) def Kluka (red, dungeon, Shakti, Crag Hack) 8xm12a 214

Confirmed. Version of events from the scene:

111 — Galthran in the tavern with 59 skeletons, also Lacus with 19 butterflies, there is a speed boost. Also a ballista arrived. Isra, naturally, takes a back seat. Spawned in the underground, in the scouting view I spot a Dragon Fly Hive behind a pack of gold golems and boots +15 also behind gold golems. Also spotted a Griffin Conservatory. All other guards, except one, are shooters. If not for Gosha and +15, I would have restarted. Decided to play.
112 — A useless day, couldn't fight anyone, Gosha took a chest for 1500 experience and a stat boost +1000, expert armor. No money. Griffin Conservatory 3-4.
113 — Moving towards the boots, the respawn is semi-cut off, from above I spot a one-way portal, minus one zone for development.
114 — Gosha breaks through the guard of the Dragon Fly Hive, the Dragon Fly Hive is guarded by hordes, I didn't take it, the army only has vampires and skeletons. Lacus scouted a passage behind the blue one-way portal, another shooter block.
115 — I break through for the boots +15, merge into the main hero and stand at the speed boost in front of the passage guard. Constant trading, absolutely no money. Gosha expert necromancy/armor + basic earth magic. Meanwhile, the opponent is already roasting computer opponents. Low tempo.
116 — I break through the guard, head to the knowledge stat boost, there's also a well nearby. I spot a passage upward, but don't rush there since there could be a restart on meeting, because the opponent had already fought at least two computers.
117 — Another unremarkable day, broke into my treasure zone, decided to look for luck. Only 112 skeletons, had losses. In town, vampires in the fort, still no money. But built the skeleton transformer and +6 skeletons.
121 — I buy Galon and vampires, had to trade for money again. 1 movement point short of capturing a village in the treasure zone. 170 + 30 skeletons in town, preparing to take the Griffin Conservatory.
122 — I buy Septi in the village, pick up the army, with Gosha I gathered about another 40-50 skeletons, set up a chain to the Griffin Conservatory. Collected some money, but due to trading ended up broke again.
123 — I merge with Gosha, but can't reach the Griffin Conservatory, decide to take the sword +4, losing one day of tempo. The start was not tempo-oriented at all, while the opponent had taken 3 computers and was pressuring two more.
124 — I have to speed boost to 5th speed, the opponent is somewhere nearby, killed my closest computers too. 3 or 4 remained at that point.
125 — The opponent's alchemist appears in my subway. He spots Isra on a one-square zone but doesn't attack, runs back. I decided to catch up with Gosha, ended up breaking all blocks along the way, gathered more skeletons (about 400), dive into the subway and attack the alchemist. There was Rissa. He kills 70 skeletons of mine with shooter fire, I kill almost his entire army and those 70 skeletons return to me. Immediately dive to the second Griffin Conservatory, had already spotted it from my respawn, place scout heroes on the surface.
126 — In the break, three scout heroes suddenly appear riding one giant and scatter all my scout heroes on one-square zones. I was too lazy to visit the +SP stat boost with even one, then the giant would fall to shooter fire and there would be no problems. But in the end, they scattered everyone, I was left without growth and speed boost on another treasure zone. Went to reveal it, it turned out to be a one-square zone.
127 — I spot and take another +2 angels, also spotted a dwarf cottage behind unicorns (which turned out to be 19 (!)), also a Bible, a Pandora's Box, and nearby an obelisk with a guard which I decided to merge into against a village in this treasure zone.
135 — Due to lack of logic, even with maximum speed boost, only by this day did I collect all the goodies with Gosha: 6 angels, 600+ skeletons, and a +5% pendant. Well, at this point it was clear to me personally. :-)
136 — I capture a Rampart, below the exit from the subway, hire more scout heroes, set up a chain to the Dragon Fly Hive on my respawn. In response to Kluka's question about why I decided to return: there were two Dragon Fly Hives, I decided to take them.
137 — 800 skeletons, collected growth and completed the one-day chain to the Dragon Fly Hives.
141-144 Nothing interesting, decided to return to my treasure zone, it turned out to be large, I would have returned the army anyway due to the +2 speed cloak. Captured a level 8 cyclops dwelling, built the 4th spell, and there was Town Portal! While wisdom was only basic! Had to spend a day to gain a level, luckily I immediately advanced wisdom and merged into the main hero, then to the village in the treasure zone and decided to go downward, while scout heroes scout above.
145-212 In the treasure zone, I took 100 demons in a box, two useless artifacts, two Dwarf Cottages, and decided not to go for the +1 HP ring. Meanwhile, with a scout hero I tried to take a castle in the center, but in the end the shooter count was again 10 units short, had to buy back with pegasi. However, I spotted +2 HP! Already the second month, and I hadn't taken such an artifact... Especially when playing against necromancers. I cleared the treasure zone, took a pre-max Dragon Utopia, got the Helm of the Fifth Element, a cauldron, and some other junk. Never used Control or other spells. I portal to the Rampart, which also had never been pressured. With a scout hero on angels I take the castle, portal Gosha there, dispatch the opponent's scouts with scout heroes and take +2 HP, overnight in the city. 1.2k skeletons. I wanted to upgrade, but the day before the opponent had taken my main hero with Control. I wasn't too upset. :-)
On 213 the opponent takes the Rampart, speed boosts in the Citadel, I requested a forfeit. Because it was already pointless to play against that army of mine.

