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Name: The Reserve
Map name: The Reserve
Two-level map: yes
Number of players: 8
Size: Extra Large
Difficulty level: Very Hard
Map author: Kird
Map description: In the protected land, in the most beautiful valley of joy and despair, the laws of nature, time, and space were suddenly violated. Hordes of bloodthirsty idiots invaded these once peaceful lands. One of these bloodthirsty idiots is you. You like these lands because here, without crises or worries, the population grows rapidly, as do your respected armies. However, they say that this lovely reserve will not last long under such injustice – after all, you and all seven of your opponents came to these lands from different worlds, different hells and heavens, from different corners of time and the universe. Just a little more, and the world will tear itself apart with contradictions! And to conquer everyone while keeping yourself and the Preserve safe, you need to find the magical city of Sky and bring the Figure of the Golden Legionnaire there. Parts of this statue are scattered somewhere, but where? Of course, it's unknown.


From the author:
Attention!
1. I recommend playing at maximum difficulty - really.
2. The map was created for global battles. Testing has shown that yes, they exist; however, the computer is still weak. You can expect rapid growth in every conquered city.
3. There are few cities, few teleports, almost no cheating movement options – so you can expect long tactical and strange journeys.)
4. The most overpowered races here are undead because, with an incredible number of enemies (and sometimes weak ones), skeletons become simply overwhelming. Elementals, of course, but not because of birds anymore, as these birds get lost against the general background, but because of the ability to obtain all spells early on. Although, how early is debatable – after all, I hid the obelisks). By the way, elves turn out to be even more overpowered than elementals – due to treasure chests... well, if you receive an additional twenty thousand from each city every five days, you understand.
And demons with a city teleport, since the author pursued the desire to limit teleports with even greater futility than before. Although this is not critical.
5. Please read all messages – events, quests, even rumors – the author wrote them for a reason). They are short, some are funny, and some will really help you.
6. In the game, you have the opportunity to collect endless legions of rogues or even monks for free... but imagine that it won't help you; it might even hinder you.
7. Starting positions for players are at a decent distance, which will allow you to develop calmly and think things through.
8. Almost all heroes from the campaigns are present in the game; you can find each one in some kind of prison. Also, some standard heroes were exiled to prisons for certain reasons, so several castles are significantly reduced because of this.
9. WHAT I am unhappy about, what I doubt: it’s colorful, there’s a lot crammed in, as if it’s disharmonious; maybe some objects should be removed, replacing them with terrain? That’s one thing. Maybe cheating events should be used to strengthen the computer. That’s two. Maybe neutral monsters should be strengthened - that’s three.
From the author:
Attention!
1. I recommend playing at maximum difficulty - really.
2. The map was created for global battles. Testing has shown that yes, they exist; however, the computer is still weak. You can expect rapid growth in every conquered city.
3. There are few cities, few teleports, almost no cheating movement options – so you can expect long tactical and strange journeys.)
4. The most overpowered races here are undead because, with an incredible number of enemies (and sometimes weak ones), skeletons become simply overwhelming. Elementals, of course, but not because of birds anymore, as these birds get lost against the general background, but because of the ability to obtain all spells early on. Although, how early is debatable – after all, I hid the obelisks). By the way, elves turn out to be even more overpowered than elementals – due to treasure chests... well, if you receive an additional twenty thousand from each city every five days, you understand.
And demons with a city teleport, since the author pursued the desire to limit teleports with even greater futility than before. Although this is not critical.
5. Please read all messages – events, quests, even rumors – the author wrote them for a reason). They are short, some are funny, and some will really help you.
6. In the game, you have the opportunity to collect endless legions of rogues or even monks for free... but imagine that it won't help you; it might even hinder you.
7. Starting positions for players are at a decent distance, which will allow you to develop calmly and think things through.
8. Almost all heroes from the campaigns are present in the game; you can find each one in some kind of prison. Also, some standard heroes were exiled to prisons for certain reasons, so several castles are significantly reduced because of this.
9. WHAT I am unhappy about, what I doubt: it’s colorful, there’s a lot crammed in, as if it’s disharmonious; maybe some objects should be removed, replacing them with terrain? That’s one thing. Maybe cheating events should be used to strengthen the computer. That’s two. Maybe neutral monsters should be strengthened - that’s three.