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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
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#1133
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Baratorch, they are just hardcore fans, quite resistant to any innovations. Naturally, the combat feature undoubtedly improves the game; it just needs some aspects to be implemented carefully. Like the battle with the witches.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Marmot
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#1134
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Marmot
Wait, I don't understand something: wasn't quick battle already in SoD? What does the HD mod have to do with it?:confused: Doesn't it change anything?
Previously, the autobattle would play out, and that was it, but now there's an option to reject the result of the autobattle and replay it yourself.


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#1135
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I'm all for the ability to cancel/use autobattle! It's the only thing I appreciated in WotT.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#1136
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baratorch
HoMM3 HD 3.0 RC4
Thank you very much for this! :)
baratorch

Because of this, I might be able to make it possible to play with autobattle in online mode, but only HD vs HD, so that everything is fair.
But we don't need that.
In most cases, a better result is achieved in manual mode than with autobattle. But autobattle is a convenient feature that allows both players to save time. And with only high-level creatures, it achieves approximately the same result as in normal mode. But sometimes, stupid losses due to it limited its use. The ability to replay in manual mode solves the problem.
In short, leave it as it is.
В дикім полі
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#1138
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I might be wrong, but in Warlords, the auto-battle often results in fewer losses than manual control, especially noticeable in Conflux and Dungeons...
:smile07:
Let's not talk about Dungeons with a Hydra, but I don't know about the other cases.
ICQ 245338291
Ник в лоби - Kilgory
In reply to Kilgor
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#1139
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This is about VT; there, Dragon Utopia with caps are taken without losing the cap-wearers — a few golems and that's all the losses :) For SoD, replaying auto-battles is very useful; a living example — in a game with Gomunguls, I turned on quick to save a couple of units and forgot about it, resulting in wild losses in the crypt that cost me the game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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#1140
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This is about WT; there, the Dragon Utopia units with caps are taken without losing the cap-ability — a few golems and that's all the losses. For SoD, replaying the autobattle is very useful; a living example — in a game with Gomungul, I turned on quick to save a couple of units and forgot about it, resulting in wild losses in the crypt that cost me the game.
And these guys just don't know. Captain, did you hack Mikhail's nick?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Kilgor
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#1141
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Kilgor
:smile07:
A bug with the Hydra.
What kind of bug is this?
Пока!
#1142
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Take a clue/artifact from one Hydra during an auto-battle.
In reply to Niemand
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#1143
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GoedenDag
Take a relic/artifact with one Hydra on auto-battle.

And has the Hydra been able to take any relic for a long time now?
Maybe I don't know something or I'm not playing the right version?)))

And about quick relic acquisition with a Hydra - there are certain conditions - not every hero can take any relic with a Hydra - certain parameters and skills are required.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
#1144
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GoD
Maybe I'm playing the wrong version of WT?)))
Maybe...

I don't know how it is in WT, but in my Complete Collection, such things sometimes happen.
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#1145
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The discussion was about a quick battle with a Hydra in the Underground, specifically in the Warlord Tower, not about the Sod!
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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#1146
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The Creature Keep (CC) is the same in all versions.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Niemand
#1147
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GoedenDag
Maybe...

I don't know about WT, but in my Complete Collection, such tricks sometimes work.
The key word here is "sometimes." Entering any map with any hero (especially a canned map) is risky, both in SOD and WT. The possibility of replaying won't help, because you'll end up with the same loss manually.

by baratorch

I agree with Britvochka; a cancelable quick battle is an unconditional and equivalent benefit for both players, at least with the SOD timer. Optionality and conditionality (HD vs. HD) are unnecessary.
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