214 — Forfeit
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04.09.2012 Juristis (blue, Rampart, Ivor, Gunnar) def злой_романтик (red, Castle, Valeska, Valeska) 2sm4d(3) 121
Excellent generation, fast roads, 8 heroes on the first week, stables under the town, took a secondary Rampart on week 1 day 14, built stables in the Citadel, and in the secondary town in the Fort. 2 external dwellings of Centaurs and 1 of Elves and 15k for buying on day 21. Gunnar with Archery and Earth magic rests at the stables, planning to take the Dragon Fly Hive and the +4 Speed Armor the next turn, but the opponent surrendered in an Angel external dwelling on day 17 and decided not to continue.

04.09.2012 Juristis (red, Rampart, Ivor, Ivor) def злой_романтик (blue, Necropolis, Clavius, Clavius) 2sm4d(3) 125
This time the generation was much worse in terms of gold, but it gave a Griffin Conservatory and many Elves from the start, and there was Earth magic in the University under the town. On the first week I built Unicorns in the Citadel and took their external dwelling, as well as a couple of Dwarf Cottages and Crypts.
On day 21 I messed up with the chain and Ivor stood still for a turn. On day 22 I took a level 2 Griffin Conservatory, then a level 4 Naga Bank. On day 24 the opponent came to me; I decided to sacrifice Ivor to lure him closer, and almost paid for it — Clavius lacked the movement points to take my empty main town. But it worked out; on day 25 Lacus took another level 2 Griffin Conservatory, and the resurrected Ivor destroyed Clavius's army almost to zero in the very first round.

04.09.2012 злой_романтик (red, Castle, Valeska, Tazar) def Juristis (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 123
On day 11 I had 6 heroes, but the good start turned out to be deceptive. On the first week I took a secondary Inferno in the underground; there was nothing interesting there, ГО was never found, the second exit led through a teleport into roadless swampland. Among the structures, only a level 4 Naga Bank with Giant Spirits, which I was afraid to enter without Bless. On day 21 I got a Bone Dragon from a camp and broke through the third exit of Archmagi and Zealots, but this secondary area had already been cleared by the opponent. The next turn there was a crash, and I decided not to continue, as it was unclear what to do, and the opponent's tavern prospects were much better.
Thanks for the games!
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I confirm: in the 1st game, one instance of morale for the Angels decided it — otherwise I would have taken it, but....
In the 2nd, a wild shortage of gold, shooter blocks everywhere, on d121 I broke through the Archmagi on wasteland, took a secondary hero and went wherever my eyes led me, was 1 move short of taking the opponent's main — then there would have been chances...
In the 3rd, much better — lots of gold, Cavalry appeared in Castle, with a strong main hero, took a Rampart secondary, and on d121 a native secondary, where I found an Angel external dwelling, which I was capturing fairly easily, but when transferring troops, the game crashed, and the opponent decided not to continue.
Thanks for the games.
296524052
Весна 2012.
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04.09.2012 Vaflya (blue, Castle, Valeska, Monere) lose Scorpiona (red, Dungeon, Shakti, Crag Hack) Jebus Cross 126

I'll start with a little backstory: at the start, I had been playing for several hours straight, so I was pretty tired, and as a result, I gave up.

