Posts from Current questions and answers regarding the map editor.
1) How can I add more Red Knights to the scenario hero panel? I mean, besides Benedict, Gabriel, and Valeria, can I also add, for example, Andreas and Lorenzo?
Or should I enter their number and name in the empty space?
1) How do I remove a road from the map? Simply using the brush with grass doesn't remove it; I can only replace it, for example, with an "infernal" road with ash, but even that doesn't get removed.
2) I don't see my map in the scenario menu after launching the game. The map is located in D:\Games\Heroes of Might and Magic V - Tribes of the East\Maps, the name is in Latin, but nevertheless...
And just a question – how do I create an "abyssal gate" on the ground, like in the last Necropolis mission with the capture of the Holy Flame, where you need to place four of your heroes?
1) How do I remove a road from the map? It can't be removed with the brush that paints grass; I can only replace it, for example, with an "infernal" road with ash, but that one also can't be removed.
2) I don't see my map in the scenario menu after launching the game. The map is located in D:\Games\Heroes of Might and Magic V - Tribes of the East\Maps, the name is in Latin, but still...
And just a question - how do I create "gates of hell" on the ground, like in the last Necropolis mission with the capture of Holyflame, where you need to place four of your heroes?
Tip: read the manual; the first two questions are definitely covered there.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
It seems there are no gates in the Full Editor, but the mod doesn't work anyway – neither in the mods folder nor in the bin folder. So, it would be better if you explained how to do this manually.
The map still doesn't appear, no matter what I try. I've made maps before, and they displayed correctly until I installed patch 3.1 (although it still shows version 3.0 for some reason).
It seems there are no gates in the Full Editor, but the mod doesn't work anyway – neither in the mods folder nor in the bin folder. So, it would be better if you explained how to do this manually.
Let's see, upload the map to a private message or here, and I'll try to open it at home tonight.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Oh, I made a mistake. Indeed, I have FullEditor.pak with that date, but judging by its contents, a tank, for example, should be in the artifacts, but it's not there. Just like other things that should be there, but unfortunately, they aren't.
Perhaps this will help:
1) Change the map name to the original one, which is "fs" here.
2) Check the path to the map (there should be no Russian letters in the path; sometimes, people confuse the English and Russian "C" because they are on the same key).
3) The map should be in the maps folder, and you should close the editor first and then open the map through it (sometimes, people open it differently).
4) Check if you are running the correct copy of the game relative to the map.
5) The map was made in a later version, so it doesn't open in the "old" editor.
6) Reinstall the game...
And here is a screenshot showing where to get the gating.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Hmm, I don't even have such menus in the editor - effects... I'll try reinstalling. The editor opens the map, but the game doesn't recognize it. Could installed mods somehow affect this?
The Effects tab appears after installing the FullEditor mod...