Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The mechanism is the same, but in SoD, it consumes mana to summon elementals in battles against, say, troglodytes.
Therefore, it would be good to make quick battles more flexible/intelligently configurable: for example, let mana not be used if the battle is won without losses anyway, or directly specify: a battle with magic or without (in the mod settings or ask before the battle). Well, and, of course, different types of magic can also be used: a shield requires little mana, but if you summon elementals in every round or hit unfortunate troglodytes with an explosion... :)
HoMM3 HD 3.0 RC5
Well, I'm ready to test this marvel, otherwise I'll fall so far behind that I won't understand anything anymore! :) Now I can express my comments and suggestions, as someone who has experienced it. :) By the way, baratorch, please correct the signature ("latest version..."). :)
Installed, tested, it works. The first remark (it was also in 2.9x): my monitor works in 1024x768 mode; in the list of possible window sizes, there is 954x716, but at the same time, the bottom line is completely "hidden" under the taskbar! :( In 2.9x, I manually set 954x700 through the ini file. Can't you adjust at least a couple of the most common modes, reducing the window size vertically by 16 pixels, so that you don't have to adjust it manually?