Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Necropolis – “Misfortune never comes alone” [Campaign 2 – Mission 1]Auto-translated
Necromancy in this mission will raise just over 10 ghouls; on hard difficulty, vampirism is useless; the inquisitors' crossbowmen will take them down before you can even attack.
A debatable point.Gerter
And the Soul Eater isn't particularly useful, by the way; it seems to be on the Path of Power, but Nastya looks much better as a mage. In my opinion, the best weapon for her is Oblivion; we pump up Restoration or Reinforcement to reduce losses.
The Soul Eater on a magical class, as well as the Staff of Oblivion, which also needs to be upgraded, so I don't know where you got the idea that it would be better. When you're at level 1 and already have 10% to Dark Magic and spellcasting, and Reinforcement is being pumped up for mages, especially necromancers, it's nonsense... Gerter
Tactics: Oblivion on the archers, and all enemies are deprived of the ability to shoot; ghosts with Restoration/Reinforcement in battle. But that's how I passed it :) It's quite possible that there are alternative options :)
Of course, it's possible, and there are many. IMHO.
I really enjoyed this mission. It requires careful planning both strategically and tactically. I passed it on normal difficulty on my second try, but I also earned 119% mastery by completing all the quests and conquering all the Dungeons. Here are some tips that helped me: 1) Don't waste time gathering resources and building an army in the first town; instead, immediately head to the Dungeon and capture the second one; 2) I don't recommend rebuilding the second town for at least 2-3 weeks, until you've captured the nearby forts and barracks. It's easier to defend it from the advancing Inquisitors before rebuilding; 3) The first time, I leveled up my hero in air magic and primal magic, but it didn't work out, so I failed. The second time, I leveled up logistics, tactics (unit placement on the battlefield), and dark magic (it will help you a lot in the last two battles); 4) Don't be stingy with buying heroes. I had 4 by the end of the game. It's unlikely you'll be able to get more than 100% mastery with fewer; 5) In battles against large units (for example, in the third Dungeon, where archdevils guard the family heirloom), unit placement saved me. I divided the archers into 3 groups and blocked them with melee units so that the devils couldn't reach them. My losses were minimal. In general, those who managed to pass it on the first try with a hundred mastery points are really hardcore players! For me, it's very difficult.
Also, there's the staff "Soul Stealer" (or whatever it's called), guarded by cyclops near the first Inquisitor Castle on this map. And that sword is given during the Demon campaign
Hello, I downloaded and installed Heroes 6 and decided to play a new campaign... I completed two missions as Haven, and then more campaigns became available. I started with the Necropolis campaign...
I played on the normal difficulty level, captured a second castle, and was simply destroyed, my heroes were torn to pieces by heroes from other castles... :smile21:
I thought, "Okay, let's try the easy difficulty level," and the same thing happened... only much faster...
Can you advise me on what to do? The enemy has a colossal advantage in troops, and it's simply impossible to defeat them... :(
Give me some advice on how to complete the campaign :(
Game version: Might & Magic Heroes VI Shades of Darkness 2.1.0
Hmm... I need to try to capture a Castle by the end of the week and manage to rebuild it. The key building is the Altar of Eternal Enslavement; you'll come out of any difficult battle without losses (due to the limitation on creature buildings, there's no need to save on this, there's plenty of money).
I didn't have any particular problems on the difficult setting, as part of the enemy army remained in the garrison, and the rest fled with the Inquisitor, came to punish me, and failed.
Well, my enemy's army is roughly 2-3 times larger than mine; they simply have more troops. Despite this, I've only lost 10-15% of my forces throughout the entire game, reaching his castle. After capturing it, the gates open, and heroes attack us from two sides... These heroes, combined, have almost 4-5 times more troops. They simply overwhelm us with numbers, and there's nothing I can do...
Could I face difficulties in completing the game due to the lack of dynasty bonuses and other similar advantages...? The game hasn't been purchased yet.
On this map, the price of Dark magic spells keeps increasing. It starts around week 3 of month 1. By the end of month 4, the price for second-level spells was 104 mana points, taking into account the 10% discount from the "Soul Stealer" staff. Other magic types don't get more expensive. Is this intentional?
Oh, and one more thing. After 173 points, I stopped receiving blood points. That's a problem.