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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
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14 years ago
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Yes, you can. Go to MapPropertiesTree -> players -> player number, and you'll find the color setting in the properties there.
14 years ago
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Hello everyone. I created a map, and it works fine in single-player and also in a network game through one computer. However, when trying to connect through a local network, I get this error: "The client's game database checksum does not match the server's game database checksum. Please check the installed modifications and patches. Error code 0.2.0." Please help, thanks in advance.
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14 years ago
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Most likely, it's due to some mods. Possibly even within the map itself.
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14 years ago
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How do I lower the bridge? It’s placed too high on the map.
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In reply to Prosecutor
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14 years ago
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Prosecutor
How do I lower the bridge? It's placed too high on the map.
Raise the ground. Or, in the object's coordinates, set the "z" parameter of the object to a negative value.
In reply to Dyrman
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14 years ago
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Dyrman
Raise the ground. Alternatively, set the "z" parameter of the object to a negative value in its coordinates.
Yes, but after any operations with the landscape, for example, using the bulk tool, the bridge will again hang in the air, but after selecting it with the mouse, it will return to its place.
In reply to Олегарх
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14 years ago
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Oligarch
Yes, but after any operations with the landscape, for example, using the bulk tool, the bridge will again hang in the air, but after selecting it with the mouse, it will return to its place.
I used to do this all the time, and everything was fine. I only used raising, lowering, smoothing, and leveling. Naturally, I only performed these operations on the edges of the bridge.
Lowering along the z-axis simply makes the piles look a bit ugly...
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14 years ago
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How does the ProgressCommentsFileRef parameter work? As I understand it, this is a commenting feature that displays progress during quest completion. And where can I find a sample of parameter selection for all OBJECTIVE_KIND types? Thank you in advance.
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14 years ago
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Where can I change the starting resources?
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14 years ago
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I usually do this using the script function SetPlayerStartResources(player, wood, ore, mercury, crystal, sulfur, gem, gold);
Also, SetPlayerResource(player, resourceKind, quantity) will work.
In reply to Ment
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14 years ago
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I have a 2vs2 map. How do I make it so that after the first player's hero dies, the second player is credited with the defeat? HERO MUST SURVIVE doesn't work. Also, I specified the DEFEAT HERO task and 2 parameters with two heroes. The quest is completed if either of these heroes dies, but it should only be completed after both heroes die. How can I fix this? DEFEND OBJECT?
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14 years ago
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Hey guys, if anyone has a file or something similar that would add the "effects" and "others" objects to the editor, please share it. I really need it (it contains various Inferno lights, unit skirts, and other things). I tried FullEditor, but it doesn't add these objects (in FullEditor, there are only a few walls for dungeons, and that's it).
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14 years ago
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We only have rays and smoke for effects.
Regarding what you're talking about, you need to check the map properties tree.

Added 1 minute ago
MENT or... Sok, you're the most knowledgeable here, help with post #1796, and I guarantee a positive rating for you :3
Don't take it as spam... I just got the impression that you either don't know the answer or are simply ignoring it.
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14 years ago
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Is it possible to disable the starting quest if the hero doesn't have a town and needs to capture one within a week? If so, how?
In reply to Prosecutor
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14 years ago
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Prosecutor
Is it possible to disable the initial quest if the hero doesn't have a town and needs to capture one within a week? If so, how?
object_kind_capture_town
in the parameters, it's the system name of the town, and I don't know what comes next. Experiment.

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