An armor specialist is more effective than an attack specialist.
Once, Vic wrote a detailed post, and I'll try to reproduce it from memory, as I couldn't find the original.
Posts from Round table
1. You take less loses with Hack against neutrals. The way we fight neutrals is that we get first strike to avoid loses. After Hacks first strike there is no or little retaliation. Battles where the neutrals get first strike we avoid or we bring powerstacks and fodder. The ai rarely hits the powerstacks because its affraid of the retaliation. Also a balista is much more usefull on Hack than on Taz.
2. Hacks chance of getting armor is higher than Taz chance of getting offence. 6 vs 5 isnt that big a diffrence in theory, but in practise Taz is left with no offence way to often.
3. Hack gets better magic skills than Taz. You allmost allways get earth and air with Hack, the same cant be said about Taz.
4. In a main battle where you have one of these 2 chances are that you will have the upper hand in might. So in case you are up aginst heavy magic Hack has a better chance of deeling with it by his high attack and mass haste.
1. You take fewer losses with Hack against neutrals.
2. Hack has a higher chance of getting armor than Tazar has of getting offense.
3. Hack gets better magic skills than Tazar. You almost always get earth and air with Hack, but the same can't be said about Tazar.
4. Yes, but in all previous battles, Tazar will likely have *much* fewer losses.
Added after 30 minutes
According to the manual, it's the opposite – 30% barbarians, 25% beasts. Maybe certain heroes differ...
Tested - 10 tries, up to 8lvl - Crac had 50% of getting armorer and 70% of not getting crap @ 2nd up; Taz - 70% (off), 80% (ngc).
There are only 250+ trees for each hero, so 10 is too few to draw conclusions.
The probability of defense 6 for Barbarians and attack 5 for Swamp creatures is a well-known fact. To judge whether this probability applies specifically to Crag and Tazar, you need to check a much larger number of trees than 10.
The point is that the _total_ number of trees is an astronomical quantity (roughly speaking, level 2 has 10 options, level 3 has 100, and so on almost the same way up to level 24). It is evident that 99+% are high-level branches, and only 0.0000000000000001 of the total is allotted to the first 8 (important to us) branches! Therefore, even considering that the authors changed this proportion — relatively few trees should still be assigned to the first options, roughly about 20 by eye, while for various Tazar types it's 5..7 for the first 3 levels, which allows Adelaide to get Diplomacy with a 90% probability.
If we're evaluating the number of specific progression options up to, say, level 3, then by eye it seems to me there aren't 5, or 7, or 20, but significantly more, even accounting for choosing only "good" skills. I could be wrong — the eye is not a precise instrument.
Все в ней нулево и кукольно.
why do some players, when playing as Citadel in the first week, upgrade birds to break through difficult shooter blocks?
Why do some players upgrade birds in the first week while playing as Citadel, in order to break through difficult shooter blocks?