111 — 5 heroes, among them Monere, whom I decided to make main, and Korbac. Stig arrived with 4 snakes, good speed. Archers not built, Valeska and Loynis brought 17 archers. I light the stable and the seventh external dwelling with zero guard. We play, naturally. Didn't take restarts.
112 — I buy 3 more heroes, among them Galtran. I estimated the neutrals — nowhere to skill, decided I'd still level Monere. Nothing interesting.
113 — Fail #1: I lose to golems. Basically GG, but the opponent kindly offered to auto, and I figured it would be disrespectful not to take it, so we continued. Plans changed a bit, I decide to take the crypt near the town with Monere, bought all the archers, upgraded them, and took it. Galtran scouted an archer external dwelling and two pikeman external dwellings. Need to gather and hit the angel external dwelling.
114 — Sent Monere around the stat boosters to minimize losses, scouted the Griffin Conservatory and Dragon Fly Hive with the scout hero, and with Galtran on a snake went to take a secondary skill. Nothing else interesting.
115 — Monere finished the "victory lap", heading to the external dwelling. I lose Galtran on a secondary skill, gargoyles got unlucky morale on the first turn, otherwise I would have taken it. Although, there have been plenty of such stories. :-) Transferred archers with scout heroes and upgraded them, plus 28 pikemen. Money is tight, not really enough for angels.
116 — Lost more on the guard of the external dwelling than in the dwelling itself (there were pegasi, one stack got unlucky morale and hit the archers, but died immediately from retaliation). I finish off the accursed golems, they gave Earth magic. I boost Monere at the angel, position scout heroes for quick capture of the Dragon Fly Hive and Griffin Conservatory (2-4, decided not to risk it later), gathered 17 thousand, not a single coin more, but out of the corner of my eye, I spot an external marketplace. Plenty of resources.
117 — Monere breaks through 51 level 1 and 2 stacks with Haste for a Pandora's Box with two angels (bought one in town), gave a whole 15k experience. Get Pathfinding and Basic Wisdom. The guard was a bit weak, I must say, but RMG isn't perfect. Scout heroes finished maneuvers for quickly taking the Dragon Fly Hives and money from mills, Monere and a scout hero near town on angels, Monere in town, restoring mana and waiting for the stable in town.
121 — Gathering resources for buying units, collecting archers and pikemen from external dwellings. Monere goes to take the first Dragon Fly Hive, but there are no scout heroes nearby for boosting, decided not to take it. Fail #2: never did take that Dragon Fly Hive, don't even know how many Wyverns were there. Set quick combat and break through hobbits with the scout hero on angels, no magic anyway. End turn.
122 — Fail #3: forget to turn off quick combat and attack with archers 5-9 groups of cyclops. Lose 15. Take the Griffin Conservatory, turned out to be 3rd level, also take two hives next to the conservatory and prepare to break through the GO. Actually, I didn't even know what mine was, but even if the main hero was going somewhere, it was only along the road to the GO, there was plenty to do. This turn I stood two tiles away from the untaken hive.
123 — GO was easy, 46 necromancer horses. The scout hero had Mass Slow in a scroll, so I slowed them down, shot them, it was all pretty primitive. Still no money. Immediately light and take a Sword +12-3, then had to sacrifice all the pokemon (about 60 pieces) to break through a block of Ghost Dragons that was in the way. Medium stack, if memory serves. Scout heroes gather resources, wanted to upgrade angels, set up a chain.
124 — Apparently on this turn the opponent broke into the treasure zone, because the turn was about 40 minutes. I figured that on the fast roads there was a chance to run at me with speed, walked a bit along the road, revealed a Dragon Utopia, took it. Gave a set of swords (basically useless with +12-3) and the Hat of the Fifth, but I had no magic at all, and stats like a young Crag Hack: 25-1-5-5. Decided to upgrade angels, set up a chain, but decided to boost Monere on angels, lest I get beaten, had no tactics, no shooter other than archers either. Send a scout with all the archers (Fail #4) for scouting, scouting revealed nothing. Was short on time, even had to do a jump move to manage the chain.
125 — Crag Hack appears out of nowhere, I buy the scout hero on archers away from the Miner who was nearby, then Crag Hack breaks through a Dragon Fly Hive (judging by how he rushed onto the sand to clear the path for the Miner — he had Pathfinding), then a second Dragon Utopia is taken (4-5 tiles from "mine"), after which Crag Hack, sensing something was wrong, decided to run. The chain was excellently set up, I watched the saves — Crag Hack was spending the night in a village on his respawn. I take a swamp with the scout hero on angels, send a scout, he runs into the opponent's scout hero on a single unit. Without much thought I dismissed the scout, decided not to fight, placed Clavius on the road (the passage was through sand, figured since he managed the way there, he wouldn't make it back). Fail #5: The scout hero still reached the swamp! Monere on a single snake fell asleep in Inferno, wanted to restore magic, but forgot to build the Mage Guild! Fail #6. Through the chain in time trouble I barely manage to send 8 angels to the main hero, money is tight, but for upgrading angels (at least 5) — I would have found it. But, as I already said, on the opponent's turn I lose the swamp with the leveled Korbac, then they kill my relay scout hero, and partially reveal Inferno (or maybe they don't, I didn't check).
126 — After long calculations I came to the conclusion that Monere wouldn't make it in time to take the swamp and die on nearby guards. Accounted for everything except the last step (and that was exactly enough to die), due to a lack of further action plans, having 8 out of 22 thousand gold (spent a lot on scout hero wars, partly useless since I created that situation myself with the fifth fail), and a fairly difficult situation even with the Hat of the Fifth and a well-leveled Monere, I decided not to continue. Considering my own fatigue from the 11-hour game and Scorpiona's wish not to save the game but to finish it in one day, as well as the 10-minute timer (simply no time to think) — I decided to surrender. The opponent was surprised, perhaps now something will become clear.

