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Posts from Necropolis – “Misfortune never comes alone” [Campaign 2 – Mission 1]

5.0 (1 rating)
In reply to Gerter
14 years ago
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Gerter
Necromancy in this mission will raise just over 10 ghouls; on hard difficulty, vampirism is useless; the inquisitors' crossbowmen will take them down before you can even attack.
A debatable point.
Gerter
And the Soul Eater isn't particularly useful, by the way; it seems to be on the Path of Power, but Nastya looks much better as a mage. In my opinion, the best weapon for her is Oblivion; we pump up Restoration or Reinforcement to reduce losses.
The Soul Eater on a magical class, as well as the Staff of Oblivion, which also needs to be upgraded, so I don't know where you got the idea that it would be better. When you're at level 1 and already have 10% to Dark Magic and spellcasting, and Reinforcement is being pumped up for mages, especially necromancers, it's nonsense...
Gerter
Tactics: Oblivion on the archers, and all enemies are deprived of the ability to shoot; ghosts with Restoration/Reinforcement in battle. But that's how I passed it :) It's quite possible that there are alternative options :)
Of course, it's possible, and there are many. IMHO.
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14 years ago
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Check out the screenshot;)

And, by the way, reinforcement for the Warrior, restoration for the Sorceress.
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13 years ago
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I really enjoyed this mission. It requires careful planning both strategically and tactically. I passed it on normal difficulty on my second try, but I also earned 119% mastery by completing all the quests and conquering all the Dungeons. Here are some tips that helped me:
1) Don't waste time gathering resources and building an army in the first town; instead, immediately head to the Dungeon and capture the second one;
2) I don't recommend rebuilding the second town for at least 2-3 weeks, until you've captured the nearby forts and barracks. It's easier to defend it from the advancing Inquisitors before rebuilding;
3) The first time, I leveled up my hero in air magic and primal magic, but it didn't work out, so I failed. The second time, I leveled up logistics, tactics (unit placement on the battlefield), and dark magic (it will help you a lot in the last two battles);
4) Don't be stingy with buying heroes. I had 4 by the end of the game. It's unlikely you'll be able to get more than 100% mastery with fewer;
5) In battles against large units (for example, in the third Dungeon, where archdevils guard the family heirloom), unit placement saved me. I divided the archers into 3 groups and blocked them with melee units so that the devils couldn't reach them. My losses were minimal.
In general, those who managed to pass it on the first try with a hundred mastery points are really hardcore players! For me, it's very difficult.
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13 years ago
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Check out the screenshot:
Also, there's the staff "Soul Stealer" (or whatever it's called), guarded by cyclops near the first Inquisitor Castle on this map.
And that sword is given during the Demon campaign
13 years ago
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I don't understand. How can a hero reach level 30? At level 10, I received a message saying that the maximum level had been reached...
In reply to GomerX
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13 years ago
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GomerX
I don't understand. How can a hero be level 30? At level 10, I received a message saying that the maximum level had been reached...
This is on the map "Too Bright for Darkness".
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13 years ago
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Hello, I downloaded and installed Heroes 6 and decided to play a new campaign... I completed two missions as Haven, and then more campaigns became available. I started with the Necropolis campaign... I played on the normal difficulty level, captured a second castle, and was simply destroyed, my heroes were torn to pieces by heroes from other castles... :smile21: I thought, "Okay, let's try the easy difficulty level," and the same thing happened... only much faster... Can you advise me on what to do? The enemy has a colossal advantage in troops, and it's simply impossible to defeat them... :( Give me some advice on how to complete the campaign :( Game version: Might & Magic Heroes VI Shades of Darkness 2.1.0
13 years ago
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Hmm... I need to try to capture a Castle by the end of the week and manage to rebuild it. The key building is the Altar of Eternal Enslavement; you'll come out of any difficult battle without losses (due to the limitation on creature buildings, there's no need to save on this, there's plenty of money).
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13 years ago
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But the journey to the Castle might take not just three days, but 5-7 days.
13 years ago
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I didn't have any particular problems on the difficult setting, as part of the enemy army remained in the garrison, and the rest fled with the Inquisitor, came to punish me, and failed.
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13 years ago
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Well, my enemy's army is roughly 2-3 times larger than mine; they simply have more troops. Despite this, I've only lost 10-15% of my forces throughout the entire game, reaching his castle. After capturing it, the gates open, and heroes attack us from two sides... These heroes, combined, have almost 4-5 times more troops. They simply overwhelm us with numbers, and there's nothing I can do...

Could I face difficulties in completing the game due to the lack of dynasty bonuses and other similar advantages...? The game hasn't been purchased yet.
12 years ago
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On this map, the price of Dark magic spells keeps increasing. It starts around week 3 of month 1. By the end of month 4, the price for second-level spells was 104 mana points, taking into account the 10% discount from the "Soul Stealer" staff. Other magic types don't get more expensive. Is this intentional?

Oh, and one more thing. After 173 points, I stopped receiving blood points. That's a problem.
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12 years ago
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Deznight, this is a bug with the staff. After each load, the cost reduction of spells provided by the dynasty weapon increases by 10%.
In reply to Победитель
12 years ago
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Winner
Deznight, this is a bug with the staff. After each load, the cost of spells, reduced by the dynastic weapon, increases by 10%.

I already figured it out, but I wrote a post about it, and the damn forum logged me out, and it got lost.

But I got an achievement for casting a spell costing 100 mana (it was Drain Life, hehe).

Does the Sar-Issa robe do the same thing?
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11 years ago
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Did anyone actually play this without using the Conflux-related features?

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