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Posts from Current questions and answers regarding the map editor.

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Ment, if you can help me figure out the Loading Screen Sound, I don't know what I'll do. I'll pray for you! I'm begging you, please figure it out and tell me. I'm completely exhausted, and I've tried everything I can think of, Googling and trying different things – nothing works. And I really, really need it.

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You created a sound as an object, but you didn't put the sound itself into the map. Okay, let's fix that.
1) Make sure your sound is in a format compatible with the game. Ogg is best, but WAV files should also work.
2) Place it in a folder that will be easy to access from within the game. psatkha recommends creating a "Complete" folder in the game directory on his website.
3) I had already completed this step because I did it when exporting the models. It may or may not be necessary. This involves completing steps 3-4 from this guide.
4) Create a sound object, as you did.
5) In the src property, select the path to your sound (in the Complete folder or whatever folder you're using).
6) Click OK.
7) Right-click on this sound object in the advanced editor list and click Export.
As you can see, many of the steps are similar to exporting models into the game (the process is described in the guide above), but it's a little simpler.
I'll be praying for you.
It's better to pray *for* me, if it works out
 

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In reply to Ment
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Digging my grave
turned out okay) tomorrow there will be the first prayer for you xD

And what happens during export?
And how do I create my own artifact?
I've already annoyed everyone! :smile51:

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When exporting, the game places files from the external directory into the map archive. Itself.
How do you create your own artifact?
There are three non-functional (intended for campaigns) artifacts in the game: Frída, Princess, and Ring of the Shadowbrand; I don't remember what it was called before. I think Markel was hunting for it. You can safely change the stats of these artifacts, as well as the models, name, description, and icon (data.pak/GameMechanics/RefTebles/Artifacts.xdb and everything that is linked to this file).
 

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Ment
Ring of the Shadowbrand
Ring of the Shadowbrand.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Ment
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Ment
When exporting, the game places files from an external directory into the archive with the map. It does this automatically.

There are three non-functional (intended for campaigns) artifacts in the game: Frida, Princess, and Ring of the Shadowbrand; I don't remember what it was called before. I think Markel was hunting for it. The stats of these artifacts, as well as their models, names, descriptions, and icons, can be freely changed (data.pak/GameMechanics/RefTebles/Artifacts.xdb and the files linked to it).
Thank you.
If anything else comes up, I'll ask about the artifact.

готовность 70% PAUSED
Don't pretend to be a victim.
In reply to ser. Maxtar
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Hey guys, can you help me out? I decided to add an artifact to an existing map, and after saving it in the editor (with the new artifact already added), a bunch of errors appear, and the map breaks, even though it was error-free before (I only added the artifact). How can I prevent these errors from appearing if the map is playable and meets all the requirements (I used to play it, complete it, and everything was fine)? Thanks in advance! ^_^ The map was created and edited in the Heroes of Might and Magic 5 Tribes of the East version 3.0 editor.
In reply to VafL
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VafL
Hey guys, can you help me? I decided to add an artifact to an already created map, and after saving it in the editor (with the new artifact already added), a bunch of errors appear, and the map breaks, even though it had no errors before (I only added the artifact). How can I prevent these errors from appearing if the map is playable and meets all the requirements (I used to play it, complete it, and everything was fine)? Thanks in advance. ^_^ The map was created and edited in the Heroes of Might and Magic 5 Tribes of the East version 3.0 editor.

What does the editor say when saving the map?
As a quick guess, the problem might be with the incorrect save path...
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the editor displays a lot of errors :) a very, very large number of them :)
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I'm afraid there's nothing I can do. This occasionally happens with certain objects, and I haven't been able to identify the cause (I only know that it affects specific objects). The solution is to delete all files from the archive containing the map (assuming the archive itself is intact. Otherwise, delete the unnecessary files from Editor/H5MMods and re-archive the remaining files).
 

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Hey, I found a post explaining how to complete the main quest. I followed the instructions, but the quest is still there, but it won't complete. The quest is to find the artifact, the Skull of Marcal. I placed the artifact on an elevated surface, approached it, and picked it up, but the quest still won't complete. What's the problem? Please help! Thanks in advance.
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Most likely, there is something wrong with the task settings.
 

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Greetings forum members, please tell me what to do. I remember in Heroes 3 it was very convenient; using the map editor, you could create a map very simply and quickly, and enjoy playing against each other. Here, I don't know how; please tell me how to create maps and VERY IMPORTANT, so that the maps are created with a more or less large number of Dragon Utopias. In Heroes 3, so-called artifact lands were created on maps; there were many powerful artifacts lying there, with corresponding guards and many dragon utopias. Is it possible to create such maps in Heroes 5, or where can I Download them? Please help!
Thanks in advance to those who respond.
In reply to Grigos
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Firstly, you can generate maps directly in the game without launching the editor; secondly, you can use fan-made templates for generation (e.g., "Spider," "Smile," "Letos," etc.); thirdly, these same templates have been ported to the fan-made IRMG generator.
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The question is: in the map properties tree, there's a line called "important artefact." What's its purpose? I understand it means "important artefact," but important for whom?:confused:

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