Many thanks for the game. :-)
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Vaflya

At 213 the opponent takes Rampart, speeds up in Citadel, I asked for FB. Because it was already pointless to play against that army of mine.

214 — FB
:D .
ICQ 335-665-133
Discord Sevensan#3379
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04.09.12 Sanin (Blue, Necropolis, Charna, Galthran) def Tootsie Pie (Red, Tower, Ain, Alkin) Daimond 143

Start in the underground. On the first week I took three towns (two - native), two external dwellings of skeletons, there is a Griffin Conservatory-unit. Skeletons over a hundred. Horses in the castle.
On the second week Galthran arrives with three stacks. I took the Griffin Conservatory, killed the orange computer, which didn't even bother to leave the castle, captured a water wheel, took a Dragon Fly Hive. Charna picks up the Necromancer's Boots and takes two nearby behemoth dwellings. At the end of the week Charna picks up the Blackshroud and Wings, and prepares to take the Dragon Utopia. In the castle sits a hero with the Head of Legion. Skeletons over 500.
With 131 skeletons I take the Dragon Utopia, it gives the Book of Earth. Through upgrading the horses and recruiting liches Galthran heads to the second Dragon Utopia, takes it the next day, there are two more towns there. In this zone I take several Dragon Fly Hives, another Dragon Utopia, the Book of Water, an external dwelling of green dragons (later turned into a Bone Dragon). In the castle I built Ghost Dragons, towards the end of the week I took their external dwelling.
143 Galthran stands in the treasure zone, I intend to keep growing, but then Alkin catches up. The skill progression is ideal: attack, defense, tactics, earth, air, logistics. I have 9 Ghost Dragons, split into two stacks (-2 to enemy morale), 2 angels, 15 Necro Horses, 21 liches, 800+ gr. skeletons, 30+ Wyverns. My opponent has a more modest army, lower stats, GG.
ICQ 423164784

