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In reply to GoD
14 years ago
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GoD
Helllight, stop showing off and acting like a big shot if you're nobody... it's still too early for you...
if the goal is just to break ГО on day 1 - that won't be much of a problem... as for VT, you should keep quiet - even with full VT in a normal game, you won't get out on day 1 for quite some time...
Stop showing off and acting like a big shot if you have nothing to say on the topic.

The person is asking for specific help, so reasoning about SoD vs VT and "yeah I got out on 115 but what have you achieved" without a corresponding video seems inappropriate to me.
In reply to Elastoman
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14 years ago
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Elastoman
Stop showing off and acting tough if you have nothing to say on the topic.

The person is asking for specific help, so own reflections on SoD vs WT and "yeah I reached 115 but what have you achieved" without a corresponding video seem inappropriate to me.

you're the one who should just shut up and not push your unnecessary and uninteresting opinion on anyone, let alone its significance... as for the video, frankly, I couldn't care less... those who know me have seen it, and if they don't, they'll take my word for it...
In reply to GoD
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14 years ago
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GoD
Leader, have you even played Full Warlord Tower? I doubt it...

I played Town Escape with two swords when you weren't even on the forum :D And such long-gone players like Lebron, for example, also haven't tried Town Escape or Warlord Tower. And Warlord Tower wasn't in Might and Magic. Therefore, I know firsthand what experience with taxes is like. "Try it first, then talk" isn't the right approach here.
GoD

to have at least 2 swords on skeletons or trolls by the first week, you need to try very, very hard and fight a lot. For Vivs and Angels, it's completely unrealistic because they need a lot of experience to level up, and when the stack is replenished with new recruits, the experience is divided proportionally among everyone.

That's obvious.

It's not necessary to have 2 swords in the first week, but the whole game is geared towards grinding lifeless neutrals on the map for experience points on units. But when a dragon can't kill a pikeman, it's (censored)-nonsense, not a game, IMHO. They came up with some "strategic layer" and play it with a serious face. Any newbie can now take on a maxed-out Conquest on the second week. And they'll say, "What, I can't reach 121 without experience? What's the point?" :D And everyone is silent because they're trying to please the developers. Whoever levels up their troops better is considered the best. This is such a perversion of the heroes, that it's impossible to play this game, except for fun. Ugh! Warlord Tower for Warlord Tower players.

GoD

I won't start another discussion about morale; I'll just say that I prefer it without, because I like it when everything depends on how well or poorly I perform in battles, and not on how morale rolls.

Yeah, let's not. I just thought that skill in battles isn't about the "zombie-dragonfly" tactic (and even a stack of ranged units with experience :D), but about a battle where morale plays a role and everything goes wrong. That's where you show your skill and manage to turn things around. The ability to adapt to the situation.
An average player will lose, a very skilled player will win. But there are very, very few of them, only a handful.

And the fact that you prefer it without morale is obvious :D.

It's strange that I didn't see this answer before.

Regarding the video, it's hilarious. Elastoman isn't trying to prove anything to anyone. Reaching 115 on Warlord Tower is nothing new. If you're really interested, follow the online streams and chat in Warlord Tower.
In reply to Lider1
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14 years ago
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I can say from my own experience that to win in War of the Throne, in most cases, it is enough to rush to level 121 with a Fortress hero, or to level 121-122 with a Castle hero. I don't play with the other factions.

Of course, if possible, you should rush out earlier, but somehow I really want to gather as much as possible from the starting resources...

And Experience, I agree with Zhenya, it's not particularly important...
In reply to Lider1
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14 years ago
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Lider1
He has 2 swords, but the entire game is geared towards grinding lifeless neutrals on the map for experience points. But when a dragon can't kill a pikeman, it's (censored)-absurd, not a game, IMO.
They came up with some kind of "strategic layer" and play it with a serious face. Any newbie with a maximum experience bonus will take Max-Con on the second week now. And they'll say, "What, I can't do it on 121 without experience, why bother?" :D And everyone is silent, saying we're all trying for the FBB. Whoever levels up their troops better is the best. This is such a perversion of the heroes, that it's impossible to play this game, except maybe for fun. Ugh! Wog is for Wog players.
+1! There are changes that are necessary for balance - balanced starting armies or a restructuring of the GM, for example. And there are changes that are made for who knows what reason, which are completely unnecessary - this is exactly what the experience change is about. When a black dragon in Utopia can't kill a level 1 unit, it's just ridiculous :D When a stack of wolves for Tiraqsor on the second week hits for 1k damage each in Utopia. When noobs take Max-Con because troglodytes or skeletons with 2 swords tear everything apart. I understand that in any case, skill will decide, and a strong player will beat a weak one, but I am against such a change that is made according to someone's whim, and not for balance reasons. Someone will say that experience balances the game, etc., but that's all nonsense. IMO.
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14 years ago
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I'll explain! :) Experience is one of the most flawed aspects of Warlords. Again, it all comes down to the (GREAT) random generator! Some players will have zombies or gnomes guarding passages, while others will find themselves facing weak enemies. An opponent might get a block of archers... or at least a block of troops with high damage but low health (Pegasi, Grand Elves, Snipers, Fanatics, etc.). And there you have it – balance. One player starts with two swordsmen against Trogols or Skeletons, or archers, while the other, panting, is just starting to build up with 4-5 bars of troops...
In reply to GoD
14 years ago
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GoD
you should just shut up and stop inserting your unnecessary and uninteresting opinion, not to mention its significance... the video doesn't appeal to me, to put it mildly... those who know me have seen it, and if not, they'll believe me on my word...
I also suffered from such arrogance for some time in an area where I was knowledgeable. Then I realized that it doesn't make me or my favorite activity look good. It's better to either answer the question or remain silent.

