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An armor specialist is more effective than an attack specialist.
Once, Vic wrote a detailed post, and I'll try to reproduce it from memory, as I couldn't find the original.
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An armor specialist is more effective than an attack specialist.
Once, Vic wrote a detailed post, and I'll try to reproduce it from memory, as I couldn't find the original.
1. You take fewer losses with Hack against neutrals.
2. Hack has a higher chance of getting armor than Tazar has of getting offense.
3. Hack gets better magic skills than Tazar. You almost always get earth and air with Hack, but the same can't be said about Tazar.
According to the manual, it's the opposite – 30% barbarians, 25% beasts. Maybe certain heroes differ...
Tested - 10 tries, up to 8lvl - Crac had 50% of getting armorer and 70% of not getting crap @ 2nd up; Taz - 70% (off), 80% (ngc).
The point is that the _total_ number of trees is an astronomical quantity (roughly speaking, level 2 has 10 options, level 3 has 100, and so on almost the same way up to level 24). It is evident that 99+% are high-level branches, and only 0.0000000000000001 of the total is allotted to the first 8 (important to us) branches! Therefore, even considering that the authors changed this proportion — relatively few trees should still be assigned to the first options, roughly about 20 by eye, while for various Tazar types it's 5..7 for the first 3 levels, which allows Adelaide to get Diplomacy with a 90% probability.
why do some players, when playing as Citadel in the first week, upgrade birds to break through difficult shooter blocks?
Why do some players upgrade birds in the first week while playing as Citadel, in order to break through difficult shooter blocks?