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Sevensan
:D .
What are you laughing at? Let's finish the game, you're in for a beating too :-)
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Sanin
04.09.12 Sanin (Blue, Necropolis, Charna, Galthran) def Tootsie Pie (Red, Tower, Aine, Alkin) Daimond 143

Start in the underground. On the first week I took three towns (two - native), two external dwellings of skeletons, there is a Griffin Conservatory low-level. Over a hundred skeletons. Horses in the castle.
On the second week Galthran arrives with three stacks. I took the Griffin Conservatory, killed the orange computer player, who didn't even bother to leave the castle, captured a chest, took artifacts. Charna captures the Necromancer's Boots and takes two devilish things nearby. At the end of the week Charna captures the Blackshard of the Dead Knight and the Angel Wings, and prepares to take a Dragon Utopia. A hero with the Head of Legion sits in the castle. Over 500 skeletons.
With 131 skeletons I take a Dragon Utopia, they give a Tome of Earth. After upgrading the horses and recruiting liches, Galthran heads to the second Dragon Utopia, takes it the next day, there are two more towns there. In this zone I take several artifacts, another Dragon Utopia, a Tome of Water, an external dwelling of Green Dragons (later converted to Bone Dragons). I built Ghost Dragons in the castle, took their external dwelling by the end of the week.
On 143 Galthran stands in the treasure zone, I plan to continue fattening up, but then Alkin catches up. The skill set is ideal: Attack, Defense, Tactics, Earth, Air, Logistics. I have 9 Ghost Dragons split into two stacks (-2 to enemy morale), 2 Angels, 15 Dread Knights, 21 Liches, 800+ veteran skeletons, 30+ Wights. The opponent's army is more modest, stats are a bit lower, GG.
Started very easily, XP Earth on 111 (box), leveled up ideally, but on the second week I only took 3 mini-hives, a mini-Griffin Conservatory, XP boxes and Gog/Magog, explored half the map, but nothing to eat. At the start of the third week, with a long chain across a third of the map, I took another 2 mini-hives, with the main hero a Dragon Utopia (-4 gr. Nagas, shield +12-3, KB), I run through the wasteland to the treasure zone for the Helm, then into the underground treasure zone - also empty, only empty Dragon Utopias, they gave 50 Dwarves in a box, I return, upgrade the Dwarves and Unicorns (20 from an external dwelling), I find what seemed like an untouched treasure zone (2nd Dragon Utopia -- gave boots), I jump to the blue hero in the dark - and it's Galthran) Combat stats are a couple points higher, but power of magic, nearly full mana and expert Tactics left no hope for a shootout. Thanks for the game)
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09/05/2012 Kluka (red, Inferno, Russia, Rylands) lost to darkello (blue, Necropolis, Israel, Adel) on Anarchy 131
On turn 131, the opponent resigned. His only options were to either attack and lose or attack me. I had a stronger army.
Thanks for the game.
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09/05/2012 Kluka (red, Inferno, Russia, Rylanth) lost to darkello (blue, Necropolis, Israel, Adell) on Anarchy map, 131 days.

Confirmed. We played with all random settings.
After all the restarts, a bugged path to the opponent appeared, so the heroes could see each other at level 111 through a wall of lizards.
At level 115, I maxed out diplomacy, but throughout the game, no one (except the Gremlins) wanted to join.
I didn't find any artifacts, dwellings, or conscripts in 2 weeks. On day 126, I rushed home and the next day, I took Pandora to level 30 with Magog.
On day 131, I really wanted to defeat Izru (I assumed she was a strong hero), but the hero didn't have any books... Because of this, I even upgraded the Efreet.
I went to the Treasury and lost most of my army there. Pandora was useless in aerial combat without Wisdom. Fail...

After the game, I found a solution - instead of upgrading the Efreet, I should have upgraded the Pit Lords. Then, with each battle, the undead would have risen, and there would have been no losses. However, in the Treasury, only 12 Magic Elementals joined for free, and even if I had defeated the Utopia, no one would have joined the remaining army afterwards.

Thanks for the game!

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