Has anyone considered this: browsing the entire thread and not finding a single useful post on the topic?
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14 years ago
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2Lider1: unfortunately, what you are writing as disadvantages in WT actually has very little to do with WT. Firstly, I don't know how many parties you've played with experience, but in mine, I don't particularly remember anyone running around meaninglessly crushing neutrals. In WT specifically, this is clearly a minus (on large maps at least), because usually each hero clearly occupies their own place; there is simply no opportunity to be distracted by some random battles. The only difference from the original game is that, for example, an angel without experience can break through one set of neutrals, while a rank 4 angel can handle more serious guards. That's it. And as for the spearmen, that's nonsense. There were probably HP artifacts or Elixir there. For a CD dragon to deal 14 damage, for instance, the parameters would have to be cosmic. You might be surprised, but SoD became disgusting to me specifically because of the meaningless grinding of neutrals—I hope you understand what I mean—while in general, I don't care about morale or a built-up level 2. Moreover, unlike WT, Necromancer in SoD can be a plus, which destroys any faith in SoD at its root.
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12 years ago
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or a group of magic dragons, while all you have is a stack of ifrits and a bunch of imps.
In reply to AA_2
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12 years ago
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I'll share my opinion as well (and I'll say right away to everyone who wants to argue – I've played Warlords for a very long time and know all its nuances):
1) Those who like Warlords justify the lack of morale by saying that it allows you to better show whose skill is higher in battle, as only skill affects the course of the battle, not chance. BUT, in reality, skill is needed to anticipate the possible morale of the AI in the upcoming battle and build the battle around that – and that's more complex. In Warlords, without morale, battles require much more mindless grinding than skill.
2) Now about experience. It's an interesting thing, especially at the beginning. However, after some time, you realize that it's not needed for hero units, as battles become simpler and the excitement of battles is lost. In SoD, whether it's the first week or the fourth, if you're fighting a series of battles, you need constant control and attention. In Warlords, thanks to experience, in the second week, almost any unit can perform miracles, and skill is not needed here, not to mention later stages. The only plus is that the game speeds up, i.e., it progresses faster than in SoD.
Warlords has many useful features (such as the ability to customize the global map, the ability to ban artifacts, etc.), but the 2 points mentioned above are no longer a game of heroes; it's just Warlords, and you shouldn't confuse them. It was because of these 2 points that I switched back to SoD; the game is much more interesting with morale and without experience.
In reply to Toganash
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12 years ago
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Toganash
I'll share my opinion as well (and I'll say right away to everyone who wants to argue - I played Warlords a lot and for a long time, so I know all its nuances):
1) Those who like Warlords motivate the absence of morale by saying that it allows you to better show whose skill is higher in battle, as only skill affects the course of the battle, and not chance. BUT, in reality, skill is needed to anticipate the possible morale of the AI in the upcoming battle and build the battle on this - and this is more difficult. In Warlords, without morale, battles require much more mindless grinding than skill.
2) Now about experience. It's an interesting thing, especially at the beginning. However, after some time, you realize that it is not needed for heroes' units at all, because battles become simpler and the excitement of battles is lost. In SoD, whether it's the first week or the fourth, if you are fighting a series of weak enemies, you need constant control and attention. In Warlords, thanks to experience, in the second week, almost any weak enemy performs miracles, and skill is not needed here, not to mention later stages. The only plus is that the game speeds up, i.e., it progresses faster than in SoD.
Warlords has many useful things (the same as building a Guildhall, the ability to ban artifacts, etc.), but the 2 points mentioned above are no longer a game of heroes, but only Warlords, and they should not be confused. It is because of these 2 points that I switched back to SoD, the game is much more interesting with morale and without experience.

I agree with every word! :smile12:
In reply to Lider1
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12 years ago
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Lider1
I agree with every word! :smile12:
I support this!!!
8 years ago
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Hello. Where can I find the rules for Jebus? Is there a link? My opponent didn't attack with a Guardian of Order, but instead used a Scroll of Flight. I want to prove that he was wrong.
In reply to Skstudent
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8 years ago
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Skstudent
Hello. Where can I read the rules for Jebus Cross? Is there a link? My opponent didn't use GO and instead exited on a scroll of Fly; I want to prove that he was wrong.
/topic/at/666505/
8 years ago
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Thank you. And one more question: where can I download a mod that allows me to disable the cartographer and obelisks in the settings for the Jebus map?

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