Auto-translated
Some people don't understand why I included the replayable quick battle without magic in ImprovedGameplay in RC6.
I'll explain in detail:
Having a replayable autobattle for one player and not for another in online play puts players at a disadvantage:
Firstly, the second player, no matter how hard they try, won't be able to replay the quick battle in a pure SoD (Standard Options, Default settings) game.
Secondly, the second player, no matter how hard they try, won't be able to run a quick battle without magic in a pure SoD game.
Therefore, one player is playing in SoD, while the other is playing in something that isn't quite SoD (but SoD with a replayable quick battle without magic). In RC6, I eliminated this unfairness. If you want a completely pure SoD (in terms of gameplay), turn off the ImprovedGameplay option. If you want a replayable autobattle, turn on all of ImprovedGameplay. And everyone is happy: both the ultra-super-mega-conservative SoD players (like R55Max) and people who value the absence of bugs and convenience.
These are very interesting conclusions. Did R55Max hypnotize you?
If one player uses the HD-MOD and the other doesn't, they are ALREADY at a disadvantage. One can make a move 20-30% faster, and the other cannot. Isn't this a drawback of the HD-MOD?
Those who don't use the HD-MOD shell can't do things that are possible with it. So, should we make the HD-MOD optional?
The difference with the optional quick combat is that one player will spend less of their precious time, as well as less of their opponent's precious time, on this process. What does Improved Gameplay have to do with it? Explain.
This only reflects your point of view, but that doesn't mean your point of view is correct. But that's not the point; if one person skillfully implements its advantages, and the other doesn't use it, then it will indeed be very, very important, and that's the whole point.
The advantage is in saving real time. And that's it.
Elementary knowledge of the mechanics in battles with neutrals. A player's skill also includes the ability to conduct battles manually, not just letting the computer do it for them. Let's take 100 players, including newbies and masters, give everyone the same army, and set them up the same way. 100 battles will result in 100 identical results (if we consider the quick battle algorithm), but if it's done manually, there may be a different number of different outcomes, from one to 100, and there are HUNDREDS of such battles in the game. In each one, a small difference accumulates, and this creates the overall difference in skill.
Secondly, a quick battle with the ability to replay... It already sounds absurd in SoD. Maybe we should introduce the ability to replay each battle on the second try if something didn't go well the first time?
And then it would be even easier to just let the computer make every move...
When the quick battle is not replayable, it carries a huge risk, which is simply and completely eliminated once and for all.
Why doesn't it sound absurd to use a quick detachment of single units? The logic is the same.
Regarding the Hydras. I don't understand, gentlemen, true SoD players, do you have a hangover from the weekend? Explain what the difference is if I take a Hive with Hydras with the option enabled or disabled. If I'm going into this battle, I'm going in with a quick battle in any version, SoD, WoG, with or without magic, because otherwise, it's a loss. If you don't know this, then you simply won't go into this battle, again, in any of the versions.
In general, there is a small class of battles where a quick battle in the same Hive will be more advantageous than taking it manually, but at the same time, many will try to take it manually. Like taking it with archers, only this is a lack of skill, and not something else... (I can already feel them spitting with rage).
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.